Or why not let CMDRs take supplies from over-fortified systems instead of from the headquarters system only? How is it corruption reports can be printed and then taken from any control system but fortification supplies can only be manufactured and shipped from one system? The immersion gets lost in the over-complicated mechanics of the game so CMDRs simply opt to take supplies to the nearest system, 5th columnists aside. When fortifying systems listed in-game as needing fortification cause harm to the faction when actually fortified, the game itself screams of something missing.
How about letting me vote on systems to NOT fortify just as I can vote on systems to expand to?
Having the sacred spreadsheet outside the game is ludicrous design, imo. Bungie's MMO-wanna-be game, Destiny, suffers (from a lack of story) for the same reason: out-of-game aspects. If I had a real vote, I'd vote it's time to reboot PP.
This post makes sense. +1