Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Yes... but Voice of Open, if I have Horizons and you don't that means I can 'hide' from you. If I have an XBone, I can stick out my tongue and go "Nah nah ne nah nah" and you could do nothing about it.

Hence the idea of "I can't get you, therefore let's have our own background simulation" becomes a farcical count of how many BGS you would need to satisfy all the reasons why "I can't get you."

All you need now is a Benny Hill theme... Furball... er... Gluttony Fang, where are you?
 
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It's true. I go to solo to avoid not being able to do highres screens. I go to solo to avoid having to wait for docking permission at outposts. I go to solo to avoid those eazy peazy Player logoff/runaway types (usually the players boasting the most about their skills in forum) and grind my teeth on some nice NPC wing action.
 
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It's true. I go to solo to avoid not being able to do highres screens. I go to solo to avoid having to wait for docking permission at outposts. I go to solo to avoid those eazy peazy Player logoff/runaway types (usually the players boasting the most about their skills in forum) and grind my teeth on some nice NPC wing action.

Must be Open then, because alt+f10 for highres screenshots works perfectly in Private Groups.
 
There are many reasons why people may choose to operate in one mode one day and another the next, you know this, you are just trying to be provocative, (as usual), with your 'avoid' reference.

I can't speak to his motives, but isn't what he said technically correct? When it comes down to it, what other reason (other than picking at random or something like that) would there be to pick Solo if it were not to 'avoid' player contact?

Yes... but Voice of Open, if I have Horizons and you don't that means I can 'hide' from you. If I have an XBone, I can stick out my tongue and go "Nah nah ne nah nah" and you could do nothing about it.

Hence the idea of "I can't get you, therefore let's have our own background simulation" becomes a farcical count of how many BGS you would need to satisfy all the reasons why "I can't get you."

You miss the point. It doesn't seem to be the guarantee of a specific player being able to "get" another specific player. It is about a player affecting the BGS in a particular way facing the risk/possibility/whatever of facing a player affecting the BGS in the opposite manner (counter attack).
 
I can't speak to his motives, but isn't what he said technically correct? When it comes down to it, what other reason (other than picking at random or something like that) would there be to pick Solo if it were not to 'avoid' player contact?
only bad connection available at the moment, wanting to play while rl wants some attention here and there (for example: Kids always like to have some attention from time to time) so logging out at any time needs to be possible without becoming combat logger and of course the good old High Res Screenshots reasons.

And there can be plenty more.
 
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I can't speak to his motives, but isn't what he said technically correct? When it comes down to it, what other reason (other than picking at random or something like that) would there be to pick Solo if it were not to 'avoid' player contact?

Playing in a Hotel in the evenings when on a job.
Playing on long train journey tethered through a phone.
Playing when on a satelite link (as in Canada)
Playing on a Hall of Residence network where there is no uPNP
Playing whilst on holiday with your significant other's [perfectly lovely] relatives
Shall I go on? ;)

You miss the point. It doesn't seem to be the guarantee of a specific player being able to "get" another specific player. It is about a player affecting the BGS in a particular way facing the risk/possibility/whatever of facing a player affecting the BGS in the opposite manner (counter attack).
I am sure that if I will run a S2 license and facing a S1 player, I will be able to affect the BGS on the planet surface without facing said player of the opposite faction.
 

Robert Maynard

Volunteer Moderator
I can't speak to his motives, but isn't what he said technically correct? When it comes down to it, what other reason (other than picking at random or something like that) would there be to pick Solo if it were not to 'avoid' player contact?

.... a flaky internet connection that turns the game into a slideshow when other players are in the instance for one - no chance to defend oneself when the game isn't even responding to keypresses in a timely manner - so better off not playing among humans.

You miss the point. It doesn't seem to be the guarantee of a specific player being able to "get" another specific player. It is about a player affecting the BGS in a particular way facing the risk/possibility/whatever of facing a player affecting the BGS in the opposite manner (counter attack).

Requiring all players who affect the BGS to face the risk of facing a player opposing them would have limited the game to Open only. Frontier did not design the game to be Open only.
 

The game would be a lot better with 3 locked modes.

Open
Open PVE
Solo

Actually you would only need two locked modes and 2 separated BGSs.

Open PvE and Solo could share the same BGS and there would be no perceived problems for mode switching as players in those modes couldn't affect other players directly anyway. The only difference would be how many other players a player can see.

That said, I think making separated BGS would have a negative impact on all players in all modes. The more players interact with the BGS the more realistic it becomes. Statistics always work better with a lot of data points.
 
I can't speak to his motives, but isn't what he said technically correct? When it comes down to it, what other reason (other than picking at random or something like that) would there be to pick Solo if it were not to 'avoid' player contact?


If you seriously are asking this question then you haven't read the replies given time and time again as to why people pick solo, or you are trolling.


Pc capabilities, internet connection, mood, allowing kids to play, PEGI rating, wanting some peace, countless other reasons that have been mentioned time and time again even since you started posting
 
You are over thinking it.

I have not included every reason a subset of players would demand their own private BGS - so I've actually not even scratched the surface yet.

You would only need 3 BSG's

I just listed why you'd need at least 31, and that is me being conservative.

I cannot see anyone in a chosen mode being upset about what XBone or Mac is doing.

I cannot see why you care what I do in a private group - but you do.
Same goes for XB players - they cannot see you or stop you, so why should they share your BGS ?

Fairs fair Maj, your whole argument rests on "I cannot see them...." so it works the other way to;

The Wandering Wallies cannot see you, so why should you get to impact their game?
Mobius cannot see you, so why should you get to impact their game?
Solo cannot see you, so why should you get to impact their game?
LightKnights cannot see you, so why should you get to impact their game?

You're the one who chooses to avoid PvE play - so why should PvE be impacted by you?

The game would be a lot better with 3 locked modes.

Only for you.

Private groups if they did still existed, do not get BSG's as that is just extra work that wouldn't need to be done.

2 more modes is extra work that does not need to be done as well, you're still asking for it - so everyone else is entitled to ask for their own BGS due to their own reasons, just like you do.

Quick frankly its greedy!

So is trying to force yourself in the games of people who don't want you - you're still asking for it

Whether is working as intended or not, the only reason to mode switch is to avoid something. Otherwise no one would have an issue with Open.

Trolling again I see, you love being banned don't you.

You chose your mode, you know what to expect.

Read up on a game before you buy it and you'll know what to expect - these features were around long before you, and will be around long after you're gone.

Jockey
The Voice of Reason and Fair Play
 

Majinvash

Banned
I think it is rather funny to accuse private groups of being greedy if the above scenario ever came into existence when it is exactly what the open advocates have been greedy for all this time. A huge expenditure of effort for the satisfaction of a portion of the player base who think they are special.. and you think private groups would be the ones being greedy..

LMAO.

Le sigh,

I am saying I want you guys to have your converted Open PVE mode and you still get upset.

Why would a PVE player who has access to a dedicated PVE Open mode possibly want to go into Open?

I will tell you why,

They want to use their Battle Conda they traded to in safety,

Exploit a mode change to generate more
Want to feel a little danger from potential PVP

That is greedy



Majinvash
The Voice of Open
 
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I can't speak to his motives, but isn't what he said technically correct? When it comes down to it, what other reason (other than picking at random or something like that) would there be to pick Solo if it were not to 'avoid' player contact?



You miss the point. It doesn't seem to be the guarantee of a specific player being able to "get" another specific player. It is about a player affecting the BGS in a particular way facing the risk/possibility/whatever of facing a player affecting the BGS in the opposite manner (counter attack).

They pick solo because they wanted a single player Elite remake, and Solo is the only way of doing it. You know, like it was said quite a few times on the forums. Or some might want to hop between modes because even if they themselves like to play in open, they friends might not, and they join up with them in private groups, then go back to open once they leave.

Funny thing though, I would not be opposed to what Majin envisioned for modes, if there were also multiple commander slots. Could have one for Open and one for PvE, each with separate progressions. Which was kind of an idea waaay back, and what I would have liked a lot.
 
.... a flaky internet connection that turns the game into a slideshow when other players are in the instance for one - no chance to defend oneself when the game isn't even responding to keypresses in a timely manner - so better off not playing among humans.

Playing over a mobile connection is another reason why some may choose to play solo - there is a lot less traffic.
 
I can't speak to his motives, but isn't what he said technically correct? When it comes down to it, what other reason (other than picking at random or something like that) would there be to pick Solo if it were not to 'avoid' player contact?
Well .....
It's true. I go to solo to avoid not being able to do highres screens. I go to solo to avoid having to wait for docking permission at outposts. I go to solo to avoid those eazy peazy Player logoff/runaway types (usually the players boasting the most about their skills in forum) and grind my teeth on some nice NPC wing action.
Mind you, the last occasion is me avoiding player contact because I hate kill stealing, especially when I'm the one doing it.
 
I can't speak to his motives, but isn't what he said technically correct? …

Technically correct as in:
Open Mode players avoid playing alone
Open Mode player avoid having to obey to rules made by the Private Group admin.
Open Mode players in a wing avoid getting attacked by a wing of NPCs alone.

Everything can be interpreted as avoiding something…
 
I can't speak to his motives, but isn't what he said technically correct? When it comes down to it, what other reason (other than picking at random or something like that) would there be to pick Solo if it were not to 'avoid' player contact?

Why does anyone need a reason to mode switch?
It was an advertised feature from 3 years ago - I don't need a reason to use any feature of anything else I paid for, so why do I need one here?

Le sigh,

I am saying I want you guys to have your converted Open PVE mode and you still get upset.

I want what I was told I can have when I bought the game. Selective, session based multiplayer.

Jockey
The Voice of Reason and Fair Play
 
Le sigh,

I am saying I want you guys to have your converted Open PVE mode and you still get upset.

Why would a PVE player who has access to a dedicated PVE Open mode possibly want to go into Open?
As a PvE player playing in Open, I am dying to hear your thoughts on this.

I will tell you why,

They want to use their Battle Conda they traded to in safety,
Grief
Exploit a mode change to generate more
Want to feel a little danger from potential PVP

That is greedy
No dear Maj, that is loony. :)

If you're the voice of Open, I'd have a talk to the Brain of Open if I were you, because it is making you say the darnedest things. :)
 
I will tell you why,

They want to use their Battle Conda they traded to in safety,
Grief
Exploit a mode change to generate more
Want to feel a little danger from potential PVP

That is greedy

Open players just play in open and either just accept anything that can happen or cry about it when it happens to them and they realise they should have been hiding in Private/SOLO

And after all the claims of 'he gwinded his battle conda in safe mode and brought it to open' I still see precious little evidence of this happening on any large scale, for some reason many of you PVP enthusiasts seem to think that as soon as any player can afford a Python or 'Conda they suddenly become like you, guess what, they don't. A player does not turn into a PVP enthusiast overnight based on what pixels they do or do not own. The only, and I mean, ONLY players I can envisage doing this are PVP'ers anyway, so they want PVP, the vast majority of players in Mobius are Mobius players, always will be, the vast majority in solo, want to be solo players and probably always, or almost always will be.

And inrelation to who cries about what in open mode, well, from my many, many years of gaming experience and forum experience of said games, the vast majority of crying has always come from the PVP community, be it 'balance this', 'nerf that', 'buff this', 'not enough action' etc etc etc. The pixels usually seem far more precious to the PVP community than anyone else, and I have PVP'd in a lot of games.
 
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