The "Shield Meta" Explained, in 3 graphs

CQC isn't Elite. Period. As long as it's no part of the main game in a tanglible level (= you can kill the sod who's hooked to CQC in main game), no matter what the devs say - it's not part of the game.

yes, but thats exactly the tongue about what some people want to change in the MAIN game! Make it faster, make it deadlier, make it more PVP.
 
I'm not sure if I got you right. I can handle multiple NPCs. In CZs. and RES (thats much easiier), but in CZ I -do- need some scbs here and there for exact that situation. Try to fight with your nearly non existant shield in your fas being attacked by 5 AIs. Show me that. without loosing shield I mean. and without running away.

Winning a fight at times means that you run to achieve it. Running is by no means cowardice, it's a tactic - and at times necessicty for survival.
 
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I'm not sure if I got you right. I can handle multiple NPCs. In CZs. and RES (thats much easiier), but in CZ I -do- need some scbs here and there for exact that situation. Try to fight with your nearly non existant shield in your fas being attacked by 5 AIs. Show me that. without loosing shield I mean. and without running away.

That a particular model of ship is not well suited to CZ action doesn't mean squat. Nothing wrong with that, just use a better suited ship for the job.

I'll give you an instance of what you said.

"in CZs I -do- need some scbs here and there for exact that situation. Try to fight with your nearly non existants shield in your Type 6 transporter being attacked by 5 AIs. Show me that.".

Well if you use a ship that you know is not well suited for a CZ, just use other ship. Doesn't mean you should be issued a package of health potions to overcome the fact that your ship doesn't fare well in a CZ when obviously is not well suited for the task, and the armor tank federal ships are obviously not well suited for that kind of job (but are fearsome in others).
 
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yes, but thats exactly the tongue about what some people want to change in the MAIN game! Make it faster, make it deadlier, make it more PVP.

True, but for those people "middle finger", and in any case, FDev does whatever FDev wants to, so fall in no despair.
 
That a particular model of ship is not well suited to CZ action doesn't mean squat. Nothing wrong with that, just use a better suited ship for the job.

I'll give you an instance of what you said.

"in CZs I -do- need some scbs here and there for exact that situation. Try to fight with your nearly non existants shield in your Type 6 transporter being attacked by 5 AIs. Show me that.".

Well if you use a ship that you know is not well suited for a CZ, just use other ship. Doesn't mean you should be issued a package of health potions to overcome the fact that your ship doesn't fare well in a CZ when obviously is not well suited for the task, and the armor tank federal ships are obviously not well suited for that kind of job (but are fearsome in others).

Perhaps I haven't flown all ships (and I haven't), but what other ships would stay there without any problems? Vulture? Sure not. Top Fighter, but when overrun, then RUN too. Something bigger? Too slow, also got shields melted. So?
Perhaps some BattleConda with All-Turrets, that could simultan-kill these multiple attackers. But no, not my gamestyle ;-)
 
I'm doing it in an Icourier capped at 385-ish mps and it's an absolute blast. A vulture is not slower if you use A thrusters and is overall much better (expectedly so, as it's more than twice the cost to properly fit it for CZ action) Diamondback scout works well as its very fast and you can run away while silent running to get rid of the attention to then recharge shields and come back into the heat. Python works great aswell as it can tank for a good while and is reasonably fast aswell with top level thrusters. Combat Asp sports great shields and insane armor for it's size, but is way too expensive for the job imo when cheaper alternatives are as good if not better. And of course there's always the Clipper, the end-it-all hit and run wonder.

Dunno, there are several tools for the job. And remember you'll still have SCBs, just one bank of them so choosing when to use them will be more important, but the "safety net" is still there: if things start going the wrong way and you get primaried by a good ammount of NPCs you know you really can't tackle or run away of, you can just point your ship away, pop a SCB and if things become heated just engage the FSD and get away to go back to a station to repair any damage (including heat from SCB+FSD) and restock ammo...
 
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One suggestion I saw recently that I thought was really great is Shields recharge rate increasing drastically the longer you're out of combat for

This is terrible. Then all a faster ship is gonne do is run away come back run away. NO.

Are you having problems killing SCB ships or something? Or are you annoyed because you can't kill an SCB before it gets away in a 1-1 battle with your FAS?

It's annoying you so change it? I would like to know, because you sir are a man on a crusade. You are really campaigning for president of nerf club.
 
I'm doing it in an Icourier capped at 385-ish mps and it's an absolute blast. A vulture is not slower if you use A thrusters and is overall much better (expectedly so, as it's more than twice the cost to properly fit it for CZ action) Diamondbacks work well as they're very fast and you can run away while silent running to get rid of the attention to then recharge shields and come back into the heat. Python works decently well as it can tank for a good while and is reasonably fast aswell with top level thrusters...

Dunno, there are several tools for the job. And remember you'll still have SCBs, just one bank of them so choosing when to use them will be more important, but the "safety net" is still there: if things start going the wrong way and you get primaried by a good ammount of NPCs you know you really can't tackle or run away of, you can just point your ship away, pop a SCB and if things become heated just engage the FSD and get away to go back to a station to repair any damage (including heat from SCB+FSD) and restock ammo...

THAT's the difference in our game play:
you RUN away. so you do not need (too many) SCBs.
I FIGHT. so I do need that help - which DOES exist, so I use it.

In Elite present BOTH ways to play are possible. WHY CHANGING?
Only because some don't play like that?
Do I say let's nerf the RES sites because I don't like them I play CZs more?

hm. good idea btw....
 
In Elite present BOTH ways to play are possible. WHY CHANGING?

Because one of the ways requires no tactical skill, no situational awareness, and just gives the player the chance to stay in the fight and win by only pressing a button - that's not skill reliant, but i-win-button dependant. If you can't depend on your ship being a duracell-battery able to recharge your shields several times over, you must decide when to fight and when to run, what targets to fight and which to refuse tangling with, and over all, you must decide when the situation demands you to run away, and when you can stay and fight even while being under heavy pressure.

If you don't have the Iwin Button avoiding fire becomes a first-class priority while with the button you can happily tank and fire back without even bothering to avoid return fire. With the iwin button you just need to press the button when your shields are down to one line and keep on fighting. Without it you're required to FIGHT, not to mindlessy TANK.

That's why. One way demands a degree of player skill, the other is just an EZmode for people who're too lazy to learn.


And on top of that because those things mean PVP is a freakin' never ending stalemate until someone depletes his Duracell reserves after maybe 15 minutes of meaningless combat. At which time he'll jump away anyway so that's a heck of a waste of everyone's time. And on top of the top of that, because the massive duracell arrays mean multirole ships which can load them are actually much better in combat than combat-dedicated designed ships which supposedly should be specialists at combat (paying a huge fee in short range, limited options, etc), yet are beaten by nominally less capable ships which have none of the other penalties. Which is just plain stupid under any light.

Need more reasons?


And BTW I agree, both RES and CZ areas give insane profits that in all due honesty should be seriously nerfed. Currently bountyhunting/combat offers profits well beyond most other activities short of trading with a Python/T7/Conda/T9. But a big part of that happens because currently bountyhunting/CZ farming is a joke given that having a neverending array of SCBs guarantees you can do it for hours without ever needing to go back to station literally farming millions with little effort and risk. Get rid of the never ending health potions, and most of that problem will go away (and even then I still think they're too profitable for the effort).
 
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This is terrible. Then all a faster ship is gonne do is run away come back run away. NO.

Are you having problems killing SCB ships or something? Or are you annoyed because you can't kill an SCB before it gets away in a 1-1 battle with your FAS?

It's annoying you so change it? I would like to know, because you sir are a man on a crusade. You are really campaigning for president of nerf club.

Well... is that a problem? If they run away then come back, you'll recharge just as much as them?

I can get around SCBs just fine. I think they're unhealthy for the game, limit options, fail to reward skill, are unsatisfying to use and frustrating to fight against, unbalance ship's effectiveness, means that PvP players have a massive advantage over anyone who wants to use internal slots for anything else, and trivialise both PvP and PvE
 
Because one of the ways requires no tactical skill, no situational awareness, and just gives the player the chance to stay in the fight and win by only pressing a button - that's not skill reliant, but i-win-button dependant.

That's wy.

And BTW I agree, both RES and CZ areas give insane profits that in all due honesty should be seriously nerfed. Currently bountyhunting/combat offers profits well beyond most other activities short of trading with a Python/T7/Conda/T9. But a big part of that happens because currently bountyhunting/CZ farming is a joke given that pressing the SCB button guarantees you can do it for hours without ever needing to go back to station literally farming millions with little effort and risk. Get rid of the never ending health potions, and most of that problem will go away (and even then I still think they're too profitable for the effort).

please read your text again.
and then show me, how someone with nullo skill can survive in a cz only by pressing that i-win button.
how many scbs do you think he does have??
Im my Fas I have 4 SCBs, that is twice doubled, totall 9 double charges (which fills 2/3 of my shield), so I can use that i-win button 9 times. that's it. 9 times. So if I can stay in CZ for hours, surely NOT because I do have such an enormous amout of SCBs. 9 times.

(disclaimer: mostly I only use half the scbs at most, but in the odd circumstances I'm happy I do have more than that!)
 
In any case, rather than a thread "plz nerf this whine cry moan" like this one, i'm sure the majority would gladly discuss possible solution on a thread named "Alternative to Shield cells meta".

I'm tired of all these nerfs posts so some positive discussions might be a lot more useful and enjoyable.
 
In any case, rather than a thread "plz nerf this whine cry moan" like this one, i'm sure the majority would gladly discuss possible solution on a thread named "Alternative to Shield cells meta".

I'm tired of all these nerfs posts so some positive discussions might be a lot more useful and enjoyable.

This isn't a whine thread. This thread is intended to discuss the information regarding the meta that I've aggregated.

There are suggestions aplenty, if you'd care to read
 
gaming generation.... back in '84 nobody had told DB what he had to "fix" or "nerf" in elite... we played, we had fun, and if it was something we don't liked so much, we did still ADAPT. This new generation is internet spoiled, nerf spoiled.

What? The 84 Elite wasn't a multiplayer experience. The "Current Generation" isn't so stupid as to make such ridiculous comparisons.

On the subject of current online games, with most other titles providing offline modes and private dedicated server hosting if we want something changed we mod the game with the changes we want. As a long time mod maker and mod contributor to the Arma series i resent the idea that current generation gamers 'know nothing about games' or are 'just casual gamers'. Dude try joining an Arma 3 realism unit and you will see how 'casual' we are.
 
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In any case, rather than a thread "plz nerf this whine cry moan" like this one, i'm sure the majority would gladly discuss possible solution on a thread named "Alternative to Shield cells meta".

I'm tired of all these nerfs posts so some positive discussions might be a lot more useful and enjoyable.

Suggestions have been posted. Several of them. And I still think the one SCB per ship is the simplest (which most of the times is better than complex stuff which on paper might look great but then runs into quite some problems when implementing) fix that will end the Duracell battery shenanigans.
 
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This isn't a whine thread. This thread is intended to discuss the information regarding the meta that I've aggregated.

There are suggestions aplenty, if you'd care to read

Thank you OP for not abandoning the thread as it seems to of been hijacked into another issue.

That aside, are you able to do the same but comparing them with prismatics also?
 
What? The 84 Elite wasn't a multiplayer experience. The "Current Generation" isn't so stupid as to make such ridiculous comparisons.

On the subject of current online games, with most other titles providing offline modes and private dedicated server hosting if we want something changed we mod the game with the changes we want. As a long time mod maker and mod contributor to the Arma series i resent the idea that current generation gamers 'know nothing about games' or are 'just casual gamers'. Dude try joining an Arma 3 realism unit and you will see how 'casual' we are.

nono. I didn't mean casual absolutely not (where did I say that?)
But todays gamer does want anything changed what HE doesn't like. And that now and asap. Done with mods or with crying in forums. Hey I myself do mod (7DTD, C&C) so I'm a bit in that boat too. Nevertheless... a bit truths is in it, no?
 
Thank you OP for not abandoning the thread as it seems to of been hijacked into another issue.

That aside, are you able to do the same but comparing them with prismatics also?

I was considering it, but it seemed misleading, considering that most ships shown wont have the spare power to run it + full boosters.

Essentialy just add 20% to the base shield + boosted shield values
 
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What? The 84 Elite wasn't a multiplayer experience. The "Current Generation" isn't so stupid as to make such ridiculous comparisons.

On the subject of current online games, with most other titles providing offline modes and private dedicated server hosting if we want something changed we mod the game with the changes we want. As a long time mod maker and mod contributor to the Arma series i resent the idea that current generation gamers 'know nothing about games' or are 'just casual gamers'. Dude try joining an Arma 3 realism unit and you will see how 'casual' we are.

People that play Arma, especially in its more niche mods, are not who is being spoken about. Obviously hardcore, intelligent players still exist. However, they are a minority in today's gaming landscape and you cannot deny that, you are simply outnumbered.
 
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