News Sneek Peek #5 - Slow zoom from the edge of a misty crater

I just can't stop myself watching it repeatedly. Who knows what things could be lurking at the bottom of a misty crater? If it's not Thargoids my money is on Mysterons.

Doesn't this mean that the time may be right for a rear facing camera on our ship?
 
Roll over the misty craters cold
To canyons deep and planets old
We must away ere break of day
To seek our lost forgotten gold.

The men of yore made mighty Asps,
While cannons rang and lasers gasped
In places deep, where lost cargo sleeps,
In hollow pits within our grasp.

The Hobbit?
 
Pluto would be very dark because it is further away, and as you said, light from the sun travels in all directions edit: and in a straight line. A useful measurement to understand why this happens would be to measure the "amount" of light per square meter. I try to make a sketch:

View attachment 73778

The two red squares are the same size, but the closes to the star gets a lot more light than the furthest one. It turns out that the amount of light per unit of area decreases quadratically with the distance from the light source (for most light sources anyway), so a planet twice the distance from the star will get four times less light, a planet ten times the distance from the star will get a hundred times less light and so on.

The "why are we not blinded by all the light from all the stars" question has a different answer, which is more complicated. It involves the Universe not being infinitely old (so light from the furthest stars has not had time to reach us yet) and I think also the fact that it is expanding.

Edit: a quick google search returned this: http://spaceplace.nasa.gov/review/dr-marc-space/dark-sky.html Hope it helps!

I haven't read your Google search link yet, but I know those Nasa photo's of Pluto and Charon were post sampled and enhanced; meaning we can't go by the visibility we see in those snaps.
 
Wow! OK, so when you guys say "seamless transition" ... you mean seamless transition. Got it.

Let's not forget this is from FD's internal debug cam - could be a different story when in-ship. Michael has previously said there will be one transition between space and planet but it's not been confirmed if that will be between orbital cruise and surface flight or from SC to orbital cruise. David was asked this in his Q&A but couldn't answer. Hopefully we'll get to see an in-ship planetary approach either next week in Sandro's stream or the week after.
 
Let's not forget this is from FD's internal debug cam - could be a different story when in-ship. Michael has previously said there will be one transition between space and planet but it's not been confirmed if that will be between orbital cruise and surface flight or from SC to orbital cruise. David was asked this in his Q&A but couldn't answer. Hopefully we'll get to see an in-ship planetary approach either next week in Sandro's stream or the week after.
...and if not then we'll certainly going to see it the week after that one! ;)
 
Last edited:
mind blowing the scale of this. I'm guessing that the planet shown, the game area alone on that one planet is hundreds of times bigger than any other game world in any other game. Its boggling.
 
Looking very good. Also, this zooming out is probably the best proof we've seen so far that the Cobra is capable for seamless transitions. Clearly, reason why ED is heavily instanced game is not related to engine itself.

Spaceship or graphics engine, Cobra was born under a lucky star

:)
 
The Hobbit?

Indeed, and why not? Let's see how far I can take it ;)



Roll over the misty craters cold
To canyons deep and planets old
We must away ere break of day
To seek our lost forgotten gold.

The men of yore made mighty Asps,
While cannons rang and lasers gasped
In places deep, lost cargo sleeps,
In hollow pits within our grasp.

For Emperor's Grace and Fed'ral Lore
There many a long brutal war
Was waged and fought, and nil was wrought
To justify their endless gore.

On silver starships they had flung
Onto the stars; and in that run
With scanner horn and hardships bourn,
They 'splored the light of moon and sun.

Roll over the misty craters cold
To canyons deep and planets old
We must away ere break of day
To find our lost forgotten gold.

The Tauri Chimes were made then sold
To traders who were fools, or bold
Then sent out far, to distant stars
That craved the pleasant sounds they hold

The stars were twinkling in the night
The hyperdrive cut off mid-flight
The beams were red, it burning spread;
The hull like torches, bathed in light.

The bells were ringing through the ship
The crew looked on as armor stripped
The Thargoid's fire, now filled with ire
Ending the vessel, and its trip.

The cabin smoked beneath the moon;
The people heard alarms of doom.
The cabin broke, the crew did choke
And down the ship crashed to the moon.

Roll over the misty planets dead
To canyons deep and craters red
We must away, ere break of day
To the treasure for which they bled!
 
Last edited:
  • Like (+1)
Reactions: MGB
We are in a position where we are not quite feature complete against the older games, but the features we are getting are outclassing those older ones in spades. Spades I say.
 
Roll over the misty craters cold
To canyons deep and planets old
We must away ere break of dayo
To seek our lost forgotten gold.

The men of yore made mighty Asps,
While cannons rang and lasers gasped
In places deep, where lost cargo sleeps,
In hollow pits within our grasp.

The Hobbit?

Yup. Lots of lasers in The Hobbit. :p


This video clip is like a box of chocolates. You keep saying: "OK, that's enough now, let's move on..." And yet you keep coming back for one more peek. :D
 
Last edited:
Back
Top Bottom