Great post OP. I would add:
- TOO much of a grindfest
- The trading ships are complete garbage, all trading MUST be done in a multi-role ship
- Multi-Role ships are BETTER at everything than the dedicated ships in the same class
- Combat makes money faster than trading
- Combat oriented Powers are MUCH easier to obtain and keep Rank 5 in
- Make the wrong decision on which ship to pilot, like the Type 7 and Type 9, and you can very easily find yourself back in the starting Sidewinder. THAT will dampen MOST players enthusiasm quickly. It may have been fun getting to that ship the first time but the prospect of working all those hours over so you can make the correct choice of the Python is very discouraging.
- Only ONE path for ships that makes any sense, Sidewinder -> Viper -> Cobra Mk. III -> Imperial Clipper -> Python -> Anaconda. ANY other path than that results in a completely unacceptable number of times being turned into space dust which means setbacks and lost time
- The "mail slot" is tedious after the tenth time. It is by far the most ignorant thing in the game. Flying through the mail slot is so boring and tedious that I too sometimes boost through just to be different. I have not yet crashed into the interior of a station while boosting in.
- Interdiction, after the third time in less than an hour it's not "I wonder if I'll be interdicted while playing today?" but more "Oh, look at all of those ships in my arrival system! I wonder how close to the station I will get before being interdicted?"
FD definitely seems to enjoy servicing on bended knee the PvP crowd and could care less about the trading crowd.
- TOO much of a grindfest
- The trading ships are complete garbage, all trading MUST be done in a multi-role ship
- Multi-Role ships are BETTER at everything than the dedicated ships in the same class
- Combat makes money faster than trading
- Combat oriented Powers are MUCH easier to obtain and keep Rank 5 in
- Make the wrong decision on which ship to pilot, like the Type 7 and Type 9, and you can very easily find yourself back in the starting Sidewinder. THAT will dampen MOST players enthusiasm quickly. It may have been fun getting to that ship the first time but the prospect of working all those hours over so you can make the correct choice of the Python is very discouraging.
- Only ONE path for ships that makes any sense, Sidewinder -> Viper -> Cobra Mk. III -> Imperial Clipper -> Python -> Anaconda. ANY other path than that results in a completely unacceptable number of times being turned into space dust which means setbacks and lost time
- The "mail slot" is tedious after the tenth time. It is by far the most ignorant thing in the game. Flying through the mail slot is so boring and tedious that I too sometimes boost through just to be different. I have not yet crashed into the interior of a station while boosting in.
- Interdiction, after the third time in less than an hour it's not "I wonder if I'll be interdicted while playing today?" but more "Oh, look at all of those ships in my arrival system! I wonder how close to the station I will get before being interdicted?"
FD definitely seems to enjoy servicing on bended knee the PvP crowd and could care less about the trading crowd.