Is the Tomcat fitted with Phoenix?
Nuff said. We are doomed if we ever come in to contact with one.
Is the Tomcat fitted with Phoenix?
The point was to show the vastly superior system over what we have in "the future" which you both missed.
I doubt that future combat would rely on any ship to carry a pilot - they are too fragile and their life support systems add weight and power requirements to the ship as well as placing limitations on accelerations - we've already seen drones entering into combat.
I doubt that requiring to engage opponents using assets that are huge distances from each other would make for engaging gameplay.
Except that in the game, AI is banned.
I don't even know if Sensors are actually working correctly. I see absolutely no difference in sensor range between 6D and 6A sensors on my Python, which supposedly is 1800m difference. I can see stuff beyond 7000m with 6D sensors, which supposedly only have a range of 5400m
I honestly think they're just not working yet.
Is that headcanon or real canon? because thats a cool reasonWith the complete Galaxy banning of WMDs, that came into being in the year 2516; which was agreed just after the publication of the Chilcot report. No weapons can have a range of more than can be seen, without visual aids.
I doubt that future combat would rely on any ship to carry a pilot - they are too fragile and their life support systems add weight and power requirements to the ship as well as placing limitations on accelerations - we've already seen drones entering into combat.
I doubt that requiring to engage opponents using assets that are huge distances from each other would make for engaging gameplay.
I didn't suggest AI - all I said was that it is unlikely that the pilot would be onboard the combatant.
Except that in the game, AI is banned.
Hmm. The distance (I think, I could be wrong) is the distance at which it resolves the ship and it's systems. Like the KWS and Cargo scanners, they only resolve within the distance. If the target moves outside the range, the scan fails to complete.
Eeek! Actually something similar. I don't know what I was thinking, honestly. It's not a good mistake to make.You don't need AI, you just need good remote control.
Try playing Elite from a different computer using Teamviewer![]()
definitely a no on that. I can fully identify ships beyond my scanner range.
Viper sensors don't even make 5000m on D-rating. Did you ever identify a ship beyond 5000m in a Viper?
*facepalms*
I don't know but why are you asking me, I've not said anything about what you're talking about.
What futuristic spacecraft have radars and weapons with less range than modern aircraft do today? Oh and as for laser weapons, we already have them on boats apparently and by 2020 on planes.
http://arstechnica.co.uk/informatio...ll-carry-laser-cannons-cyber-weapons-by-2020/
Once planetary landings exist in an atmosphere, you think your cobra is going to out perform this?
https://www.youtube.com/watch?v=f27nSnMI8FE
It would literally fly circles around it not that it ever would need to since it's missiles can hit you from 30 miles out and it's radar can track you from over 100.
Apologies - it seemed that you were referring to limited range of weapons and sensors in this post:
Could you quote the part where I said you missed my point as well?
What was the point were you trying to make?
That compared to a plane built in 1974, the future ships of ED don't match up to any of it's weapon systems, flight dynamics (remembering it's meant to be planes in space too - anyone arguing about "atmospheric handling" obviously forgot the point that objects in real life do not handle in space the way they do in ED), sensors, etc.
It's hard to look back at a 1974 technology, 10 years before the first Elite game was made and then look at what we have right now and suppose that in 3300 or whatever, ED is anywhere close to being realistic, which was the OP's point that I expanded on.