What do you suggest should be buffed exactly? Would you say the selling price for stolen goods at black markets should be increased to 100%?
If you care to read it, there was a discussion about this topic a few pages back. I was under the impression that complains by pirates about low profits because of the value reduction of stolen goods to 75% was misleading, since pirates don't have to buy the goods they are selling to the black market in the first place, hence sales equal profit (whereas traders have a much more reduced profit since profit = sales - investment for them).
Or is the opinion that piracy profits are to low grounded in the assessment that pirates can't pirate as many ships as traders can run trade routes?
I am genuinely trying to understand the reasoning behind piracy being called "low-profit" (from earlier in this thread) and needing a buff, since the point about pirates not having to pay in the first place for what they sell seems very convincing to me, so please forgive the potentially naive question.
I have only tried piracy early in the game, when hatch-breaker limpets where introduced, and only on NPCs, but I thought it worked quite well.
Could the recent change to NPC trader cargo in 1.5. be considered an appropriate buff for piracy?