60mbit connection why does it take 2 min+ to jump

Huh? I'm not experiencing long jumps.
Been playing a lot today.

EDIT: nevermind, been playing in solo mode, makes my experience irrelevant I guess.
 
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It's the discount.

A lot of people probably trying the game for the first time with their friends to boot. New people, which actually is a good thing if they allocate a few more servers.

No it's really not. I just checked eravate, only 10k on the traffic report. The discount isn't causing a huge influx of players
 
I bought the game for a friend and he crashed out on download several times so it could be the whole system is under strain right now. I'm not sure if downloading from the store would affect the game servers though.
 
Mine are generally 15 -20

Yes 2 minutes is too long and understandably annoying but "a couple of seconds" seems too short to actually enjoy the witch space effects

How long are jumps supposed to be?
As in if load times was not an issue, merely to experience the jump as envisioned, what length of time should one be spending in Witchspace?
How much of a journey should it be
 
Actually, shouldn't have said a 'couple' of seconds (one or two), and perhaps should have said a 'few' seconds (three to five)..

Apologies...
 
I had long jumps last night. It is server related. When you switch mode sometimes you get a less loaded server IMO. I was getting it less in Morphius but still getting it. If you look at the network traffic (ctrl-b) it looks to me like the server holds you in witch space to reduce load.
 
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This problem has been going on for many weeks if not months. It's been discussed and complained about in many threads. Frontier has claimed to have fixed it several times. Yes, it's highly annoying!
 
I think it's more likely to be server load not connection speed, as I was just moving between bases I dropped into solo and jump times were almost back to normal, worth a try.

There are no servers, at least not in the way you are quoting, most of the data is held client-side........its just poor design on FD's part.
 
But they're not authoratitave servers that calculate weapon impacts, damage and player position. They're transaction servers that deal with, among other things, bulletin board missions, financial transaction management, and matchmaking to instances.

Wellington is right.

The issue last night was with the matchmaking server, I believe. I was in a wing in a system with three comrades. Our transitions between SC and normal space were taking minutes, and although the wing remained intact, we kept ending up in separate instances in SC. Sometimes we were approaching the same planet and would be dumped into separate instances when we dropped. On onther occasions we would jump to SC at the same time but end up in different instances in cruise.
 
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