Most people, most of the time, will end up using NPCs for that role, thus rendering the whole concept irrelevant.
Yeah, NPC crews will be the norm, unless you want to drop off a friend so he can nick some other guys ship
Most people, most of the time, will end up using NPCs for that role, thus rendering the whole concept irrelevant.
The info there is on NPC Crews is that they aren't meant to be *as good* as player made crews:
- I don't think CIG will be able to add NPC Crew to do things like Boarding enemy ships, neither do i see NPC Crew being able to use the fighters inside the multi-crew ship (like the merlin on the connie).
From the starting point the server allows always more players than it does ships, it can be a hint towards wanting people playing together inside the same ship.
Oh @Marak, with the 1 pilot and 2 co-pilot seats on multi-crew you still see the action (this on the connie), the other stations you see on footage are kind of "fast-fix" situations, not to sit on it permanently. I'm not the best pilot so i'm on the group of people here who aren't focused on piloting ships but make parties and crew.
@danjlynch1978 This is the zoning system being developed currently, at the end far what they tell, every ship is supposed to count has 1 player (+ fighters inside the big if cap/crew), the crew inside doesn't count. So it instances the inside of one Capital with 20 players +3 fighters inside to avoid the problem it would be: SP the Universe.
Germany talked quite some on this, instances are still streaming to each other to let you both see the action outside as a crew and being able to leave it, smoothly, i guess a problem of a full can be avoided by reserved slots to the crews. So if the Idris has like 3 fighters inside, the instance will have to count 4. Morgan that is a backer here that directly talks with them on this, being himself a network engineer, gives some interesting lectures on how they're going for it.Lots of ways to break the nested physics grids and spawning systems, methinks... I hope some others in the PTU are trying this stuff out, otherwise there may be some nasty surprises later on!
Also for those who claim SC is all flash but no content. Here is a flowchart of ship systems.
http://i.imgur.com/evxFMov.png
Star Citizen Star Map receives Cutting Edge award by Adobe.
http://www.thefwa.com/adobe/tcea/star-citizen-starmap
Star Citizen Star Map receives Cutting Edge award by Adobe.
http://www.thefwa.com/adobe/tcea/star-citizen-starmap
I am hoping that exploration might work in a similar fashion to what EVE does. Each system spawns a number of discreet sources of exploration types and you need to scan them down. Im sure many here will have played EVE and seen how its handled there. Its quite satisfying and the rewards f9r the effort put in scale nicely.
I sincerely hope it's very far removed from the way it is in ED. If there's one thing I detest about ED it's the exploration system. So bare boned and uninteresting. Honk and wait honk and wait.
I am hoping that exploration might work in a similar fashion to what EVE does. Each system spawns a number of discreet sources of exploration types and you need to scan them down. Im sure many here will have played EVE and seen how its handled there. Its quite satisfying and the rewards f9r the effort put in scale nicely.
I sincerely hope it's very far removed from the way it is in ED. If there's one thing I detest about ED it's the exploration system. So bare boned and uninteresting. Honk and wait honk and wait.
It's also very, very small about 100 systems. How will exploration work as a trade when you have thousands of players per system.
The ED exploration is a placeholder you know that, I'm NOT going to derail this thread but you should go back and read the design paper on explorations.
Yep, I'd like the games to be very different.
I enjoy ED exploration (although you do need TV playing windowed on screen and you need to be in the mood). My biggest concern is size, my last exploration run I got first discovered by on more stars than are planned for SC (not to mention planets, moons and asteroids). I've probably been spoiled by the size of the ED galaxy.
The SC starmap just looks too small, it reminds me of older games like freelancer and evochron. I worry that exploration has been added as a stretch goal/scope creep and there's no way of implementing it properly in a 100 system game.
For me being the first in a new system is what exploration's all about (although I do scan all bodies in a system probably OCD), and from what I've seen of systems explored by others tagging just the star and moving on is very common. I'm not sure in system mapping really scratches the explorers itch.
Reminded me of....Humanity can be divided into two categories those impressed by flowcharts and those who are not,...
Humanity can be divided into 10 categories, those who understand binary counting and those who don't....