Ice Asteroid Graphic / Shadow Workaround Fix - Beta 1.5 (Wasn't a Nerf - It's a bug!)

I see it the same way, but my guess is that it migth not be IBL but more a simluation of ambient/indirect lighting.

If you look at the shots, the one with the 'shadows' has completely black shadows at the part were the star is not directly lighting it.

Really they're just darker relative to the second image, but they're still pretty far from black - so could still be thought of (imagined) as receiving some amount of indirect light from nearby objects

(the fog complicates things a bit though)
 
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To me it looks like the environment mapping or IBL is being disabled.

That would be my guess as well: not so much adding shadows, as removing IBL (hence the no preformance hit). But whoever thought the current IBL settings look good must have been wearing sunglasses.
So, all in all, working as intended, I guess.

Edit: can you maybe try in a few other places, Granite? I'm thinking mainly inside stations, but for instance also in rocky rings.
 
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Deleted member 38366

D
Odd, just took it into an Icy Ring - and I see absolutely no effect whatsoever, no matter what Keys I press & hold while in Debug Cam (?)

Just got reminded how terrible they look now. Everything looks low Detail. I know why I haven't gone into these places anymore after the GFX downgrades.
 
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That would be my guess as well: not so much adding shadows, as removing IBL (hence the no preformance hit). But whoever thought the current IBL settings look good must have been wearing sunglasses.
So, all in all, working as intended, I guess.

Edit: can you maybe try in a few other places, Granite? I'm thinking mainly inside stations, but for instance also in rocky rings.

I tried inside stations, and it doesn't work there. I didn't get a chance to try anywhere else before the beta servers went offline.

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Odd, just took it into an Icy Ring - and I see absolutely no effect whatsoever, no matter what Keys I press & hold while in Debug Cam (?)

It only works on the beta server. Also it happens both inside and outside the ship.
 
I'm not convinced this is a bug so much as a light tweaking issue. I think the lighter "shadowless" image might just have too high ambient lighting, possibly to fudge some sort of transparency. The "with shadows" image seems too dark, so I'd ideally prefer some sort of image half-way between each. But I imagine that figuring something out that works in all light conditions is quite hard.
 
I prefer the shadowed image a lot, and the original darker station image. I hope the brighter asteroids are not what's intended.

Saw the bug report but couldn't add a comment there any more.
 
Only for that which moves that should not.

For that which does not move but should there's WD40.... (or a hammer) (or possibly both) ;)

Or, indeed, GT85 for the engineers amongst us who couldn't countenance using a water-based lubricant for anything if we could avoid it. :p
 
Could it be becouse you have a gfx mod running with a press to activate key? Something like reshade?

Reshade can't access game lighting as it injects at the very end of the pipeline.
This is purely related to the game. :)
 
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These are not shadows guys. This is the AmbientIBL being disabled for some reason when you press and hold 3. You can tweak this from 'GraphicsConfiguration.xml'.

EDIT: Oops its not. :D
 
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why would you want dark shadows, any shadows, within a sun lit ice ring? light is reflected from the larger rotating dense icy bodies, down to the fine crystals they are eventually broken onto. Ice rings practically glow incandescently, so while we tend to consider light as being reflected from the outer surfaces of these rings, the reality is that light is being reflected off of all surfaces of the material within the rings.

think of it like redirecting light from the roof of a building down into a windowless cellar using reflective surfaces and a tube so as to direct the light onto a rotating mirror (disco) ball.. light will then be reflected all around the room, add some more rotating mirror balls and mirrors on the walls... well you get the idea.

ok, so the ice isn't that reflective, but then its being lit directly by a sun, and isn't only hitting a single chunk of rotating ice.
 
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This needs to be a meme.

"Oh man, I'm so upset that Horizons isn't coming out for the Mac. But wait, I held down "3", and there is!?! Woop! Woop!"
 
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These are not shadows guys. This is the AmbientIBLE being disabled for some reason when you press and hold 3. You can tweak this from 'GraphicsConfiguration.xml'.

Nice to have further confirmation of this!

Didn't realise it could be tweaked. I will experiment with it, to see if it is possible to get the game looking like the screenshot.
 
why would you want dark shadows, any shadows, within a sun lit ice ring? light is reflected from the larger rotating dense icy bodies, down to the fine crystals they are eventually broken onto. Ice rings practically glow incandescently, so while we tend to consider light as being reflected from the outer surfaces of these rings, the reality is that light is being reflected off of all surfaces of the material within the rings.

think of it like redirecting light from the roof of a building down into a windowless cellar using reflective surfaces and a tube so as to direct the light onto a rotating mirror (disco) ball.. light will then be reflected all around the room, add some more rotating mirror balls and mirrors on the walls... well you get the idea.

ok, so the ice isn't that reflective, but then its being lit directly by a sun, and isn't only hitting a single chunk of rotating ice.

I'd like some refracted light causing nice rainbow effects amongst the ice fields. That would make for some pretty screenshots. :)
 
why would you want dark shadows, any shadows within a sun lit ice ring? light is reflected from the larger rotating dense icy bodies, down to the fine crystals they are eventually broken onto. Ice rings practically glow incandescently, so while we tend to consider light as being reflected from the outer surfaces of these rings, the reality is that light is being reflected off of all surfaces of the material within the rings.

What looks really nice (and the effect is almost totally lost when the IBL/ambient whatever light is on) are the thinner parts of the ice/rocks letting more light through in contrast to the darker, occluded areas.
 
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