Planets grapihics quality leaves a lot to be desired

Agree...to a certain degree. Exploration really benefits from good and detailed planet graphics.

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Of course not :) I want to see detailed textures. Realistic looking craters. And not a planet stations site looking like it was copied and pasted on a flat 1 color surface without any shadows, lightning etc

Lets wait until it comes out first as we haven't seen the beta, let alone the finished product yet.

And you tube clips may not be the best way to judge.
 
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IMO its all about:

IMMERSION vs. GAMEPLAY

If we want more gameplay ASAP, then it is often at cost of immersion (copy-paste bases, lower quality textures etc.). If we want immersion, then we would have to wait for gameplay.
The right balance is the key ... I think. Elite is out on the market and is doing quite well (copies sold, steam charts etc) compared to SC, Infinity and other games (not on the market). So "the balance" is well received. We will see what happens after horizons.

However, for me the immersion is the key to the game and I wouldn't like Frontier to sacrifice graphics too much in order to bring new gameplay. In fact I would like them to work a bit more on astronomical objects, textures, new buildings (both in space and on the ground)... but it is just me and my opinion.
 
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It looks ok, but compared to the recent Infinity: Battlescape prototype with seamless landing, it does look very bland. I have to be honest, I am a little disappointed so far.

See here: https://www.youtube.com/watch?v=9DTFpKlH1LE and jump to about 5 minutes in to see some good surface detail.

Had a look and it looks good, but these planets look like they have an atmosphere to me. Also looks like it had flowing water on the ground at some stage.
Difficult to compare it with a zero atmosphere planet which would of had none.

Think I will wait and see what FDEV do with other planets in the Horizons Beta/release before I judge. The hi-res screenshots of horizons have looked great though and if they are what it will look like, I will be happy.

PlanetSurface.0.jpg
 
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This is all true. I feel that Elite Dangerous is missing some really great lighting. Flying around icy planets the stars should cause massive specular lighting on the icy planets, the earth like world's water surfaces should also have massive specular lighting and wouldn't be mixed with the land mass planes.
ED lacks so much in its current state that it really feels and looks u finished.
Auroras, storm cells that have lightnings, moving cloud planes etc.
What we have now is big plastic spheres.
But, I'm confident FD will increase the visual fidelity over time. I just hope it doesn't take too long... ;)

Worth quoting as I think this is spot on. ED's lighting is really bad (and the strange LOD settings don't help out) and there's no clear reason why it couldn't be any better. Especially because a lot of things actually used to be better.
 
It looks ok, but compared to the recent Infinity: Battlescape prototype with seamless landing, it does look very bland. I have to be honest, I am a little disappointed so far.

See here: https://www.youtube.com/watch?v=9DTFpKlH1LE and jump to about 5 minutes in to see some good surface detail.

I really don't think Infinity Battlescape looks very realistic and it's definitely as bland, it just uses a less realistic texture. I didn't see any extra detail at all and definitely think ED is better at rendering planets.
 

nats

Banned
Not bothered what the planets look like - after playing and loving the previous Frontier and FFE games and accepting planets that looks like golf balls perfectly well!

BUT I am concerned that the base pads look exactly like the space stations. This is really crap. I was at least hoping for a similar mechanic to Frontier where you drop into sealed hangars. Pads require so little skill to land on compared to lining up with a hangar. But I will reserve final judgement till its all out. I do think Fronier are cutting too many corner lately - ships with same cockpits and almost the same shapes, only a few different station types, - and now pads on planets instead of hangars and no doubt all the bases will look very similar as well. I know its because its procedural but somehow the other games seems far more individual and varied than this game. Its all very repetitive, especially the gameplay.

So far I have play ED a fair amount but Ive never felt like it was amazing like I did with the previous games. Despite the better graphics its all so obviously bland and dull compared to those older games. Dont know why. Graphics dont make a great game though that much is obvious so yeah not bothered about what the planets etc look like, more interested in what they do for the gameplay, if anything.
 
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The terrain that I've seen so far looks allot more varied and interesting in Elite than Battlescape. Elite has massive canyons and unique terrain features, while Battlescape is just allot of small bumps and craters here and there. I know it's not finished, but must say Elite looks allot better. They just need to work on the lighting and shadows a bit.
 

Jex =TE=

Banned
I wasn't too impressed with the planets but then they're barren, empty planets so I was never going to be impressed by them. I did think, however, the OP was on about the planets we have right now which look naff and really need something done about them. They're like pictures in space they don't feel like planets at all.

As for the horizons planets, wait and see what it's like before you buy it? Having it a few days later isn't going to make you miss out on anything.
 
The terrain that I've seen so far looks allot more varied and interesting in Elite than Battlescape. Elite has massive canyons and unique terrain features, while Battlescape is just allot of small bumps and craters here and there. I know it's not finished, but must say Elite looks allot better. They just need to work on the lighting and shadows a bit.

Yeah I'd say they are pretty close but when ED is firing it pips it. Battlescape is going for a bit of a wild look at times and sometimes you can't help but recognise some of the basic procedural building blocks. In the ED image above there's just a great naturalism about that terrain. The main thing missing (from what we've seen) with the broad landscape details in ED are signs of any angularity, which would be appropriate for some of the ice worlds. The 'rockies' are definitely looking really really nice above a certain altitude.
 
Not bothered what the planets look like - after playing and loving the previous Frontier and FFE games and accepting planets that looks like golf balls perfectly well!

BUT I am concerned that the base pads look exactly like the space stations. This is really crap. I was at least hoping for a similar mechanic to Frontier where you drop into sealed hangars. Pads require so little skill to land on compared to lining up with a hangar. But I will reserve final judgement till its all out. I do think Fronier are cutting too many corner lately - ships with same cockpits and almost the same shapes, only a few different station types, - and now pads on planets instead of hangars and no doubt all the bases will look very similar as well. I know its because its procedural but somehow the other games seems far more individual and varied than this game. Its all very repetitive, especially the gameplay.

So far I have play ED a fair amount but Ive never felt like it was amazing like I did with the previous games. Despite the better graphics its all so obviously bland and dull compared to those older games. Dont know why. Graphics dont make a great game though that much is obvious so yeah not bothered about what the planets etc look like, more interested in what they do for the gameplay, if anything.

First sensible post I have read all day...

Horizons will come down with a flop I am predicting. It spells great things for the games ongoing development in the future. But those that believe that a 'game changer' is about to land today will be sorely mistaken. you will still be doing the exact same things in the same soleless way you have been doing them but also landing at bases on planets. Thats it!

Once the shine has worn off the rants on the forums will begin...
 
I do think Fronier are cutting too many corner lately - ships with same cockpits and almost the same shapes, only a few different station types, - and now pads on planets instead of hangars and no doubt all the bases will look very similar as well. I know its because its procedural but somehow the other games seems far more individual and varied than this game. Its all very repetitive, especially the gameplay.

I think that "cutting corners" is the wrong term. Being economical certainly; they've had to bang out a working game in less than 2 years. The alternative is Star Citizen: a small set of lushly detailed ships with their own cockpits and HUDs, damage models etc. and individually modelled stations --but then again they only have about two or three stations in the demo. They have nothing else.
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You can't have it all at once. CIG is building a game that has everything, which means that it will be ready when it's ready... Frontier decided to release a working game now so they built the working essentials with the idea that everything will be added as they go along.
 
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I honestly think driving around the srv around these airless lifeless planets will get boring after a couple of days,and now I have watched the footage of braben landing and stuff....well once you have done that a few times it will be the same grind as the rest of the game,except now dragged out by going to bland lifeless worlds..

roll on landing on earth and stuff like that...wish I had a time machine
 
Horizons will come down with a flop I am predicting. It spells great things for the games ongoing development in the future. But those that believe that a 'game changer' is about to land today will be sorely mistaken. you will still be doing the exact same things in the same soleless way you have been doing them but also landing at bases on planets. Thats it!

Once the shine has worn off the rants on the forums will begin...

Can't help people being ludicrously unrealistic. I keep seeing what is less than 2 years' work on ED being compared with game engines that have been 5-10 years in development yet have a much smaller focus or scope and are not even games yet. I keep reading how ED is expected to deliver it all, now, while even its main competitor, Star Citizen, has not even got as far as a buggy Alpha. I mean, really.
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I think that what Frontier has managed to deliver in less than 2 years is a near superhuman coding achievement.
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I also think that it is time to have a reality check. Do you think that in due time with atmospheric planets, we will be able to roam around every single room in lushly detailed cities of millions of inhabitants, engaging in life-like human interaction and procedurally generated deep complex plots? Is there any game that has ever done that? Will Star Citizen actually ever achieve that? Come on.
 
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First sensible post I have read all day...

Horizons will come down with a flop I am predicting. It spells great things for the games ongoing development in the future. But those that believe that a 'game changer' is about to land today will be sorely mistaken. you will still be doing the exact same things in the same soleless way you have been doing them but also landing at bases on planets. Thats it!

Once the shine has worn off the rants on the forums will begin...

Actually, you are wrong on both regards.

One, no one expects this to be a game changer. The people who already like the game the way it is are happy because they think it's a game 'enhancer' so to speak. People who are already bored or unhappy with the game in some other way are not really thrilled because they honestly want Star Citizen but don't want to admit it on here.

Two, the rants obviously did not have to wait for the shine to wear off, hence your post. Lot's of people are already complaining and the game isn't even out yet in beta form. I've seen one guy complaining about the possibility of gankers on planets!
 
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