Not terribly excited for the expansion really

No I do get it, it's impressive, but gameplay itself is just a grind. There's not really any meaningful player to player interactions that can happen. Naturally there's some interest in seeing what all the procedural generator can do, checking out the detail they put into the game, blackholes, planets, stars, as I mentioned in the first post there is so much I can say positive about the setting and execution of the game. However multiplayer gameplay is severely lacking, and even from a purely singleplayer perspective, its very shallow.
It does need more interesting npcs but many of us are glad not to have to challange real players. Really what I think the game needs is an open pve mode.
 
This exactly


Lol no thanks. Achievement's tend to be used as a cheap substitute for real gameplay. They are immersion breaking, and I think we can all be grateful that the achievement plague hasn't hit Elite (yet).

Did you read the rest of my post? In no way I said Elite needs achievements. I was saying I'm glad it doesn't.
 
Last edited:
Well said!

- - - - - Additional Content Posted / Auto Merge - - - - -



Actually, no, it's not that. It's the reason to pew pew, is lacking. Players need possessions to protect; like bases. There is so much space,and so much territory, there's no reason not to let players declare space, and give them something to lose, and something to protect.

Why do I need a base? Why would I want to protect it? What if I do not want to be forced into PvP combat on a daily basis, will I lose my base? Will I be at a disadvantage by choosing not to have one?
You see, it is not as simple as just letting everyone have bases.

The only thing I would want is the ability to secretly stash stuff on a random planet. Think of the possibilities in creating resupply posts thousands of light years from civilized space or pirates stashing their ill gotten goods close to the scene of the crime and then picking them up when they want to cash in on their piracy. Maybe you missed out on all the explorers who went into the void and have been gone for weeks or months. As soon as Horizons is released, I will be joining their ranks. Bases would be useless to such people. The point is that many of us appreciate Elite because it does not force us to pew pew and gives us other stuff to enjoy and do. You are trying, from my perspective at least, to force people to pew pew or more specifically to PvP.
 
There wouldn't be, which is why I said remove the npc goods. Also we don't have trade npc's we have stations with a trade interface, which would have to be revamped to support the better trade system, but not removed of course. A player driven economy is more interesting for market minded players than an npc one, so it would be a direct improvement on the current system.

You do realise that there's nowhere near enough players for a wholly player-driven economy with no NPC / BGS goods right? You know, given the sheer size of the play area, the number of markets spread throughout that area? The number of players we have cannot possibly cover all of them in any meaningful way without BGS economies.
 
You do realise that there's nowhere near enough players for a wholly player-driven economy with no NPC / BGS goods right? You know, given the sheer size of the play area, the number of markets spread throughout that area? The number of players we have cannot possibly cover all of them in any meaningful way without BGS economies.

This ^^

Also adding to my previous wall of text, we shouldn't need a player driven economy because it simply forces you to play. The game should be perfectly playable in solo or even if there is not a single soul but you playing in open. Therefore the BGS should be up and running even if no players are affecting it. Player influence on the BGS should be as little as possible so if your prospects in game change, if your gold mine route is no longer viable, this should be attributed to random chance more than player actions.

Like it or not, this is the design philosophy of Elite. Give the players just enough ability to change the world so it doesn't really change much.

Also, the most important part of the design philosophy I forgot to add:

Flying your spaceship is and should always be the thing to do in the game. Everything else is and should always be something to do.
 
Last edited:
You do realise that there's nowhere near enough players for a wholly player-driven economy with no NPC / BGS goods right? You know, given the sheer size of the play area, the number of markets spread throughout that area? The number of players we have cannot possibly cover all of them in any meaningful way without BGS economies.

This is the bottom line, no way they can strip out the NPC mechanics, even with a couple million or so players its never going to be enough to cover this. OP is trying to come up good ideas, unfortunately not quite fitting. Having everything made player based simply makes things actually worse, and will create a bigger mess. Imagine cruising outside of the newbie bubble or those clusters where people can be found and then seeing absolutely nothing, no NPC's, nothing for sale and just even more emptiness now. Yes, this is an extreme example.

Instead of going against the grain and suggesting ripping anything out, or creating a bigger mess, how about seeing what we have and what they've mentioned so far as upcoming and go with the grain with ideas on improvements? Lets face it, I don't see them making huge, risky changes to the core this far into release. Despite what our imaginations may come up with, or how it works in other games it is indeed risk as it can actually make things worse...
 
Interesting that the thread title is "Not Terribly Excited by the Expansion" but then the OP doesn't mention the expansion at all. So is the title just click-bait so the OP can assure himself of more views of his opinions. I actually agree, as does nearly everyone that more meaningful interaction with the NPCs would be a good thing but as for most of the other opinions and suggestions there I would have to disagree.
.
Those here that want PvP want better connectivity to others of the same ilk and I'm fine with that but please don't suggest wholesale changes to the way the game is played. Each of us is just one pilot and as a single pilot our affect on the galaxy is very minor.
.
To an extent bases and strongholds already exist within the framework of the factions for which us players are all just minions and to be honest I like that and I don't ever want to see a player group in control of a major or minor faction. I'm happy for the players to exert influence within the faction but never to control it.
.
I like ED as it is and I like the idea that it will continue to expand as additional content is added.
 
Last edited:
Just to clarify the BGS and NPC's...NPC's ships do not have an affect on systems. The BGS determines the current production and consumption cycles based on PC's only. Once a day...and runs the production and consumption ticks every 10 minutes....staggered between each other. Production is a combination of Wealth, Population, Economy (Boom or Bust), with a smattering of PowerPlay added in just to be annoying. Consumption is based primarily on exports. Both these numbers, when played by PC's will move the margin closer to the Galactic Average...thus diminishing the profits over a few days and 'souring the milk' for the PC's...who inevitably move on.

- - - - - Additional Content Posted / Auto Merge - - - - -

Interesting that the thread title is "Not Terribly Excited by the Expansion" but then the OP doesn't mention the expansion at all. So is the title just click-bait so the OP can assure himself of more views of his opinions. I actually agree, as does nearly everyone that more meaningful interaction with the NPCs would be a good thing but as for most of the other opinions and suggestions there I would have to disagree.
.
Those here that want PvP want better connectivity to others of the same ilk and I'm fine with that but please don't suggest wholesale changes to the way the game is played. Each of us is just one pilot and as a single pilot our effect on the galaxy is very minor.
.
To an extent bases and strongholds already exist within the framework of the factions for which us players are all just minions and to be honest I like that and I don't ever want to see a player group in control of a major or minor faction. I'm happy for the players to exert influence within the faction but never to control it.
.
I like ED as it is and I like the idea that it will continue to expand as additional content is added.

Players controlling factions is part of the game...and has been since gamma! Sorry!
 
No I do get it, it's impressive, but gameplay itself is just a grind. There's not really any meaningful player to player interactions that can happen. Naturally there's some interest in seeing what all the procedural generator can do, checking out the detail they put into the game, blackholes, planets, stars, as I mentioned in the first post there is so much I can say positive about the setting and execution of the game. However multiplayer gameplay is severely lacking, and from purely my perspective, its very shallow.

Fixed it for you...
 
I think OP is pretty much spot on; there isnt much interaction in the game and while I know characters are coming, it feels so extremely empty. Travel to one of the Imperial headquarter space stations and it's empty. The Empire seems to be a rich and prosperous organisation but the stations are still like every other stations in the galaxy (give or take a few texture modifications). I would like to see HUGE stations with hundreds of NPC ships and even a few Capitol Ships. The hangars should be absolutely huge as well.

But, I play Elite all the time anyway because I love it, but most importantly, I still have hope. If season 2 doesn't bring me enough satisfaction, I won't buy S3.


Just my two cents. :)
 
Last edited:
It's okay not to be excited for the expansion, as it's inanimate and has no feelings.

If you are not excited at the prospect of the expansion, or by the current beta, then I am sorry for your lack of excitement. I hear that golf is a good game, full of thrills.
 
OP, I totally get where you're coming from. Problem is, that's really not what they're doing here. ED is really about you interacting with NPCs mostly. The expansion really, well, expands on that, adding all sorts of new types of missions that are really mostly a PvE and coop thing.

The main issue here is the instance player limit, which is just too low to really do meaningful large-scale PvP stuff. There's a link in my signature for a suggestion on how this could be changed. I'm not saying ED shouldn't go for player factions, player owned stations and such stuff - but I believe this requires the ability to have more than 24 people in an instance before we even think about these other things.
 
OP, I totally get where you're coming from. Problem is, that's really not what they're doing here. ED is really about you interacting with NPCs mostly. The expansion really, well, expands on that, adding all sorts of new types of missions that are really mostly a PvE and coop thing.

The main issue here is the instance player limit, which is just too low to really do meaningful large-scale PvP stuff. There's a link in my signature for a suggestion on how this could be changed. I'm not saying ED shouldn't go for player factions, player owned stations and such stuff - but I believe this requires the ability to have more than 24 people in an instance before we even think about these other things.

There is no NPC interaction though either : P
 
I hear that golf is a good game, full of thrills.

Heeeeey! Lets not start attacking golf or other forms of entertainment that I enjoy..... I like golf...... A lot of us old geezers do. Now skateboarding.... I just don't get skateboarding ;)
 
Back
Top Bottom