Patch Notes Update Horizons Beta 3.1 AMD Hotfix Incoming 6.30 GMT

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Robert Maynard

Volunteer Moderator
It certainly does not fix the AMD/SC frame-rate issue - I was down at c.10 FPS on my R9 280X in SC last night (2560x1440, High - achieves c.60 FPS inside stations and c.45 FPS on planets).
 
It certainly does not fix the AMD/SC frame-rate issue - I was down at c.10 FPS on my R9 280X in SC last night (2560x1440, High - achieves c.60 FPS inside stations and c.45 FPS on planets).

I believe that is an AMD issue though. Also looking at their forums they are very silent on the issue. My friend has the same problem with his AMD, it's not all roses for Nvidia though as I seem to be getting a slight whine from my GTX 970 recently
 
I have to say since the hotfixe i have terrible clipping issues. Cargo Hatch doesn't Open anymore when I approach in SRV and somtimes SRV camera clipps into ship. Also mushy Textures are back as well as Popin.

Sadly not very reproducable all of that.
 

Ozric

Volunteer Moderator
I have (touch wood) never had the AMD/SC framerate issues and I also have a r9 280x, I run on Ultra and get 60fps virtually all the time. Could there be a chance it is again also related to the resolution? There's been a few threads where people who have similar set ups to me are having lots of issues, but they all tend to run higher resolutions than I do. I run 1920x1080.

Seems to have fixed supercruise for me, except when in open. Still getting terrible FPS
win10x64 r390x, i7 5820K, 16gb RAM:


vs


more info and dxdiag here.

What's your resolution?
 
Working fine here, specs:

CPU Type
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz

Graphics Chipset
AMD Radeon (TM) R9 270 2GB

Radeon Software Version
15.11.1

8GB RAM

SSD


60fps generally, with most of the settings on High. Between 45 - 60 with SRV gameplay. In fact it runs better than my ROG gaming laptop which has better specs (Nvidia).
 
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One question, all ships, even the oldest, such as Anaconda, for example, will be able to land on planets, these ships will have the slot for this module?
 
I get terrible frame rates at 1920 X 1080. I've dropped down to mid graphics and 1280X768. Graphics look pretty much the same. A bit less detail on planetary surfaces, but not that much and I the game is much more responsive. Also, I get almost 24 to 30fps in SC. Of course I my GPU is minimum spec. Radeon R7 240 2GB. I'll be upgrading in a few weeks to at least a Radeon R9 280 although I'd like a R9 280X. But I still don't think I'll be able to run in 1920 x 1024 high settings. This game seems to be future proof. Not quite enough power currently on the market, but there will be. In 5 years we'll probably be able to run 1920X1080 in Ultra smoothly.
 
THIS:

I get terrible frame rates at 1920 X 1080. I've dropped down to mid graphics and 1280X768. Graphics look pretty much the same. A bit less detail on planetary surfaces, but not that much and I the game is much more responsive. Also, I get almost 24 to 30fps in SC. Of course I my GPU is minimum spec. Radeon R7 240 2GB. I'll be upgrading in a few weeks to at least a Radeon R9 280 although I'd like a R9 280X. But I still don't think I'll be able to run in 1920 x 1024 high settings. This game seems to be future proof. Not quite enough power currently on the market, but there will be. In 5 years we'll probably be able to run 1920X1080 in Ultra smoothly.

BTW, I usually run the game at 2048x1152. 1920x1080 was still blocky as hell - maybe 15fps or so. Nvidia 640M w/ Win7-64, 8G mem, i7 CPU. Get reasonably great frames with mostly high settings with 'all the high-end sims' in use now. Use Nvidia Control Panel to tweak settings. Surprisingly, the only res that makes this game payable at all, is 1024x768 - for me. Terrain detail on lowest settings. Bafflingly, it doesn't look much 'worse' than 2048x1152 - and I have a 27" screen... ??
 
First off i have to say Congrats to FD i think Horizons is stunning, there really are no words.... Excellent Job.....

I have not crashed once since the patch AMD 8350 @ 4ghz & HD7950 ,, Running game at 1.5 Supersampling. I take a hit down to 30fps on the planet by a big base and 80 whilst in space but all my settings are close to max so it's doing really well.
 
It certainly does not fix the AMD/SC frame-rate issue - I was down at c.10 FPS on my R9 280X in SC last night (2560x1440, High - achieves c.60 FPS inside stations and c.45 FPS on planets).

Do you have Win10 Robert? Because I have the same card as you, but on Win7 there's not SC issue. Seems to be something really borked with the win10 drivers as of late.
 

Robert Maynard

Volunteer Moderator
Do you have Win10 Robert? Because I have the same card as you, but on Win7 there's not SC issue. Seems to be something really borked with the win10 drivers as of late.

I do indeed run on Windows 10 64-bit.

I also wonder what Microsoft changed that has caused the AMD driver not to work properly....
 
I get terrible frame rates at 1920 X 1080. I've dropped down to mid graphics and 1280X768. Graphics look pretty much the same. A bit less detail on planetary surfaces, but not that much and I the game is much more responsive. Also, I get almost 24 to 30fps in SC. Of course I my GPU is minimum spec. Radeon R7 240 2GB. I'll be upgrading in a few weeks to at least a Radeon R9 280 although I'd like a R9 280X. But I still don't think I'll be able to run in 1920 x 1024 high settings. This game seems to be future proof. Not quite enough power currently on the market, but there will be. In 5 years we'll probably be able to run 1920X1080 in Ultra smoothly.

The hardware is a now thing, certainly not 5 years. I don't mean to be disparaging of your system which is quite low end.
Normally I don't advertise my system as I think system sigs are a bit sad but for example my i7 4790k 4-4.4 Ghz, twin GTX 970's with 16 Gb ram, OCZ ssd based system, which while capable, is far from a current "top end" system and gets 100-120 fps inside stations, 140-150 in SC with all graphics settings maxed @ 1920 x 1080 and SS (super sampling) set to 2. When I run 3 monitors @ 5890 x 1080 and I drop SS back to 1, leave all other settings maxed and achieve similar to slightly better framerates. With SS at 1.5 slightly lower framerates. but on all settings the gameplay is as smooth as glass.

THIS:

BTW, I usually run the game at 2048x1152. 1920x1080 was still blocky as hell - maybe 15fps or so. Nvidia 640M w/ Win7-64, 8G mem, i7 CPU. Get reasonably great frames with mostly high settings with 'all the high-end sims' in use now. Use Nvidia Control Panel to tweak settings. Surprisingly, the only res that makes this game payable at all, is 1024x768 - for me. Terrain detail on lowest settings. Bafflingly, it doesn't look much 'worse' than 2048x1152 - and I have a 27" screen... ??

There are i7's and there are i7's though mate also your graphics chip is getting a bit long in the tooth as well. Toss a 970 or a 980 in it and you will really notice the difference.
 
I have noticed that SLI is not working in the Horizons beta, can devs confirm this. I am running MSI afterburner and if I fire up the normal Elite Dangerous (32 bit) version of the game, SLI is working fine. As soon as I select the Horizons beta (ensuring that the appropriate .exe is added in the NVidia CP), there is 0% usage on my second card.

Devs, is there a planned fix for this coming?

Thanks.
 
For those complaining about performance...post your GPU and overall PC specifications because it can give a better idea of what is the actual problem. (your PC configurations or the game itself)

For example I saw that in planets the game is using 3GB of vRAM more or less (with also GPU usage 99% which means the game is working as intended using your resources)...and I bet most of you don't have a GPU with 3GB or so memory. That can be causing the stuttering and stuff like that close to planets.

I see a lot of people playing with laptops (that says a lot...) and GPU's below mid range as well (GPU's that were not meant to play games at high resolutions or higher frame rates), even some of you playing with dual cores and the latest GPU's...which are probably causing a bottleneck in your system. Using unbalanced systems can also generate other problems if the game is heavy enough, as Horizons is now at least over surfaces.


If your GPU has not enough vRAM there is nothing Frontier can do,...well actually they can by downgrading the game until a point Minecraft looks better so we all can play it at 60+FPS in multimedia PC's. I don't think we all want that.

Also some common sense tips, if you are using V-Sync and your GPU is not so powerful enough to keep the targeted frame rate (30 or 60FPS), turn it OFF and the game should run a little bit better. You may have some tearing but at least the game will feel smooth.
V-Sync can also add input lag and stuff like that, people who play shooters (like me) and such always use it disabled.

As an example I have this now and I play at 1920x1080p:

OS: Windows 10 Pro 64bit.
CPU: AMD FX8350 8 Core processor @4.2Ghz.
Memory RAM: Kingston Hyper X 1866mhz 8GB (4+4) I'm going to add 8GB more quite soon.
GPU: Gigabyte GTX560Ti OC 1GB from 2012.
SSD: AMD R7 240GB (Elite installed here)

The game all maxed won't get past 80FPS in open space (V-Sync OFF always) and inside of stations it goes down to 30FPS. Just by turning shadows to MID I get 110/120FPS in open space (even flying around planets) and inside stations the lower frames I get are at around 50FPS (acceptable compared to 30 even if it goes down more than half of what I get in open space). Have in mind there are more polygons, things moving all around, IA's, other people, lighting effects, shadows, etc inside of stations.
In asteroid belts around 60/80FPS.

I know why I'm getting lower frame rates with shadows maxed out, because I have only 1GB of memory and my GPU probably need more vRAM aside from not being as powerful as new GPU's.


At some games like The Witcher 3 I can't play at 1920x1080p, even at Low it has input lag hitting barely 30FPS. But at 1280x720p I can play in High settings having around 45/50FPS and no input lag. Is not surprising for me, I knew this was going to happen with such a demanding game with my old GPU.


So my point is, don't forget that most of the time we played the game in open space and now we are also playing in planets with closer details in front of us. The lighting itself generated over the surface, the textures, the particle effects, shaders, etc it sure is more demanding than the rest of the game. Don't forget tessellation as well which is quite demanding, without it forget about looking at realistic shapes or curvatures...


All in all I'm getting a new GPU in the upcoming weeks, not just because of Elite Dangerous: Horizon, but because of all the other games I also can't play as I wish because my GPU is just old. And you have no idea how that GPU ran with my old dual core before I could upgrade it...Basically everything was unplayable, upgraded the CPU and RAM (of course new motherboard as well) and performance increased a lot. (had a massive bottleneck...now the bottleneck is the GPU)


PS: I'm not saying Frontier does not need to optimize the game, or Nvidia and AMD work on their drivers, just have that in mind.
 
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