Persistence in Alpha 3

Do players keep their credits and ship upgrades after being destroyed in the current Alpha? e.g. if someone's upgraded to a Cobra, does he/she restart with the same Cobra each time they're destroyed?
 
Do players keep their credits and ship upgrades after being destroyed in the current Alpha? e.g. if someone's upgraded to a Cobra, does he/she restart with the same Cobra each time they're destroyed?

If you get destroyed in your upgraded Sidewinder/Cobra you get an option of either paying an insurance fee to get a replacement "copy" or you can choose to just get the basic Sidewinder again. So yes, there is persistency.
 
If you get destroyed in your upgraded Sidewinder/Cobra you get an option of either paying an insurance fee to get a replacement "copy" or you can choose to just get the basic Sidewinder again. So yes, there is persistency.

Great. I expect to see more and more "player" Cobras in battle as time goes on then. :D
 
How realistic is trying to run when things are going poorly? What I'd love to see in the final game is discretion being the better part of valour. Escape should be an option as long as you don't hang around too long thinking you'll win.
 
How realistic is trying to run when things are going poorly? What I'd love to see in the final game is discretion being the better part of valour. Escape should be an option as long as you don't hang around too long thinking you'll win.

It is possible to escape, you just need to be sure to take distance between you and attacker before jumping. I expect this to improve even more, but direction atm is good.
 
How realistic is trying to run when things are going poorly? What I'd love to see in the final game is discretion being the better part of valour. Escape should be an option as long as you don't hang around too long thinking you'll win.


I agree 'running' should be a valid/possible option... all power to rear shields and engine or something like that.

I do not intend to shoot at anyone unless they start the fight and then I would not want to kill them as I want to play IM.
 
I agree 'running' should be a valid/possible option... all power to rear shields and engine or something like that.

I do not intend to shoot at anyone unless they start the fight and then I would not want to kill them as I want to play IM.

I suspect I'll also be too soft hearted to kill people, especially once I have my Cobra kitted out to my liking and my pilot's edge back. I've done a decade of hard team based PvP in Alleigance, and I want to be merciful here when I can.
 
Keep spare credits!
After upgrading (with weapon upgrades) you will likely pay 4K or more to keep that cobra when you die. If you have a string of bad luck you may not have a choice if you do not have enough credits!
 
I agree 'running' should be a valid/possible option... all power to rear shields and engine or something like that.

I do not intend to shoot at anyone unless they start the fight and then I would not want to kill them as I want to play IM.
I suspect I'll also be too soft hearted to kill people...
...I want to be merciful here when I can.
Target their life support subsystem.
They have 2 minutes to jump and dock, they won't be thinking about you anymore :D
 
I suspect I'll also be too soft hearted to kill people, especially once I have my Cobra kitted out to my liking and my pilot's edge back. I've done a decade of hard team based PvP in Alleigance, and I want to be merciful here when I can.

I think I'll be more hopeless at fighting rather than kind Hearted when I eventually get my hands on the beta. :D

Keep spare credits!
After upgrading (with weapon upgrades) you will likely pay 4K or more to keep that cobra when you die. If you have a string of bad luck you may not have a choice if you do not have enough credits!

Always good advice and its something that I will definitely be doing.
 
Target their life support subsystem.
They have 2 minutes to jump and dock, they won't be thinking about you anymore :D

15 seconds to jump, I'd expect to get long odds on their ability to get to the station and dock in time. :p

maybe our ships will come with an R2D2 style service 'bot that can repair ship damage - if we choose to option it out with such.
 
15 seconds to jump, I'd expect to get long odds on their ability to get to the station and dock in time. :p

maybe our ships will come with an R2D2 style service 'bot that can repair ship damage - if we choose to option it out with such.

I don't think the 2 minute timer after cockpit depressurization is set in stone. Realistically, the pilot's chair could come equipped with sufficient oxygen for, say, an hour, and 2 minutes are definitely far too little to get anywhere safe. Even then you'd have to at least reach the station interior, which might only work if you jump immediately after the canopy is breached, and immediately get docking permission and then rush to the station entry port with afterburners glowing hot.

No, I think either that timer will be increased greatly (let's by a factor of 10), or at one point FD will state that it is not meant to provide a window of opportunity to get to safety, but merely a chance to take your opponent down with you (it would be sad if they went that route though).
 
...maybe our ships will come with an R2D2 style service 'bot that can repair ship damage - if we choose to option it out with such.
There is a repair module in the current Alpha that can repair other damaged modules while they are offline. No idea how long it takes to set up or run.

15 seconds to jump, I'd expect to get long odds on their ability to get to the station and dock in time...
...you'd have to at least reach the station interior, which might only work if you jump immediately after the canopy is breached, and immediately get docking permission and then rush to the station entry port with afterburners glowing hot.
It's been done on the 2 minute timer, though in the current build you arrive fairly close to the station. I'd expect the timer to go up, and the distance you need to travel to dock to also increase in the full game.
 
I don't think the 2 minute timer after cockpit depressurization is set in stone. Realistically, the pilot's chair could come equipped with sufficient oxygen for, say, an hour, and 2 minutes are definitely far too little to get anywhere safe. Even then you'd have to at least reach the station interior, which might only work if you jump immediately after the canopy is breached, and immediately get docking permission and then rush to the station entry port with afterburners glowing hot.

No, I think either that timer will be increased greatly (let's by a factor of 10), or at one point FD will state that it is not meant to provide a window of opportunity to get to safety, but merely a chance to take your opponent down with you (it would be sad if they went that route though).

Just call Autoglass to fix the canopy with their special resin. If you've got fully comprehensive insurance, this repair is often free. :D
 
How realistic is trying to run when things are going poorly? What I'd love to see in the final game is discretion being the better part of valour. Escape should be an option as long as you don't hang around too long thinking you'll win.

You certainly can run!

[REDACTED] decided to have a go at me in my sidewinder in his big bad cobra; I got him down to 53% hull while being around 90% myself, and he turned tail and sodded off :D!
 
Do you know what weapons he was using? He really should have killed you quite easily if he was using beam lasers. I'm beginning to wonder whether they are too OP...but they are a lot of fun all the same. :)
 
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