Patch Notes Update Horizons Beta 4 Incoming - 4pm GMT

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Honestly, I don't know what you guys do all day. Just sit around and browse the internet ? ;-)

" Enable icy planet sub surface scatter" - woo - can't wait to see this, as well as the planet materials changes...

Nice work guys, we appreciate it.
 
Haven't had much time to look - but don't notice much sub-surface scattering on Europa - will keep looking. Perhaps Europa's not going to give a good example?

Regards
 
Yes, also them making the planetary approaches more seamless than space based ones feels a bit weird. It only makes the space based approaches feel even more out of place.

Smoothly approaching a planetary settlement while an entire planet is being generated in front of you. No problem.

Smoothly approaching a space station. Nope.

;):p

But there is still a need for the transition from supercruise 'faffing about with spacetime' to 'normal flight'. There is also the whole instancing thing to understand (still). Have they done some magic in the instancing on the supercruise -> orbital cruise -> glide -> normal travel path to reduce the P2P handshaking on joining the instance, and if so, can we have that backported into the supercruise -> spaceport instancing stuff?

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Glide was a pretty late addition to 2.0... pleased with how that one turned out though!

Using it for station approach has already been raised internally, no promises/ETA though as there's a lot of hurdles to get over first. For starters the speeds/distance discontinuities that need smoothing over are several orders of magnitude bigger. Rings are a slightly more awkward issue: the ring generation doesn't really keep up with moving at glide/supercruise speeds when you're close in to the ring, which is one reason we shortcut past the last few hundred KM - It needs a fair bit of work, and I think the department of shiny things has higher priorities at the moment ;).

The changes in this beta should actually help transitions in other cases a bit, they just weren't the primary focus this time - something I'd certainly like to come back to again, and at least more of the groundwork is now there :).

Thanks!. Moar please!
 
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Def noticing nicer ambience on Mitterand when plunged into total darkness by the planet. Distant mountains and craters still engulfed in a low hazy lighting. Very nice and sure i didn;t see this before. Shadowing also a bit darker in hard shadow areas? And textures seem up on Mitterand and differing in various areas to what i've seen before.
 
TEXTURES, TEXTURES, TEZTURES - ATTENTION !!! :)

How about Low Quality/flickering/missing and other TEXTURE bugs?
And thank you for other fixes! :)
 
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- Ensure that a pilot is present in a ship and SRV in all instances

Yay - we no longer need to fear sentient AI rising against us!
 
But there is still a need for the transition from supercruise 'faffing about with spacetime' to 'normal flight'. There is also the whole instancing thing to understand (still). Have they done some magic in the instancing on the supercruise -> orbital cruise -> glide -> normal travel path to reduce the P2P handshaking on joining the instance, and if so, can we have that backported into the supercruise -> spaceport instancing stuff?

It is still there...you still have to drop out of SC to Glide. Glide is just a little space between slow travel that allows for a quicker travel time while seeing the planetary surface. Nothing more, nothing less. The fallout to glide from SC can take up to the regular 1-30 seconds.
 
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