On other news, the Cutter is still not a Warship.
Never was planned to be straight warship.
The description says so.
What is it planned to be, then?
On other news, the Cutter is still not a Warship.
Never was planned to be straight warship.
The description says so.
What a changelog! Already downloading and will be testing tonight!
Was the POI spawning when SRV fixed in this update? I didn't see it in the changelog.
Thanks and good job Frontier!!!!
Excellent...can't wait to try it out...one thing
"- Added facility to load cargo onto ship without docking"
Any more detail on that? Can I park my T9 next to a station and load up or is this surface related (loading SRV cargo into ship)?
Great list of fixes. Anaconda HUD bug?
This is when on the surface.
Michael
- Speculative fix for some missiles failing to die at the end of their life
Yes, also them making the planetary approaches more seamless than space based ones feels a bit weird. It only makes the space based approaches feel even more out of place.
Smoothly approaching a planetary settlement while an entire planet is being generated in front of you. No problem.
Smoothly approaching a space station. Nope.
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Glide was a pretty late addition to 2.0... pleased with how that one turned out though!
Using it for station approach has already been raised internally, no promises/ETA though as there's a lot of hurdles to get over first. For starters the speeds/distance discontinuities that need smoothing over are several orders of magnitude bigger. Rings are a slightly more awkward issue: the ring generation doesn't really keep up with moving at glide/supercruise speeds when you're close in to the ring, which is one reason we shortcut past the last few hundred KM - It needs a fair bit of work, and I think the department of shiny things has higher priorities at the moment.
The changes in this beta should actually help transitions in other cases a bit, they just weren't the primary focus this time - something I'd certainly like to come back to again, and at least more of the groundwork is now there.
But there is still a need for the transition from supercruise 'faffing about with spacetime' to 'normal flight'. There is also the whole instancing thing to understand (still). Have they done some magic in the instancing on the supercruise -> orbital cruise -> glide -> normal travel path to reduce the P2P handshaking on joining the instance, and if so, can we have that backported into the supercruise -> spaceport instancing stuff?