" I think that if someone has a bounty above a certain amount (say $5000) then he can't sell his ship, modules, or even re-arm/repair in a civilized sector. He can't dock in stations only outposts, and if his ship is too big.. he's in trouble. BUT.. if he can get to a station that is controlled by pirates then he can.. though the price would probably be higher than normal to get repaired. Maybe even have station personnel who can take care of their bounty for a hefty cut allowing him access back into civilized sectors .
I mean if someone wants to play as a wanted player, lets make it at least partly realistic with actual punishment. Their victims usually are punished by their actions but there is no real punishment for pirates.. oh and to make sure that no "farming" bounties for credits.. the bounties come out of the Wanted player's account. And if they don't have enough.. ships are sold till they do.. but if they are back down to only the starter sidewinder.. they get a reprieve.. as long as they are still using any loaned equipment.. commit a crime and have bought gear and not enough funds for the bounty.. gear gets sold.
Hmm, I think those measures are little bit too harsh, Mouse.
You've seen all those threads lately about folks with bad trigger fingers zapping everything in sight and then wailing about the bounty that lands on them (which, to my total shock, apparently prevents them from playing the game). Those kind of measures really are going to restrict what they can do and give them genuine cause for complaint!
Then there's those who get their bounties from PowerPlay undermining and attacking certain factions for their BGS tinkering - it wouldn't be fair to make them pariahs to the whole galaxy.
I agree with restricting stations and services, but only to minor factions who you're Hostile with. From a gameplay and lore point of view, it makes better sense.