Back to the game: will the "Live" be the PTU area that videos and such have been shown here only, or will it include other bits (branches?) like the hangar thingy and the walk around the restaurant thingy, seam-welded together?
It should be what those in the PTU currently have. So, hangar, ArcCorp, AC and SC 2.0 should all be separate things. Now, some of them are woven together. For example, I think you can get to everything from within the Hangar by using the elevator or the simulator. I believe you can also access everything from the menu.Back to the game: will the "Live" be the PTU area that videos and such have been shown here only, or will it include other bits (branches?) like the hangar thingy and the walk around the restaurant thingy, seam-welded together?
If you don't consider what happened and happens constantly with Star Citizen and the constant controversy in several occasions, some of them are raised in basically ALL news about Star Citizen, in all discussions, in all forums, or even those news that work like a SC propaganda ends stating one or two things about the constant controversies (even before the DS times), or even those big events that involved just backers (as the LTI case and others), I don't know how possibly you would disregard that and at the same time, would consider the case of ED Offline mode or even use it as an example, because the Frontier case was a lot smaller than many of the SC controversies.
Were not enough to generate any outcry, mostly because most of this, active backers, did pretty much or accept things, or just didn't bother about it. The ED offline case was enough to reach the media and force FD to act upon explanations after it, on the SC's case what really reached the media was pretty much, the whole drama surrounding the claims made against the company itself recently and, the big expensive ship packages that were/are sold is something that the media loves to pick on more than the backers do. And some situations as the return of the LTI or exclusive ship sales had the support of part of the backers, and ofc, CIG being CIG wouldn't say no, and justify it with some backers wish to get those back. So they are yes, controversial topics, but not enough to create one outcry, we can discuss if the community is more or less accepting, or more or less forgiving of this things, but at the end they haven't managed to get the community angry yet.
The new Pre-Live Patch Hit the PTU, they are seeing how it performs and decide now if this is a good candidate to Live.
Also the 2.1 Release Announced this month by Roberts on RTV, just check everybody's face when he said that:
http://s14.postimg.org/lzt4shra7/2point_Oh.png
On memish version: http://photoonica.com/media-cache/bMXdFEy-0.jpg
He's Done it Again! Well, being this Roberts time x Valve Time - Time, it should be up on the Jan/Feb next year.
Or maybe it can release this month, but as said by them after that picture "Don't count on it", better stay safe than go dejavu.
That Look...the look on all their faces...while CR is being is animated self....
"this guy...oi"
The new Pre-Live Patch Hit the PTU, they are seeing how it performs and decide now if this is a good candidate to Live.
Also the 2.1 Release Announced this month by Roberts on RTV, just check everybody's face when he said that:
http://s14.postimg.org/lzt4shra7/2point_Oh.png
On memish version: http://photoonica.com/media-cache/bMXdFEy-0.jpg
He's Done it Again! Well, being this Roberts time x Valve Time - Time, it should be up on the Jan/Feb next year.
Or maybe it can release this month, but as said by them after that picture "Don't count on it", better stay safe than go dejavu.
They confirmed PTU to Live, in 40min from this post. https://forums.robertsspaceindustri...ime-at-6pm-cst-12am-gmt-2-0-0-publish-to-live
I kinda wish they had hold the push but yeah, server performance won't be pretty, specially as the push to live, so many people to flood in, so be warned!
There is server-side lag related to AI Spawns that causes your Frames to kinda suffer big cuts, that's not your side really, if that doesn't improve itself in like 30 seconds, then better rejoin to enter another instance.
The crashing is much better now, from what i played, so the issues people here that will get to play will find, is really instances that are facing server issues. They certainly have quite the back-end optimization and netcode improvement to do on patches to come, but yeah, can't fight off the fact it's Alpha.
I'm going to miss this PTU, the Discord channels with all the developers and talks, also playing with them, was one pretty cool experience. I hope they keep the Discord it's amazing, RSI Chat is kinda toxic to poke around.
For those of you who were in the PTU - you can save about 15g downloads by copying your test folder into the live folder, and deleting your user folder; only had about 5 more gbs to download.
My impressions:
Speed has been nerfed across the board. I thought I was doing something wrong when a speedy fighter Gladius could only reach 100mps - but I later flew a Retaliator and it could only reach 50. eesh. Maybe that's a way to make the maps artificially seem bigger? Maybe I'm wrong and I've got the parking brake engaged. I was in the Retaliator flying to get to one of those satellite dealy's - and got bored because it was taking so long. And then the game crashed before I got there.
Bugs: It's buggy as hell. I can at least load in now, but I've had multiple crashs, the Avenger is unflyable as the cargo area is bugged out, sometimes the airlocks don't work, etc.
Trollolol: About the most fun people seem to be having is trolling outside the station - ramming ships off the platform etc. There's no repercussions for it, no station defences like in ED for example. It is pretty funny to watch, and I may have accidentally done it myself once when trying to figure out how the controls (coming back from ED). At the different sites, people are killing each other pretty much at random. If you exit out of your ship for any reason, chances are it'll be destroyed when you come back. If you're in a big ship - Constellation or Retaliator, pretty much everyone will try and succeed in killing you as those ships can't defend themselves. It's pretty much the wild west right now, so I guess if you want to play come with a sense of humour.
Quantum Drive: Works pretty well. The effect of fast travel is pretty nice, with planets zipping closer, and it's pretty intuitive to use. Might be a pain though not having a menu system like ED, as even now there's a lot going on in the screen with the limited locations available.
Graphics: Genuinely beautiful. The planet in the background, the ships and starbase and all exceptional.
Animations: are a pita. Just take way to long, they'll have to do something like that. A five second animation to sit in a chair or stand up doesn't seem like a long time, but it is if you're trying to run to eject/race to start up.
Terrible frame rate: I'm getting about 15 fps, it dips and even crashs around explosions etc - they're gonna need some optimisation.
Magic physics: Ships still float around with no sense of mass. Someone said it's like holding a toy plane and waving it around - that's pretty correct. Watching a massive Constellation or Retaliator take off is amusingly unrealistic.
Fun: ... not really. Got to be honest, I didn't have much fun in game. Mostly it's because of the framerate and crashy nature - but the fundamentals are still just not good. Flight isn't good. There's no sense of weight. No sense of... frictionlessness. Ships move and stop on a dime. Turn on a dime. From what little I've seen, I'd say the flight model's actually gone backwards. My only experience with FPS is entering the area, not having a weapon, and being instakilled by some guy right in the doorway.
For those of you who were in the PTU - you can save about 15g downloads by copying your test folder into the live folder, and deleting your user folder; only had about 5 more gbs to download.
My impressions:
Speed has been nerfed across the board. I thought I was doing something wrong when a speedy fighter Gladius could only reach 100mps - but I later flew a Retaliator and it could only reach 50. eesh. Maybe that's a way to make the maps artificially seem bigger? Maybe I'm wrong and I've got the parking brake engaged. I was in the Retaliator flying to get to one of those satellite dealy's - and got bored because it was taking so long. And then the game crashed before I got there.
Bugs: It's buggy as hell. I can at least load in now, but I've had multiple crashs, the Avenger is unflyable as the cargo area is bugged out, sometimes the airlocks don't work, etc.
Trollolol: About the most fun people seem to be having is trolling outside the station - ramming ships off the platform etc. There's no repercussions for it, no station defences like in ED for example. It is pretty funny to watch, and I may have accidentally done it myself once when trying to figure out how the controls (coming back from ED). At the different sites, people are killing each other pretty much at random. If you exit out of your ship for any reason, chances are it'll be destroyed when you come back. If you're in a big ship - Constellation or Retaliator, pretty much everyone will try and succeed in killing you as those ships can't defend themselves. It's pretty much the wild west right now, so I guess if you want to play come with a sense of humour.
Quantum Drive: Works pretty well. The effect of fast travel is pretty nice, with planets zipping closer, and it's pretty intuitive to use. Might be a pain though not having a menu system like ED, as even now there's a lot going on in the screen with the limited locations available.
Graphics: Genuinely beautiful. The planet in the background, the ships and starbase and all exceptional.
Animations: are a pita. Just take way to long, they'll have to do something like that. A five second animation to sit in a chair or stand up doesn't seem like a long time, but it is if you're trying to run to eject/race to start up.
Terrible frame rate: I'm getting about 15 fps, it dips and even crashs around explosions etc - they're gonna need some optimisation.
Magic physics: Ships still float around with no sense of mass. Someone said it's like holding a toy plane and waving it around - that's pretty correct. Watching a massive Constellation or Retaliator take off is amusingly unrealistic.
Fun: ... not really. Got to be honest, I didn't have much fun in game. Mostly it's because of the framerate and crashy nature - but the fundamentals are still just not good. Flight isn't good. There's no sense of weight. No sense of... frictionlessness. Ships move and stop on a dime. Turn on a dime. From what little I've seen, I'd say the flight model's actually gone backwards. My only experience with FPS is entering the area, not having a weapon, and being instakilled by some guy right in the doorway.
Lot of feedback there. I'm a bit confused why they've gone to live with what seems like still a very crash prone build. That probably won't do them many favours with the media lot that are on the fence or already sceptical of CIG.
What system specs do you have by the way?. Frame rate still seems bad there as you report for sure.
For those of you who were in the PTU - you can save about 15g downloads by copying your test folder into the live folder, and deleting your user folder; only had about 5 more gbs to download.
My impressions:
Speed has been nerfed across the board. I thought I was doing something wrong when a speedy fighter Gladius could only reach 100mps - but I later flew a Retaliator and it could only reach 50. eesh. Maybe that's a way to make the maps artificially seem bigger? Maybe I'm wrong and I've got the parking brake engaged. I was in the Retaliator flying to get to one of those satellite dealy's - and got bored because it was taking so long. And then the game crashed before I got there.
Bugs: It's buggy as hell. I can at least load in now, but I've had multiple crashs, the Avenger is unflyable as the cargo area is bugged out, sometimes the airlocks don't work, etc.
Trollolol: About the most fun people seem to be having is trolling outside the station - ramming ships off the platform etc. There's no repercussions for it, no station defences like in ED for example. It is pretty funny to watch, and I may have accidentally done it myself once when trying to figure out how the controls (coming back from ED). At the different sites, people are killing each other pretty much at random. If you exit out of your ship for any reason, chances are it'll be destroyed when you come back. If you're in a big ship - Constellation or Retaliator, pretty much everyone will try and succeed in killing you as those ships can't defend themselves. It's pretty much the wild west right now, so I guess if you want to play come with a sense of humour.
Quantum Drive: Works pretty well. The effect of fast travel is pretty nice, with planets zipping closer, and it's pretty intuitive to use. Might be a pain though not having a menu system like ED, as even now there's a lot going on in the screen with the limited locations available.
Graphics: Genuinely beautiful. The planet in the background, the ships and starbase and all exceptional.
Animations: are a pita. Just take way to long, they'll have to do something like that. A five second animation to sit in a chair or stand up doesn't seem like a long time, but it is if you're trying to run to eject/race to start up.
Terrible frame rate: I'm getting about 15 fps, it dips and even crashs around explosions etc - they're gonna need some optimisation.
Magic physics: Ships still float around with no sense of mass. Someone said it's like holding a toy plane and waving it around - that's pretty correct. Watching a massive Constellation or Retaliator take off is amusingly unrealistic.
Fun: ... not really. Got to be honest, I didn't have much fun in game. Mostly it's because of the framerate and crashy nature - but the fundamentals are still just not good. Flight isn't good. There's no sense of weight. No sense of... frictionlessness. Ships move and stop on a dime. Turn on a dime. From what little I've seen, I'd say the flight model's actually gone backwards. My only experience with FPS is entering the area, not having a weapon, and being instakilled by some guy right in the doorway.
Magic physics: Ships still float around with no sense of mass. Someone said it's like holding a toy plane and waving it around - that's pretty correct. Watching a massive Constellation or Retaliator take off is amusingly unrealistic.
Fun: ... not really. Got to be honest, I didn't have much fun in game. Mostly it's because of the framerate and crashy nature - but the fundamentals are still just not good. Flight isn't good. There's no sense of weight. No sense of... frictionlessness. Ships move and stop on a dime. Turn on a dime. From what little I've seen, I'd say the flight model's actually gone backwards. My only experience with FPS is entering the area, not having a weapon, and being instakilled by some guy right in the doorway.