The Star Citizen Thread v 4

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Back to the game: will the "Live" be the PTU area that videos and such have been shown here only, or will it include other bits (branches?) like the hangar thingy and the walk around the restaurant thingy, seam-welded together?
 
Back to the game: will the "Live" be the PTU area that videos and such have been shown here only, or will it include other bits (branches?) like the hangar thingy and the walk around the restaurant thingy, seam-welded together?
It should be what those in the PTU currently have. So, hangar, ArcCorp, AC and SC 2.0 should all be separate things. Now, some of them are woven together. For example, I think you can get to everything from within the Hangar by using the elevator or the simulator. I believe you can also access everything from the menu.

Technically, though, they are all separate.
 
Yes, AC, and SM will always be separate. Currently SC 2.0 is set as the "Universe" when you enter, the Hangar has to be separate until ofc, there's persistence.

People are still poker face about Chris Roberts saying 2.1 is planned before the end of the year, makes you really wonder what is to be there, Shopping is a known milestone for it, and on the 16th they're to show some new things... They're certainly with some unplayed cards here. I'm not going to hype myself until there's concrete info, it's Roberts so his Dates are as good as Valve Dates.

If you don't consider what happened and happens constantly with Star Citizen and the constant controversy in several occasions, some of them are raised in basically ALL news about Star Citizen, in all discussions, in all forums, or even those news that work like a SC propaganda ends stating one or two things about the constant controversies (even before the DS times), or even those big events that involved just backers (as the LTI case and others), I don't know how possibly you would disregard that and at the same time, would consider the case of ED Offline mode or even use it as an example, because the Frontier case was a lot smaller than many of the SC controversies.

Were not enough to generate any outcry, mostly because most of this, active backers, did pretty much or accept things, or just didn't bother about it. The ED offline case was enough to reach the media and force FD to act upon explanations after it, on the SC's case what really reached the media was pretty much, the whole drama surrounding the claims made against the company itself recently and, the big expensive ship packages that were/are sold is something that the media loves to pick on more than the backers do. And some situations as the return of the LTI or exclusive ship sales had the support of part of the backers, and ofc, CIG being CIG wouldn't say no, and justify it with some backers wish to get those back. So they are yes, controversial topics, but not enough to create one outcry, we can discuss if the community is more or less accepting, or more or less forgiving of this things, but at the end they haven't managed to get the community angry yet.
 
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Were not enough to generate any outcry, mostly because most of this, active backers, did pretty much or accept things, or just didn't bother about it. The ED offline case was enough to reach the media and force FD to act upon explanations after it, on the SC's case what really reached the media was pretty much, the whole drama surrounding the claims made against the company itself recently and, the big expensive ship packages that were/are sold is something that the media loves to pick on more than the backers do. And some situations as the return of the LTI or exclusive ship sales had the support of part of the backers, and ofc, CIG being CIG wouldn't say no, and justify it with some backers wish to get those back. So they are yes, controversial topics, but not enough to create one outcry, we can discuss if the community is more or less accepting, or more or less forgiving of this things, but at the end they haven't managed to get the community angry yet.

Not enough because likely the media won't touch the gameplay until the game is fully released. LTI issues would fall under the pledge spending category for the media people.
The "Controller vs Controller" katamari is still going strong there. And rightfully so. I can't believe CR is so dysfunctional as push to incorporate two separate game styles via flight (with fixed guns) and 'shooter' (via mouse manually aimed gimbals), and then trying to balance them out via gun damage.
Freespace and Freelancer cannot co-exist in the same game, let alone a massively multiplayer online game with pvp. Its the textbook definition on insanity. Its been tried by Warthunder and others to balance aim vs flight. It doesn't work. Yet, CR boldly steers ahead into catastrophe.

Flight, analog centered controls for spaceships. Digital mouse + keyboard centered controls for FPS. This concept is intuitive and makes complete sense. Which is why CR and CIG devs do not subscribe to it. :(
 
The new Pre-Live Patch Hit the PTU, they are seeing how it performs and decide now if this is a good candidate to Live.

Also the 2.1 Release Announced this month by Roberts on RTV, just check everybody's face when he said that:

2point_Oh.png



On memish version: http://photoonica.com/media-cache/bMXdFEy-0.jpg

He's Done it Again! Well, being this Roberts time x Valve Time - Time, it should be up on the Jan/Feb next year. :D
Or maybe it can release this month, but as said by them after that picture "Don't count on it", better stay safe than go dejavu.
 
That picture is awesome. The guys are all like "Oh God, what are you banging on about now? Just give it a rest, will you!!"
 
The new Pre-Live Patch Hit the PTU, they are seeing how it performs and decide now if this is a good candidate to Live.

Also the 2.1 Release Announced this month by Roberts on RTV, just check everybody's face when he said that:

http://s14.postimg.org/lzt4shra7/2point_Oh.png


On memish version: http://photoonica.com/media-cache/bMXdFEy-0.jpg

He's Done it Again! Well, being this Roberts time x Valve Time - Time, it should be up on the Jan/Feb next year. :D
Or maybe it can release this month, but as said by them after that picture "Don't count on it", better stay safe than go dejavu.

LOL that is such a sad photo the pain on their faces, you almost feel sorry for them. But then you remember that most of that episode was them attacking and belittling their backers, along with admitting to hidding criticism because they don't want to hear it, and so that sympathy passes.
 
That Look...the look on all their faces...while CR is being is animated self....

"this guy...oi"

It's really, Roberts when it comes to predict release dates it's his biggest Sin, till the end of the year what they will be doing is certainly works on some hot-fix patches to 2.0 of the fixes/improvements that will take more time.
But it's good to know they are they're actively working on the next patch already, with Shopping being a milestone for it, excited to see some signs of persistence at once, going to Arccorp, buying some stuff, then use it on the Universe.

What we don't know is what will be on the first release of Shopping, likely weapons... Hoping for Clothes, maybe some ship parts.
 
The new Pre-Live Patch Hit the PTU, they are seeing how it performs and decide now if this is a good candidate to Live.

Also the 2.1 Release Announced this month by Roberts on RTV, just check everybody's face when he said that:

http://s14.postimg.org/lzt4shra7/2point_Oh.png


On memish version: http://photoonica.com/media-cache/bMXdFEy-0.jpg

He's Done it Again! Well, being this Roberts time x Valve Time - Time, it should be up on the Jan/Feb next year. :D
Or maybe it can release this month, but as said by them after that picture "Don't count on it", better stay safe than go dejavu.

Chris looks like he's been hypnotised.

Ben looks like he's trying to squeeze a fart out without raising a cheek - which most people understand is technically impossible.

Everyone else is pulling a face that confirms Ben did in fact manage the impossible - and they're not impressed.
 
They confirmed PTU to Live, in 40min from this post. https://forums.robertsspaceindustri...ime-at-6pm-cst-12am-gmt-2-0-0-publish-to-live

I kinda wish they had hold the push but yeah, server performance won't be pretty, specially as the push to live, so many people to flood in, so be warned!

There is server-side lag related to AI Spawns that causes your Frames to kinda suffer big cuts, that's not your side really, if that doesn't improve itself in like 30 seconds, then better rejoin to enter another instance.
The crashing is much better now, from what i played, so the issues people here that will get to play will find, is really instances that are facing server issues. They certainly have quite the back-end optimization and netcode improvement to do on patches to come, but yeah, can't fight off the fact it's Alpha.

I'm going to miss this PTU, the Discord channels with all the developers and talks, also playing with them, was one pretty cool experience. I hope they keep the Discord it's amazing, RSI Chat is kinda toxic to poke around.
 
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So Star Citizen Monthly Report time! Here's the full blog: https://robertsspaceindustries.com/comm-link/transmission/15105-Monthly-Studio-Report

There is a lot of progress and info on many fronts of the game, AI both Ships and FPS is really at full speed now. So is the Persistence between all game sessions actively worked on now.
A lot of information on this monthly report, the modular procedurally generated stations and satellites now actively being worked on also cool.

Oh the new video, AI Formation Flying WIP:
[video=vimeo;148544925]https://vimeo.com/148544925[/video]
 
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They confirmed PTU to Live, in 40min from this post. https://forums.robertsspaceindustri...ime-at-6pm-cst-12am-gmt-2-0-0-publish-to-live

I kinda wish they had hold the push but yeah, server performance won't be pretty, specially as the push to live, so many people to flood in, so be warned!

There is server-side lag related to AI Spawns that causes your Frames to kinda suffer big cuts, that's not your side really, if that doesn't improve itself in like 30 seconds, then better rejoin to enter another instance.
The crashing is much better now, from what i played, so the issues people here that will get to play will find, is really instances that are facing server issues. They certainly have quite the back-end optimization and netcode improvement to do on patches to come, but yeah, can't fight off the fact it's Alpha.

I'm going to miss this PTU, the Discord channels with all the developers and talks, also playing with them, was one pretty cool experience. I hope they keep the Discord it's amazing, RSI Chat is kinda toxic to poke around.

I hope this is not in desperation to do "something" could turn ugly pretty fast.
 
For those of you who were in the PTU - you can save about 15g downloads by copying your test folder into the live folder, and deleting your user folder; only had about 5 more gbs to download.

My impressions:
Speed has been nerfed across the board. I thought I was doing something wrong when a speedy fighter Gladius could only reach 100mps - but I later flew a Retaliator and it could only reach 50. eesh. Maybe that's a way to make the maps artificially seem bigger? Maybe I'm wrong and I've got the parking brake engaged. Edit: Turns out I was indeed wrong and had the parking brake engaged - V switches to 'SCM' mode which brings ships to the same speeds as Arena Commander did previously.


Bugs: It's buggy as hell. I can at least load in now, but I've had multiple crashs, the Avenger is unflyable as the cargo area is bugged out, sometimes the airlocks don't work, etc.

Trollolol: About the most fun people seem to be having is trolling outside the station - ramming ships off the platform etc. There's no repercussions for it, no station defences like in ED for example. It is pretty funny to watch, and I may have accidentally done it myself once when trying to figure out how the controls (coming back from ED). At the different sites, people are killing each other pretty much at random. If you exit out of your ship for any reason, chances are it'll be destroyed when you come back. If you're in a big ship - Constellation or Retaliator, pretty much everyone will try and succeed in killing you as those ships can't defend themselves. It's pretty much the wild west right now, so I guess if you want to play come with a sense of humour.

Quantum Drive: Works pretty well. The effect of fast travel is pretty nice, with planets zipping closer, and it's pretty intuitive to use. Might be a pain though not having a menu system like ED, as even now there's a lot going on in the screen with the limited locations available.

Graphics: Genuinely beautiful. The planet in the background, the ships and starbase and all exceptional.

Animations: are a pita. Just take way to long, they'll have to do something like that. A five second animation to sit in a chair or stand up doesn't seem like a long time, but it is if you're trying to run to eject/race to start up.

Terrible frame rate: I'm getting about 15 fps, it dips and even crashs around explosions etc - they're gonna need some optimisation.

Magic physics: Ships still float around with no sense of mass. Someone said it's like holding a toy plane and waving it around - that's pretty correct. Watching a massive Constellation or Retaliator take off is amusingly unrealistic.

Fun: ... not really. Got to be honest, I didn't have much fun in game. Mostly it's because of the framerate and crashy nature - but the fundamentals are still just not good. Flight isn't good. There's no sense of weight. No sense of... frictionlessness. Ships move and stop on a dime. Turn on a dime. From what little I've seen, I'd say the flight model's actually gone backwards. Edit: With the SCM mode, ships have far more inertia and are more fun to fly - however that's really only at high speeds, and big ships aren't noticeably different to fly than small ships - I tried zooming around the station in a Constellation and it felt pretty much the same as a Gladius. My only experience with FPS is entering the area, not having a weapon, and being instakilled by some guy right in the doorway.
 
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For those of you who were in the PTU - you can save about 15g downloads by copying your test folder into the live folder, and deleting your user folder; only had about 5 more gbs to download.

My impressions:
Speed has been nerfed across the board. I thought I was doing something wrong when a speedy fighter Gladius could only reach 100mps - but I later flew a Retaliator and it could only reach 50. eesh. Maybe that's a way to make the maps artificially seem bigger? Maybe I'm wrong and I've got the parking brake engaged. I was in the Retaliator flying to get to one of those satellite dealy's - and got bored because it was taking so long. And then the game crashed before I got there.

Bugs: It's buggy as hell. I can at least load in now, but I've had multiple crashs, the Avenger is unflyable as the cargo area is bugged out, sometimes the airlocks don't work, etc.

Trollolol: About the most fun people seem to be having is trolling outside the station - ramming ships off the platform etc. There's no repercussions for it, no station defences like in ED for example. It is pretty funny to watch, and I may have accidentally done it myself once when trying to figure out how the controls (coming back from ED). At the different sites, people are killing each other pretty much at random. If you exit out of your ship for any reason, chances are it'll be destroyed when you come back. If you're in a big ship - Constellation or Retaliator, pretty much everyone will try and succeed in killing you as those ships can't defend themselves. It's pretty much the wild west right now, so I guess if you want to play come with a sense of humour.

Quantum Drive: Works pretty well. The effect of fast travel is pretty nice, with planets zipping closer, and it's pretty intuitive to use. Might be a pain though not having a menu system like ED, as even now there's a lot going on in the screen with the limited locations available.

Graphics: Genuinely beautiful. The planet in the background, the ships and starbase and all exceptional.

Animations: are a pita. Just take way to long, they'll have to do something like that. A five second animation to sit in a chair or stand up doesn't seem like a long time, but it is if you're trying to run to eject/race to start up.

Terrible frame rate: I'm getting about 15 fps, it dips and even crashs around explosions etc - they're gonna need some optimisation.

Magic physics: Ships still float around with no sense of mass. Someone said it's like holding a toy plane and waving it around - that's pretty correct. Watching a massive Constellation or Retaliator take off is amusingly unrealistic.

Fun: ... not really. Got to be honest, I didn't have much fun in game. Mostly it's because of the framerate and crashy nature - but the fundamentals are still just not good. Flight isn't good. There's no sense of weight. No sense of... frictionlessness. Ships move and stop on a dime. Turn on a dime. From what little I've seen, I'd say the flight model's actually gone backwards. My only experience with FPS is entering the area, not having a weapon, and being instakilled by some guy right in the doorway.

Thanks for taking the time to describe your experience.
 
For those of you who were in the PTU - you can save about 15g downloads by copying your test folder into the live folder, and deleting your user folder; only had about 5 more gbs to download.

My impressions:
Speed has been nerfed across the board. I thought I was doing something wrong when a speedy fighter Gladius could only reach 100mps - but I later flew a Retaliator and it could only reach 50. eesh. Maybe that's a way to make the maps artificially seem bigger? Maybe I'm wrong and I've got the parking brake engaged. I was in the Retaliator flying to get to one of those satellite dealy's - and got bored because it was taking so long. And then the game crashed before I got there.

Bugs: It's buggy as hell. I can at least load in now, but I've had multiple crashs, the Avenger is unflyable as the cargo area is bugged out, sometimes the airlocks don't work, etc.

Trollolol: About the most fun people seem to be having is trolling outside the station - ramming ships off the platform etc. There's no repercussions for it, no station defences like in ED for example. It is pretty funny to watch, and I may have accidentally done it myself once when trying to figure out how the controls (coming back from ED). At the different sites, people are killing each other pretty much at random. If you exit out of your ship for any reason, chances are it'll be destroyed when you come back. If you're in a big ship - Constellation or Retaliator, pretty much everyone will try and succeed in killing you as those ships can't defend themselves. It's pretty much the wild west right now, so I guess if you want to play come with a sense of humour.

Quantum Drive: Works pretty well. The effect of fast travel is pretty nice, with planets zipping closer, and it's pretty intuitive to use. Might be a pain though not having a menu system like ED, as even now there's a lot going on in the screen with the limited locations available.

Graphics: Genuinely beautiful. The planet in the background, the ships and starbase and all exceptional.

Animations: are a pita. Just take way to long, they'll have to do something like that. A five second animation to sit in a chair or stand up doesn't seem like a long time, but it is if you're trying to run to eject/race to start up.

Terrible frame rate: I'm getting about 15 fps, it dips and even crashs around explosions etc - they're gonna need some optimisation.

Magic physics: Ships still float around with no sense of mass. Someone said it's like holding a toy plane and waving it around - that's pretty correct. Watching a massive Constellation or Retaliator take off is amusingly unrealistic.

Fun: ... not really. Got to be honest, I didn't have much fun in game. Mostly it's because of the framerate and crashy nature - but the fundamentals are still just not good. Flight isn't good. There's no sense of weight. No sense of... frictionlessness. Ships move and stop on a dime. Turn on a dime. From what little I've seen, I'd say the flight model's actually gone backwards. My only experience with FPS is entering the area, not having a weapon, and being instakilled by some guy right in the doorway.

Lot of feedback there. I'm a bit confused why they've gone to live with what seems like still a very crash prone build. That probably won't do them many favours with the media lot that are on the fence or already sceptical of CIG.

What system specs do you have by the way?. Frame rate still seems bad there as you report for sure.
 
Lot of feedback there. I'm a bit confused why they've gone to live with what seems like still a very crash prone build. That probably won't do them many favours with the media lot that are on the fence or already sceptical of CIG.

What system specs do you have by the way?. Frame rate still seems bad there as you report for sure.

Probably calculation may by them on what wore, more press release about delays or release a buggy game and put up with the press saying it buggy.

- - - - - Additional Content Posted / Auto Merge - - - - -

For those of you who were in the PTU - you can save about 15g downloads by copying your test folder into the live folder, and deleting your user folder; only had about 5 more gbs to download.

My impressions:
Speed has been nerfed across the board. I thought I was doing something wrong when a speedy fighter Gladius could only reach 100mps - but I later flew a Retaliator and it could only reach 50. eesh. Maybe that's a way to make the maps artificially seem bigger? Maybe I'm wrong and I've got the parking brake engaged. I was in the Retaliator flying to get to one of those satellite dealy's - and got bored because it was taking so long. And then the game crashed before I got there.

Bugs: It's buggy as hell. I can at least load in now, but I've had multiple crashs, the Avenger is unflyable as the cargo area is bugged out, sometimes the airlocks don't work, etc.

Trollolol: About the most fun people seem to be having is trolling outside the station - ramming ships off the platform etc. There's no repercussions for it, no station defences like in ED for example. It is pretty funny to watch, and I may have accidentally done it myself once when trying to figure out how the controls (coming back from ED). At the different sites, people are killing each other pretty much at random. If you exit out of your ship for any reason, chances are it'll be destroyed when you come back. If you're in a big ship - Constellation or Retaliator, pretty much everyone will try and succeed in killing you as those ships can't defend themselves. It's pretty much the wild west right now, so I guess if you want to play come with a sense of humour.

Quantum Drive: Works pretty well. The effect of fast travel is pretty nice, with planets zipping closer, and it's pretty intuitive to use. Might be a pain though not having a menu system like ED, as even now there's a lot going on in the screen with the limited locations available.

Graphics: Genuinely beautiful. The planet in the background, the ships and starbase and all exceptional.

Animations: are a pita. Just take way to long, they'll have to do something like that. A five second animation to sit in a chair or stand up doesn't seem like a long time, but it is if you're trying to run to eject/race to start up.

Terrible frame rate: I'm getting about 15 fps, it dips and even crashs around explosions etc - they're gonna need some optimisation.

Magic physics: Ships still float around with no sense of mass. Someone said it's like holding a toy plane and waving it around - that's pretty correct. Watching a massive Constellation or Retaliator take off is amusingly unrealistic.

Fun: ... not really. Got to be honest, I didn't have much fun in game. Mostly it's because of the framerate and crashy nature - but the fundamentals are still just not good. Flight isn't good. There's no sense of weight. No sense of... frictionlessness. Ships move and stop on a dime. Turn on a dime. From what little I've seen, I'd say the flight model's actually gone backwards. My only experience with FPS is entering the area, not having a weapon, and being instakilled by some guy right in the doorway.

That for the review of what game currently look like.
 
Magic physics: Ships still float around with no sense of mass. Someone said it's like holding a toy plane and waving it around - that's pretty correct. Watching a massive Constellation or Retaliator take off is amusingly unrealistic.

Fun: ... not really. Got to be honest, I didn't have much fun in game. Mostly it's because of the framerate and crashy nature - but the fundamentals are still just not good. Flight isn't good. There's no sense of weight. No sense of... frictionlessness. Ships move and stop on a dime. Turn on a dime. From what little I've seen, I'd say the flight model's actually gone backwards. My only experience with FPS is entering the area, not having a weapon, and being instakilled by some guy right in the doorway.


This is what I was looking to see improved, but I guess it's not happening.
Fail after fail after fail to get even the basics right...
 
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