anaconda blowing up outside station enterance

I've got a 1906 stone built terraced house, with a single width garage. in there I fit 2 bikes, 2 lots of scuba gear, camping gear, tools, and an moderate sized estate car.... None of my freinds/colleages/aquaintances in NEW houses can fit anything more than a mazda mx5 or yaris or suchlikes in them.

Good for you! If the garage dates from 1906 as well, was it built to house a horse and carriage? Bit more space needed than for an Austin 6 from 30 years later.

PS hope you've got good locks on there with all that loot in it.
 
Wait so a narrow entrance that is harder to navigate and a bigger crash hazard is now the "safer" option?

I don't think the safety of the ships crashing into it is of any concern to the station itself. It has obviously been built to withstand pilot error/suicide.

The safety being referred to is the safety of the station and the security of the atmosphere it contains. A smaller door means a smaller and more secure shield, and a more easily deployed blast shield.

So, yes, it is the much safer option.
 
I don't think the safety of the ships crashing into it is of any concern to the station itself. It has obviously been built to withstand pilot error/suicide.

The safety being referred to is the safety of the station and the security of the atmosphere it contains. A smaller door means a smaller and more secure shield, and a more easily deployed blast shield.

So, yes, it is the much safer option.

1. The atsmophere is not necessary.
2. the entire argument boils down to the size of the blast doors(if there are any) and the amount of energy needed to close/open the blast doors.
3. none of these arguments have anything to do with safty.
4. An anaconda torpedoing the entrance of the station IS a safty issue, If the anaconda hits the inside of the entrance it will spread shrapnel all over the inside of the station.
5. And not only shrapnel, That atsmophere that is not needed but is still there might just turn this station into a giant fire hazard.
 
Choosing not to have air in a space station because it makes building the door easier? Backwards design if ever I hear it!
 
1. The atsmophere is not necessary.
2. the entire argument boils down to the size of the blast doors(if there are any) and the amount of energy needed to close/open the blast doors.
3. none of these arguments have anything to do with safty.
4. An anaconda torpedoing the entrance of the station IS a safty issue, If the anaconda hits the inside of the entrance it will spread shrapnel all over the inside of the station.
5. And not only shrapnel, That atsmophere that is not needed but is still there might just turn this station into a giant fire hazard.

1: David Braben himself has mentioned that the air is there as an "open space" inside station, perhaps the only time cockpit-bound spacers ever get to move around a large space. There can be other practical reasons too, as covered already. You may not like it, but there's no inherent wrongness to the idea.

2: Not the ENTIRE argument, but part of it, yes.

3: Incorrect. A small shield being easier to maintain and possible blast doors being easier to close ARE safety issues, as is the door being small enough that small failures don't expel all the atmosphere. Definitely a safety issue.

4: Maybe in a small way, but less so than if an Anaconda crashed into weaker bigger doors. Much easier to reinforce smaller doors. Shrapnel and debris can easily be taken care of by the laser defence system, both inside and outside.

5: No it won't. It's not pure oxygen and it won't suddenly burst into flames. If small fires did break out, there would be fire suppression systems and first responders to take care of it. Still totally worth it for reasons given in point 1, amongst others.

Aside from these points, i still think an alignment display as you get close to the doors, just like the one when you land on the pad, would take care of most of the issues of getting larger ships in the door.
 
I like the look of the station entrance right now. I don't think it should be necessary to massively alter anything on that front.

With the difficulty of larger ships entering the door, there's a very simple solution that's been staring us in the face all along.

The radar scope can simply change to show alignment with the door, exactly as it does when landing on the landing pads, when you line up to enter the door (maybe only if you have docking clearance).

That would make it a simple job to line up and get through even when there is little clearance. As someone else mentioned, having the shields offline could be a requirement, although it would be boring to manually turn them off every time. Maybe they could automatically go off as part of the docking clearance procedure, and then clipping the door on the way in would immediately damage the hull. Another possibility, and maybe just on larger ships, might be having auto-rotation matching once the door alignment display is up.

That gave me idea. If pilots get clearance to land that would also give him indicator in radar space or in hud ect. Maybe in place where shape of station is shown. Indicator similar as this aiming for tractor beam. It would show player place in which he can enter station.
That way flight control would easily estimate ship dimensions and they could even make few ships to pass each other with not to big distances.
If pilot would ignore that and entered/exited station in onter point then it would be an offense and he would be fined for that.
And thanx to that there would be no need to separate entrance for entering/exiting ships :)

Automatic shield disable ok I can agree on that. It would be more fun to go through procedure of landing like when landing in jet sim but ED is future so at least some things should be automatic.

That only leaves the question : Why is there air inside the station? - you could easly have placed a couple of airlocks in a ships path when it makes it's way down below to a hangar - so why fill such a large cavity with a huge volume of air and place shields at the entrance to keep it in when it's not needed at all?

Only reason I see is that cool effect of that announcer voice echoing :D
Of course it can be explained in other ways. But everything can have its excuses.
But filling that huge space with air just to hear that cool echo and few minor reasons.... not really smart :)

It's not physically split, and I never noticed these at first, but when leaving the station you will see a green light on one side of the entrance and a red light on the other. You leave on the green side. I don't think these lights exist on the outside though, or rather I think they may be both green.

Oh right lol. I saw those lights when I was watching vids but my thoughts was focused on other things then :)

So I am now watching vid of docking sequence and from outside on both sides there are blinking green lights so it is not indicating side. On middle there are 4 reed symmetrically placed lights and in middle of them there are 2 yellow lights. All blinking. So there is no side indication for enter.
While exiting there indeed are green light on one side and red on other side. And those 4 reds and 2 yellow lights. But if that green and red light are intended to show which side pilots should exit station? I am not sure.

How about a counter-rotating slit, so the station can rotate around itself to get the G'ees and the front plate with a rectangle slit rotates the other way, so it basically stands still. Prego!

In case of an attack the counter-rotation can be stopped to make boarding more difficult because now the slit rotates with the station or even accellerated "spinning slit of death" to make docking virtually impossible while also closing the doors armor plates. :D

Yes I agree with that. Entrance should be made that way so it would not rotate at all. Best solution. It would be also easy because force to move that part with hole would be ridiculous because of 0 so there would be needed good bearings and little push in opposite direction of rotating station.

Thanx to that those big anacondas and other big ships would not be needed to spin. Imagine all those crew members required to hold or strap themselves to something because of centrifugal forces :D
 
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well, after seeing some video.. after some personal considerations and thoughts..

with all my respect for the Frontier devs but.. i must say that the entrance should be increase a little in size.

:eek:
 
well, after seeing some video.. after some personal considerations and thoughts..

with all my respect for the Frontier devs but.. i must say that the entrance should be increase a little in size.

:eek:

Yeah. If an Anaconda can only barely make it without a new paint job, how the heck is a Panther Clipper going to fit?
 
Yeah. If an Anaconda can only barely make it without a new paint job, how the heck is a Panther Clipper going to fit?

Because they are roughly the same size?

ShipsWithBigBen01_zps2cd2b130.jpg


As others have said I also expect a special docking screen with big ships going through the bay similar to the one we have when approaching the pad. This would help with aligning the ship properly. This is probably not implemented fully yet which is the reason that the commander in the videos are hitting the sides a lot. ;)
 
Yeah the panther is a little bit taller. Which is still significantly bigger compared to docking port size. Your gonna need a autopilot computer to squeeze that thing in...
 
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