Hardware & Technical The Sony VR Headset discussion thread

Unfortunately the PC is dropping further and further from the mainstream ... the best technology doesn't always win, Betamax anyone?

Very true, and if I remember right - Betamax was developed by Sony.

I do think PC's are already out of the "mainstream gaming" audience, it's all about consoles and phones and tablets these days, but the PC has, and will hopefully continue, to have a large following.

"Mainstream gaming" is a bit like McDonalds. Everyone has access to it, it's affordable, and it gets the job done. But........ well, it's a bit crap really, isn't it ;)
 
I also loved the comment about the Move finally being useful lol!

I can understand the PS4 controller glowbar, and I honestly think it looks kind of cool, although I wish it had more customization colourwise.

However, anything that makes you use two glowing chicken drumsticks as control input - well, urm, I'll give that a miss thanks.

I'm curious as to how the processing device will get it's commands and share contention with the AMD unit. Bluetooth/wifi out of the question, USB unlikely as there are only 2 ports, but Ethernet over HDMI perhaps?
 
PS4 will win.
Woooooo!

If not then the PS5 will ;)

An advantage with the PS4 architecture is that software will be more compatible with future upgrades. They could just add faster memory, add CPU cores and clock and upgrade the GPU. BAM PS5 with backwards compatibility for all PS4 titles. Coming 2015 with their VR kit :)

PS:4 ur info the limiting factor with the refresh rate over HDMI will probably be the hardware pixel clock that can't be upgraded by firmware. Hmm, although even my GTX 570 can supply 2x2560x1440@96 hz via two double link DVI.
 
Last edited:
I also loved the comment about the Move finally being useful lol!

As he talked you could hear him become more and more apologetic about the Move system. The thing that worried me was watching the controller tracking the action. The player moved the gamepad then about a second later, the gun on the screen responded. I hope that isn't representative of the sort of lag you get with the headset or you'd better keep a bucket handy when you're playing.
 
Sony's Morpheus headset confirmed to need external processing unit to function adequately with PS4:

http://www.youtube.com/watch?v=eA8QppHIXyE&feature=youtu.be&t=2m12s

That's sure to put the eventual retail price up somewhat.

Great find on the interview. Some excellent information there.

What he actually says is that the box does some image post-processing to show undistorted video on the TV while you get it in 3D in the headset, so that the PS4 doesn't have to do that, which it can't anyway (only one video output).

He doesn't mention anywhere about it doing anything other than video post-processing, or speeding up the PS4 hardware in any way. As was discussed earlier, this would not be possible. This would still be relevant when it eventually comes to computers, and it might be interesting to always have an undistorted view available for others watching and recording game sessions, but won't be of any direct benefit to the VR headset wearer in-game.

As you said, this video post-processor will drive up the price and will possibly keep the ugly black box a requirement. They'll be lucky to be only twice the price of the Rift in the end i think, even though the actual VR will not be as good as the Rift, but we'll see when both ship retail.
 
What is Oculus's business model, how do they intend to make money from the Rift? Will it have a profit margin? If so it will be more expensive than the Sony VR, Sony's hardware will be sold at a cost loss. And will make profit from licensed software sales.
I have always maintained Sony will be cheaper than Oculus.
 
Sony's Morpheus headset confirmed to need external processing unit to function adequately with PS4:

http://www.youtube.com/watch?v=eA8QppHIXyE&feature=youtu.be&t=2m12s

That's sure to put the eventual retail price up somewhat.

Interesting! But then again, if you consider you can buy a whole digital TV box now for £9.99, the production cost of this unit might be tiny,

And as previously said, with its dedicated processing, we may well find it offers an advantage over current generation PC graphics cards that do not have VR hardware.

In short, until we know for certain, let's not get glass half empty about it :)

As you said, this video post-processor will drive up the price and will possibly keep the ugly black box a requirement. They'll be lucky to be only twice the price of the Rift in the end i think, even though the actual VR will not be as good as the Rift, but we'll see when both ship retail.

Those are some biiiiig assumptions you're making there with nothing to back them up surely?

You predict twice the price? $700? Care to make a wager on that?
 
Last edited by a moderator:
Morpheus VR demos running "higher than 1080p" on PS4 hardware.
http://www.eurogamer.net/articles/2014-03-21-talking-project-morpheus-with-anton-mikhailov
And Sony are basically saying what I have said about PC and console comparisons, something that PC fanboys don't get. Console software gets better as the years go by, PC gets worse.
Also
"There's also another belief that people think it takes twice the power to render stereo - that's not true because your physics, your AI, everything runs once when you're rendering stereo, and a lot of the graphics even only run once."
 
Last edited:
Those are some biiiiig assumptions you're making there with nothing to back them up surely?

You predict twice the price? $700? Care to make a wager on that?

You failed to mention what you consider a "biiiiiig assumption". I don't see it. That a breakout box with a dedicated image processor and multiple I/O ports will drive up cost??? That's a no-brainer, not a big assumption. That the rift will be a better VR experience than the Sony? That's already confirmed. Frame rate and persistence are already better in the Rift developer kit over what Sony are aiming for in their retail version. It's also a matter of public record that the retail rift is aiming to improve on everything again, from it's position of currently already being better than the Sony spec. I still don't see any big assumptions of any kind here, and i don't see anything that isn't backed up by the public record and the facts of the matter. Please dispute specific claims with sources, if you in fact actually have anything to dispute.

Is there anyone seriously thinking that Sony will make the cheaper unit? They obviously won't. And it won't be sold below cost either. They've never said that they'll sell it under cost as far as i know. It would not make any sense for them to make a loss on it when it will get sold to computer users too, as this takes away the possibility of subsidy from licensed PS4 game sales. They'd make a massive loss on every computer sale, with no way to recoup it, and that makes no sense at all.

I have no idea where you get that figure of $700 from, as you neglected to name your source for that. It's public record that Oculus are aiming for $200 - $400 for the retail version (do you really need sources for this? it's in the public record and they have publicly stated it multiple times), with great effort and public acknowledgement of aiming to get as close to $200 as possible. The entire point of the Rift was to bring VR to EVERYONE, not only to those with deep pockets. It's right in their mission statement about making it cheap. The Sony product has no similar mission. In fact there is nothing from them about price yet, and they seem to be indicating it's a niche peripheral. That implies it won't be as cheap as people hope. Given all these factors, and the precedent of Sony pricing models previously (Sony are always expensive), a rough guesstimate of around double the cost of the Rift does not seem unreasonable, but i do SPECIFICALLY point out that this is UNKNOWN and we'll see where we stand when they are released at RETAIL.
 
You failed to mention what you consider a "biiiiiig assumption". I don't see it. That a breakout box with a dedicated image processor and multiple I/O ports will drive up cost??? That's a no-brainer, not a big assumption. That the rift will be a better VR experience than the Sony? That's already confirmed. Frame rate and persistence are already better in the Rift developer kit over what Sony are aiming for in their retail version. It's also a matter of public record that the retail rift is aiming to improve on everything again, from it's position of currently already being better than the Sony spec. I still don't see any big assumptions of any kind here, and i don't see anything that isn't backed up by the public record and the facts of the matter. Please dispute specific claims with sources, if you in fact actually have anything to dispute.

Is there anyone seriously thinking that Sony will make the cheaper unit? They obviously won't. And it won't be sold below cost either. They've never said that they'll sell it under cost as far as i know. It would not make any sense for them to make a loss on it when it will get sold to computer users too, as this takes away the possibility of subsidy from licensed PS4 game sales. They'd make a massive loss on every computer sale, with no way to recoup it, and that makes no sense at all.

I have no idea where you get that figure of $700 from, as you neglected to name your source for that. It's public record that Oculus are aiming for $200 - $400 for the retail version (do you really need sources for this? it's in the public record and they have publicly stated it multiple times), with great effort and public acknowledgement of aiming to get as close to $200 as possible. The entire point of the Rift was to bring VR to EVERYONE, not only to those with deep pockets. It's right in their mission statement about making it cheap. The Sony product has no similar mission. In fact there is nothing from them about price yet, and they seem to be indicating it's a niche peripheral. That implies it won't be as cheap as people hope. Given all these factors, and the precedent of Sony pricing models previously (Sony are always expensive), a rough guesstimate of around double the cost of the Rift does not seem unreasonable, but i do SPECIFICALLY point out that this is UNKNOWN and we'll see where we stand when they are released at RETAIL.
Neither Sony nor Oculus have give any specs whatsoever of their VR hardware, and you are saying Oculus is better. All we have had is dev kit specs.
You are just making up your own opinion. Which is fine.
Oculus are not bringing VR to everyone, they have said they are not supporting consoles.
 
Neither Sony nor Oculus have give any specs whatsoever of their VR hardware, and you are saying Oculus is better. All we have had is dev kit specs.
You are just making up your own opinion. Which is fine.
Oculus are not bringing VR to everyone, they have said they are not supporting consoles.

They have already brought VR to my Dad, who isnt even a gamer in any way believe me, let alone a console owner. He runs it on his laptop.

He absolutely loves playing warthunder with his Rift DK1! :D He spent 3 hours playing it on his first go, which was very impressive. Good solid VR legs on him.

If anyone can tell me how to attach a picture I'll post one of him :)

edit : I'll be back in half an hour...going for a quick VR race first in iRacing...bloody addictive this vr stuff...
 
Back
Top Bottom