How many players will ED be able handle together at once?

But what happens if you are see a dogfight ahead with 31 ships in it and you join them and then someone else comes in as well? How does it pick and choose which player to drop out of your instance?

And what happens from your perspective - will the ship furthest away from you just disappear?

And what will happen from that players perspective? Will another ship a distance from him disappear instead?

And what would happen if you were in that ship that doiisappearee fromthe instance - would all the other ships around you just disappear and you would find yourself in another instance instead with different ships?

So you will constantly see ships disappearing and appearing?

I dont understand this at all really. Is the 32 visible ship limit based from your perspective or is it based on an area in space? So could you for example have two lots of 32 ships fighting in the same space in another instance at the same time? And will they swap between the two instances or not? Is it like two separate dimensions in the game? How do these dimensions interract or cant they?

Flipping confusing.

It's your visual range. So in your example, if you saw the conflict, you'd already be in session with them. If someone else got there just before you (in visual range) you wouldn't see it (you'd not be in their session) and you'd be none the wiser.

What I can't quite get my head around is if you were in the same location as a 32 man battle (but not sharing session - because they were full) and 1 of them dropped out? Would 31 other ships magically appear all around you, or would you have to be out of visual with them before potentially turning around and being added?

As the former would be trifle absurd, there must be some protocols in place to prevent spontaneous session merges for players sharing the same locale. Or perhaps they explain a bunch of ships suddenly appearing as a Hyperspace event, which would be a simpler option. Then again, if an ongoing battle were to suddenly hyperspace in all around you and be instantly in combat, that would appear rather odd too.
 
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This is how I understand it:

Imagine every ship has a huge invisible bubble around it. When you fly around, the game checks if your bubble intersects with another bubble, and if so the two players' sessions are joined into a single session. These two ships can now see and interact with each other until the bubbles separate by them moving far away from each other.

More ships now go near these two, causing lots of bubbles to intersect until a total of 32 player ships are connected in the same session.

Another player now reaches the area, but he sees none of the other players, since there isn't room for him intheir shared session. He's in a "parallel universe" of sorts that looks the same except the other players aren't there, and maybe there's some NPC pirates to fight that aren't in the other session.

A few players leave the first session, so there's now room, but since it would be rather jarring to have the single ship join the first session, he stays in his own. However if he flies far enough away for his bubble to no longer intersects with any bubbles of the ships in the first instance, then flies back, he'll find about 30 players who seemingly just arrived there.
 
That wouldnt sound good to me at all.

Imagine the scene where theres some FD generated event being run and lots of players converging on one system could be messy :)
 
Basically, you are only connected to the players you can visually see or pick up on your radar

But how it works, if 100 players are in immediate proximity of the space station ? I would supposed to see the 99 other players if they are all, in front of the space station. And if I only see 31 in my instance and I occupy the dock # 4 for example. it is not logical that a another player occupies the dock # 4 in a another instance at the same time ?
 
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But how it works if 100 players are in immediate proximity of the space station ? I was supposed to see the 99 other players if they are all, in front of the space station. And if I only see 31 in my instance and I occupy the dock # 4 for example. it is not logical that a another player occupies the dock # 4 in another instance at the same time ?
There will be more than 1 dock #4. Each session will have its own copy of the space station.
 
I read on a forum that FD will try to increase this amount, more than 32 players.
But it takes time, testing, and optimization for game.

32 is not enough. 60-80 players I think that would be enough.

Be patient :D
 
There will be more than 1 dock #4. Each session will have its own copy of the space station.

So if there are 10 instances in progress, there is 10 quai # 4. So if in the space station there is 800 tons of animal meat, and one player of each instance wants to buy 100 tons, then it will, the first come and the first served ? Because the economy of the galaxy should reflect the exact quantity of goods in circulation and not an artificial multiplication.
 
So if there are 10 instances in progress, there is 10 quai # 4. So if in the space station there is 800 tons of animal meat, and one player of each instance wants to buy 100 tons, then it will, the first come and the first served ? Because the economy of the galaxy should reflect the exact quantity of goods in circulation and not an artificial multiplication.

I presume that the markets aren't instanced in the same way that other things are. So if there are 174 players in a station but only 21 in your instance, all 174 players will have access to the same market.
 
I presume that the markets aren't instanced in the same way that other things are. So if there are 174 players in a station but only 21 in your instance, all 174 players will have access to the same market.

And so it will be first come, first served. Whatever the instance. If a player from another instance, purchased before you, so you do not have access to the goods. If the logic is respected.
 
I read on a forum that FD will try to increase this amount, more than 32 players.
But it takes time, testing, and optimization for game.

32 is not enough. 60-80 players I think that would be enough.

Be patient :D

80 players? But the waiting time will be unbearable in front of the space stations

:p
 
And so it will be first come, first served. Whatever the instance. If a player from another instance, purchased before you, so you do not have access to the goods. If the logic is respected.

It's only the same as someone in the same instance purchasing it before you.
 
I doubt that 60-80 players at the same time wanted to dock. Even if 20-30 players wanted to dock at the same time......such a life, we are waiting patiently in the queue. It would be rare situations I think.

Elite Dangerous is a game presents how would it look if we were actually able to fly in space. ED has to be based on realism.
 
I doubt that 60-80 players at the same time wanted to dock. Even if 20-30 players wanted to dock at the same time......such a life, we are waiting patiently in the queue. It would be rare situations I think.

Elite Dangerous is a game presents how would it look if we were actually able to fly in space. ED has to be based on realism.

The space stations in the Sol system, or Achenar or the world of the founder, could be engorged regularly
 
The space stations in the Sol system, or Achenar or the world of the founder, could be engorged regularly

We do`t know yet how will look the other space stations.

I think that these space stations in systems with larger population or level of technology may have more mucus / inlets to fly into the center and landing sites / pods. It would abrogated the queue to the inlet.

Port Zelada will not be the only space station in ED :)

With time we will see :D
 
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I guess a busy location will have multiple stations - not station instances, but actual different stations.

Might be a nice nod to the past that Lave has become a busy economic zone and now has many stations, not just one...

Toad.
 
I think the heavy instancing and 32 player limit truly is the weakest part of the games design, FD seems to have (here comes the dreaded 'i' word) immersion as one of their design goals, yet the instancing fragments everything in the universe. Obviously they felt that this is the best route to take but surely this will hurt gameplay consistency.

For example, imagine tracking a target, another player perhaps. Maybe he engages his super-cruise drive and shoots of to another area of the solar system. Does he just pop out of my instance and into another one? What if the other instance he travels too has 31 players, and he is the 32nd? Where does that leave the guy who is trying to follow him? Very confusing stuff and I'm not sure how it's all going to work, but I am interested to see how they tackle it.
 
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