Anyone disappointed?

But the nebulae aren't daubed everywhere.... It's only one portion of sky we're seeing and only one sector of that that's populated by Nebulae...

Glad you're a long-termer but this is only the first Alpha release... give it a chance... You wouldn't make a judgement on a car just by looking at the footwell mats, nor should you with E : D :)

Yes MikeSnos; The comment was not believable. It was only one sector. In fact all the Alpha videos I found could of had less gray in their space backgrounds; could safely of used a little black. I'm an artist and this is just my opinion. In no way was ED using too much (garish nebulas):S
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Have you read the title of the thread?
You do realize this is not the flight physics thread?
and that you are not an Alpha?
Please, stop this Newtonian hijack. I don't think it will help your cause. :(

True, but since the present alpha only concerns combat, the flight physics cannot fail to be relevant to any discussion about it. Alpha testing is, after all, about seeing if stuff works and whether people get along with it
 
Nope, not disappointed.

Great looking piece of software delivered on the promised timescale.

There are some elements that may need a little bit of work but they are exactly the kind of things you'd expect not to be right - mainly balance and AI.

The major things like how things basically look/sound/feel - which I'd also imagine are the hardest bits to make big late changes to - are all looking pretty solid.

Personally I want to get my teeth into the travelling, exploring, and trading side of things. Combat is important, but I'm not looking for an out and out shooter, I'm looking for a game of depth.
 
Have you read the title of the thread?
You do realize this is not the flight physics thread?
and that you are not an Alpha?
Please, stop this Newtonian hijack. I don't think it will help your cause. :(

The title of the thread is 'Anyone disappointed?'.
People are disappointed by numerous aspects of ED. This seems like exactly the right place to grieve any disappointment.
Some disappointment is inevitable and I think it's valuable to air it.
 
The title of the thread is 'Anyone disappointed?'.
People are disappointed by numerous aspects of ED. This seems like exactly the right place to grieve any disappointment.
Some disappointment is inevitable and I think it's valuable to air it.

The title yes but the OP ask the question to alpha testers ;)
And yes he can be disapointed by the flight model ;)
 
Kickstarter was over a year ago. It's unfortunate you we're not in a position in the last year to pledge at any point. Many of us saved, managed to pledge to a level we were happy with, as well as making sure we got in on KS so the project was started.

I know you are a keen Newtonian, but, as you know from the flight physics threads, there are many reasons why this game has not fully gone down that route, this isn't that thread.

I'm sure E : D will also make your top three all time favourites. I'd disagree that what you have seen is 'L.C.D. stuff' but I don't know what video's you've seen, so you haven't had any hands on at all?

I'm not aware anyone has said that the current Alpha is set at any real locations in space. I thought it was just in a test areas that they wanted to check out some different objects in. It's just a combat arena at the moment to test out the flight model, and the combat AI, and asteroids, and nebulae and stuff. Will be useful for FD to have feedback on them, but as they said already that the game will be closely modeled on known systems, I wouldn't expect that from the game.

The flight model that the game provides is really diverse, and when mastered I'm sure will be very nimble, when switching between No Flight Assist, and Flight Assist. You'd really have to try it before you can dismiss it. Have you considered that some of the 'flying soup' syndrome you mention is that the pilots are not you? ;)

Another Alpha disappointment...

well,...it's not a disappointment for me that we are not necessarily flying in an accurately modelled area of space, or that we are looking at MP combat next, probably in similar, perhaps not 'accurate' areas of space, it's an Alpha after all. Getting some solid work done towards Flight models, and AI, and MP, is nice to see and fun to test. FD appear to have the game running fine on most machines. It is likely to be an ongoing process for a while, but combat was the most fun aspect of the game.

Perhaps if I had another dissappointment about the game is that we are still on the first section, but delays happen, you have to expect that with a new game if you want a good game, stuff needs to be done right. So although disappointed haven't moved on yet, I'm very happy we haven't moved on yet, as I still trust it will be done right.
Yep i've had a skint year; my 2nd fave game is the OFP/Arma series, but i still haven't bought Arma3 yet either and that's been out yonks. And when i get the chance, i'll probably buy that before pledging for ED simply because i'll be able to play it right away. I've nothing against pledging for WIPS - i bought a max licence for rFactor2 even though it's still rubbish compared to the first game - i'm just living between paychecks ATM.. obviously i'd've pledged right away if i could've, but right now all i can earn goes on bills... :rolleyes:


And as you say i'm sure once i get hands on with it i'll love it. And it IS only an early demo. But i could've been significantly more wowed, i think, and Frontier/DB only have themselves responsible for my high expectations. I don't think i've ever seen a game render an asteroid field convincingly, for instance, and it'd be a nice first if ED could achieve that - granted i've never actually seen one, but you'd expect the particle sizes and densities to follow a roughly Bayesian spread, and the larger ones would've provided a great opportunity for showing off some nice pre-SPL terrain generation - using all manner of bump-mapped tessalatory wizardry or whatever GFX cards do nowadays. Sure they look OK, but they could've been real eye-candy. At least, as far as rocks go. This video for example 'shows off' the assets up close, but in so doing shows up the limitations in the current game - there's clearly no modelling of reaction forces - these aren't genuine elastic collisions, the motions of the interacting masses are strictly scripted and don't respond naturally to one another, as evidenced by trying to land on one. My "ACME asteroids" comment may have been disparaging, but i think it's justified since this is below the standard of detail that we could reasonably hope for.

But it's a combat test, not an asteroid modelling test, and i retain every confidence the finished game will surpass all expectations... :D
 
Realistic asteroid field (like the "asteroid belt" in our own Solar system):
Mostly empty space.
Providing anything but singular objects (big or small asteroids) to fly around?
No.
Fun to fly around and have dogfight in?
No. Or in no way different than near any other singular object.

E: D Alpha asteroid field:
Realistic?
No. At that density would collapse into planetesimal (or planet, if sufficient total mass).
Fun to fly around and have dogfight in?
Yes! :D
Room for improvement, both graphically and physics-wise?
Yes!
 
I'm not a backer but that's actually some small consolation - the alpha looks cartoonish. The palette's horrid (garish, gaudy skies), irritating sound FX (if my engines are gonna make THAT noise constantly i'd rather mute all sound), the ACME asteroid fields are hugely disappointing, and the submarine handling is an utter betrayal of the marque. I was sure DB said the sky would look like space this time..!? I'm wondering just how much input he actually has, now - or whether he's perhaps gone a bit George Lucas on us, and we might not get a more faithful sequel from the likes of Disney or something..

Meh. I can live with the look, it is almost cartoonish but still not as horrible as Borderlands. Looks okay, but all the orange can hopefully be tweaked to other color palettes, green or greyish.
Sound FX are okay, seem dynamic.
Music is an utterly generic samplebased Starwars wannabe. I already said they should at least spend 50K on recording with a real orchestra.
 
Music is an utterly generic samplebased Starwars wannabe. I already said they should at least spend 50K on recording with a real orchestra.

And it has been mentioned multiple times in those threads that the music is placeholder and they are creating dynamic music which will only be put into the game when they are happy with it in a first draft (so not even final).

:rolleyes:
 
True, but since the present alpha only concerns combat, the flight physics cannot fail to be relevant to any discussion about it. Alpha testing is, after all, about seeing if stuff works and whether people get along with it

I like the flight 'physics', it seems, feels and plays intuitively and natural, even if it does not suit the newtonian purists.
The game designers have more or less ruled out a partial assist-off mode (where assist is still applied to roll, pitch & yaw but not to forward/back/left/right/up/down) - which (if implemented) I'm sure would delight some of Issac's ardent fans, but the flight would then be somewhat the same as the X-Series and Evochron Mercenary, and would become a mouse controller-based strafing fest. And nothing wrong with that type of thing, in it's place, but it's more than likely not going to be the way E : D plays. The word seems to be, you can have newtonian flight, but you have to have it all. (Notwithstanding the speed limit thing)
 
I'm happy with it, not so keen on the colours of the HUD in the ship although i dare say that's personal choice, I would hope we can switch between several choices eventually, I have changed the colour of my cars instruments in the past because i didn't like them (and no i didn't fit those ****ty white dials!).

It's still difficult to tell with so many place holders in the game, but it feels "nice" to play when its working right.
 
Meh. I can live with the look, it is almost cartoonish but still not as horrible as Borderlands.

I think DB has hinted that the star backgrounds (at least) will be implemented for Alpha 4, so we get a proper 'simulation' of how the stars would look from the point of view of being in different locations.

Also, I expect the final lighting, models and textures are all still works in progress, and we have early 'placeholder' versions in order to test the game mechanics.
 
I am disappointed :(
Disappointed this isn't 80s anymore and disappointed I'm not a kid anymore.
Imagine this was available when we were kids ?
 
disappointment

Not disappointed but am struggling with control set up.....I cant seem to get a smooth progressive control input on saitekx52 pro/trackball/mouse or keybouard. drawing a bead on the second mission is pretty impossible so I am either getting old or I not as good as I remember!
Any suggestions (other than time travel) ?
 

Mike Evans

Designer- Elite: Dangerous
Frontier
Not disappointed but am struggling with control set up.....I cant seem to get a smooth progressive control input on saitekx52 pro/trackball/mouse or keybouard. drawing a bead on the second mission is pretty impossible so I am either getting old or I not as good as I remember!
Any suggestions (other than time travel) ?

Are you binding controls to the axis or to the individual + or - buttons. If the latter you're doing it wrong ;)
 
Are any of you lucky Alpha players disappointed with the game so far? I don't think I've seen any negatives at all on the forum (which is great obviously).

I'm guessing there must be some bits people don't like, what are they? Or are Frontier just delivering the perfect game we've dreamed of for many many many...many years.

When it works it is great, the flight model is very satisfying and docking has been quite well thought out. Lots of network bugs at the moment that cause CTDs and laggy gameplay (to the point of being unusable) but these problems should be expected in Alpha, so no worries there.

There's only one thing I really don't like and that's the side menus; I personally find them clunky to use and they display some information that should be available on the centre HUD IMO. They might look cool but functionally I think they leave a lot to be desired. However, this is a minor annoyance in the grand scheme of things as they are "usable" to a certain degree.
 
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