Definitely sounds interesting, though wouldn't the light that is just beyond orbit range, be able to be sent in any direction? thus making it look more like a 100% reflective object with light bending around it? Course it could also be an effect similar to why sun spots are black? either or quite interesting. And sure they could use some tweaking ingame.2. There are many realistic renderings of a black hole online that you can check. The same thing is in Space Engine. Your eyes don't paint the picture regarding to where the light is but regarding to at what angle it hits your eyes. Assuming that there is no material between you and the black hole so that the only light is the stars in the background, then the picture should be stretched towards the Einstein ring, under the Einstein ring it should be inverted if I remember correctly and lower still there should be pitch black. Theoretically, light can even be in orbit around the black hole at the altitude of the photon sphere. However, even if the light makes several circles around the hole until it eventually escapes, it always escapes at a shallow angle and so it never hits your eyes at certain angles and there is where the black disk is (except if the light didn't come from the background but from an object between you and the hole like the accretion disk).
Edit: ok I just looked at a black hole in Space Engine, and they do look exactly like I describe? so maybe its a communication problem in describing it? Though yes the closer you get to it, the more the 'black' hole becomes visible, just need to be close enough so seems a mix of both ideas?
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