Distant Worlds - A journey beyond the Abyss

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Sagittarius A* is actually a Saturday afternoon meet up so its quite feasible both time zones can arrive at the same time. The only other one where this will be the case will be Beagle Point itself, which we hope to be the pinnacle of the entire journey.. that will be set on a weekend and will be at a time where both time zones can merge and arrive as one (i.e. it'll be 6pm in Europe, noon(ish) for the US) :)

Ahhh dear Sir! This is exactly what I was after! Much better if that's the case, and wouldn't mind if you throw in the mix a couple of more waypoint, wherever time allows.

Thanks for the quick answer!
 
After studying the 65k Club and Galactic Mapping, well, maps, I think I've decided on the best course of action on how to get my little Sidewinder out as far as I possibly can: The Alternative Route.

ALTERNATIVE ROUTE
http://i.imgur.com/GtbssC2.jpg

If you already are East of Sagittarius A* you don't need to cross the Abyss, but you can climb the Carina Sagittarius Arm. Or alternatively you can cross tha gap between the two arms way eastern than the Roncevaux Crossing. This area is called Silentium, and the gap there the Silentium-Centauri Badlands. In the Silentium Centauri Badlands star density is very good for any jumprange, especially near the ecliptical. But near the ecliptical there are few scoopable stars. There's a layer of scoopable stars just above the ecliptical that makes a good route for any spaceship, just be carefull to watch your fuel gauge, since the route plotter can throw you several unscoopables in a row. If that happens just make a jump few LY above to find OBAFGKM. The 2 POIs (Centauri Shores and Silentium Shores) are just Historical, you can start your traverse from everywhere here. I have been the first to document a crossing of Silentium, if you are interested in the details of this area please visit here.

Once you arrive in the Carina Sagittarius Arm (Silentium - Solitude - The Far Rim) don't head immidiatly north, you will never breach the 65K line here and toss yourself into the fringe where there are few stars. Just stay in the middle untill the meridian and then climb toward the Northern Meridian.

I plan on breaking off of the group to make my way over there on my own after either Waypoint 18 or the rendevous at Waypoint 19,

http://i68.tinypic.com/fz0w41.jpgWaypoint 18 - The Greeroi Veil

Rendezvous Date & Time : TBA

After an arduous journey across the uncharted Perseus Stem, we reach Greeroi Veil. A small nebula that can be tricky to reach due to it being high above the galactic plane. The view from the Veil as you look out across the galactic core is one not to miss. Ships with less than 30 LY range will struggle to reach this base camp, and only ships with 33 LYs or more will be able to actully enter the nebula itself. Our base camp sits on its outskirts. The Greeroi Veil marks the final nebula along our route. We now begin the long trek across the Aphelion Bleak Lands
.

Base Camp Designation : "Camp Amundsen"

Planet/Moon : TBA
Base Camp Surface Coordinates : TBA
Surface Gravity : TBA

Approx. distance traveled : 48,500 LYs
Distance to next waypoint : 4,900 LYs


http://i63.tinypic.com/2mdm1dg.jpgWaypoint 19 - Rendezvous Point
*KEY EVENT - GATHERING AT A HISTORICAL POI*

Rendezvous Date & Time : TBA

Rendezvous Point has some airless worlds - giving us a chance to explore this famous system in some detail. As some of you may be aware, this system made the GalNet News in March 3301 when the first recorded deep space meeting occurred there, 43,000 LYs from Sol. A brief recording of the event was made at the time :
A Distant Rendezvous. Leaving Rendezvous Point we cross the Cygnus Arm and head into the Scutum-Centaurus Arm.


Base Camp Designation : "Columbus Basin"

Planet/Moon : TBA
Base Camp Surface Coordinates : TBA
Surface Gravity : TBA

Approx. distance traveled : 53,400 LYs
Distance to next waypoint : 4,200 LYs

After crossing the Silentium-Centauri Badlands, I plan to follow Silentium all the way up to (hopefully) cross the 65,000 Ly line.

Unfortunately, I likely won't be able to get to Beagle Point as I'm not taking an SRV due to it affecting my jump range far more than I'm comfortable with, thus I won't be able to gather the materials required for the FSD boosts to get me there and back, unless I can get a sufficient amount in the 3 weeks that are left until departure. Even if I don't make it to Beagle Point, the achievement of getting a Sidewinder to the other side of the abyss is satisfying enough for me.

My final jump range comes to be 21.47 Ly, which I'm comfortable with. Best of luck to you all, see you on the 14th.

CMDR Mangel
 
Finally went through all the pms...

You guys. Sheesh

Also make my life easier and don't forget to include your skypes :)

I have about 50 people to keep in my head right now waiting for them to reply
Your hard work is appreciated :D

Good to see you again. Once I installed Skippy I'll send you the details, but my mystical mental powers sensed a pm box overload, so I wasn't in a hurry. Last time I was in a hurry was august 1997, dreadful day. Once we're on the road we'll get it settled.
 
After studying the 65k Club and Galactic Mapping, well, maps, I think I've decided on the best course of action on how to get my little Sidewinder out as far as I possibly can: The Alternative Route.



I plan on breaking off of the group to make my way over there on my own after either Waypoint 18 or the rendevous at Waypoint 19,



After crossing the Silentium-Centauri Badlands, I plan to follow Silentium all the way up to (hopefully) cross the 65,000 Ly line.

Unfortunately, I likely won't be able to get to Beagle Point as I'm not taking an SRV due to it affecting my jump range far more than I'm comfortable with, thus I won't be able to gather the materials required for the FSD boosts to get me there and back, unless I can get a sufficient amount in the 3 weeks that are left until departure. Even if I don't make it to Beagle Point, the achievement of getting a Sidewinder to the other side of the abyss is satisfying enough for me.

My final jump range comes to be 21.47 Ly, which I'm comfortable with. Best of luck to you all, see you on the 14th.

CMDR Mangel

That's an epic quest! The route you're taking should get you to the Sublustris Beacon (waypoint 22). If you can get enough Vanadium and Germanium before departure, you could get really close to Beagle point, and if you can get enough for a few J2 jumps you never know! A Sidewinder at Beagle Point would be a sight to see :)

I've been thinking of taking a Viper Mk 4 since Allitnil mentioned it, or something smaller than the Asp, as I think exploring these worlds from low altitude in a fast and agile ship is just as much fun as in SRVs.

How much range do you lose with fitting a 6T SRV bay and 1 SRV? If its just a couple of LYs it may be worth it in the long run?
 
Roughly 15 of the 23 waypoints on the route will be entire weekend events, on the most part beginning on a Friday evening and ending on a Sunday evening. That's more than enough time for both timezones to meet and merge, and explore together, as well as giving stragglers time to catch up and join in. Some waypoints will be midweek events as not everyone who is coming has a free weekend and can only play week nights.

I would suggest friday to sunday evening, or to mix between weekends or no week ends. Otherwise me, and probably others, are completly cut off.

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Also given the fact we can instance 32 at once, in my opinion it doesn't make much sense to give a precise hour. If the expedition goes like I'm expects, people will come in waves for many hours, and each will be instanced in a small group.
 
After studying the 65k Club and Galactic Mapping, well, maps, I think I've decided on the best course of action on how to get my little Sidewinder out as far as I possibly can: The Alternative Route.



I plan on breaking off of the group to make my way over there on my own after either Waypoint 18 or the rendevous at Waypoint 19,



After crossing the Silentium-Centauri Badlands, I plan to follow Silentium all the way up to (hopefully) cross the 65,000 Ly line.

Unfortunately, I likely won't be able to get to Beagle Point as I'm not taking an SRV due to it affecting my jump range far more than I'm comfortable with, thus I won't be able to gather the materials required for the FSD boosts to get me there and back, unless I can get a sufficient amount in the 3 weeks that are left until departure. Even if I don't make it to Beagle Point, the achievement of getting a Sidewinder to the other side of the abyss is satisfying enough for me.

My final jump range comes to be 21.47 Ly, which I'm comfortable with. Best of luck to you all, see you on the 14th.

CMDR Mangel

:eek:
Dear Sir,

Could you possibly share you intended fit? I can't see, to get your exact range...
Also may I be so daring as to propose to take an Eagle instead? With a 3A FSD we can actually fit an SRV there and still have an SRV and an advanced discovery scanner and a heatsink with a max range of 21.85.
I've been yearning to get back into a sidewinder for ages... but an eagle could do too... ;)
It would be too tedious to brave these waters alone in a small ship, but it could be fun in a group...?

- - - - - Additional Content Posted / Auto Merge - - - - -

That's an epic quest! The route you're taking should get you to the Sublustris Beacon (waypoint 22). If you can get enough Vanadium and Germanium before departure, you could get really close to Beagle point, and if you can get enough for a few J2 jumps you never know! A Sidewinder at Beagle Point would be a sight to see :)

I've been thinking of taking a Viper Mk 4 since Allitnil mentioned it, or something smaller than the Asp, as I think exploring these worlds from low altitude in a fast and agile ship is just as much fun as in SRVs.

How much range do you lose with fitting a 6T SRV bay and 1 SRV? If its just a couple of LYs it may be worth it in the long run?

I've been just toying with the idea - but the range gets down to 18LY+/- pennies.

Damn it is getting reaaaaaly tempting!
 
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I would suggest friday to sunday evening, or to mix between weekends or no week ends. Otherwise me, and probably others, are completly cut off.

- - - - - Additional Content Posted / Auto Merge - - - - -

Also given the fact we can instance 32 at once, in my opinion it doesn't make much sense to give a precise hour. If the expedition goes like I'm expects, people will come in waves for many hours, and each will be instanced in a small group.

People will be livestreaming the key events so specific times need to be posted for those. I don't doubt players will come and go in waves, that's the nature of it - to be flexible. Some structure needs to be in place for many reasons, hence the reason for specific dates and times.

There is a mixture of weekend and weeknight meetups... the majority will be on weekends though as that's when the majority of players have time to play. I'm one of the players that won't be able to make most weekends, but that's the way things pan out unfortunately.
 
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People will be livestreaming the key events so specific times need to be posted for those. I don't doubt players will come and go in waves, that's the nature of it - to be flexible. Some structure needs to be in place for many reasons, hence the reason for specific dates and times.

There is a mixture of weekend and weeknight meetups... the majority will be on weekends though as that's when the majority of players have time to play. I'm one of the players that won't be able to make most weekends, but that's the way things pan out unfortunately.
Fine, I know I have weird times too. Still extending the weekends one to sunday evening could benefit many players. Friday is a good evening for many, me included, sunday could be good to merge various timezones. I understand the streaming problem and hours, but adding a day could give more opportunities for group gameplay to those that couldn't make for the streaming.
 
Fine, I know I have weird times too. Still extending the weekends one to sunday evening could benefit many players. Friday is a good evening for many, me included, sunday could be good to merge various timezones. I understand the streaming problem and hours, but adding a day could give more opportunities for group gameplay to those that couldn't make for the streaming.

They are extended to Sunday evening, as I posted in my reply to Kancro, 15 out of the 23 meetings will last all weekend, from Friday evening to Sunday evening. People will be coming and going at all times during that 48 hour window... but the idea is to have enough activity around each base camp for players to meet other players, wing up, find groups, and join in with organized FGE exploration trips if they desire.

That's as flexible as its ever going to get. :)
 
They are extended to Sunday evening, as I posted in my reply to Kancro, 15 out of the 23 meetings will last all weekend, from Friday evening to Sunday evening. People will be coming and going at all times during that 48 hour window... but the idea is to have enough activity around each base camp for players to meet other players, wing up, find groups, and join in with organized FGE exploration trips if they desire.

That's as flexible as its ever going to get. :)
sry, i must have misread friday to saturday. Too many stuffs going on in hte forums!!!
 
Rrrright... The real problem with the tortoise carrying Eagle is landings. I just eased myself onto the 0.13G Diaguandri AB1 and scrapped 5% of my hull. 2D thrusters though... will see how it handles after I get more practice with this thing.
 
Unfortunately, I likely won't be able to get to Beagle Point as I'm not taking an SRV due to it affecting my jump range far more than I'm comfortable with, thus I won't be able to gather the materials required for the FSD boosts to get me there and back, unless I can get a sufficient amount in the 3 weeks that are left until departure. Even if I don't make it to Beagle Point, the achievement of getting a Sidewinder to the other side of the abyss is satisfying enough for me.


Ohhh there's plenty of time to gather up enough Jumponium. HIP 71369 1 is one of the good ones, that's for sure. Have a look at the big prospecting spreadsheet as well. There are many good planets in and around the bubble that can fill you full of Jumponium in a matter of a few hours. Looks like you'll need a few J3s to make it all the way. Those materials can take a while to find, but at least you'll know where to look. Good luck commander! Hope to see you there :)
 
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That's an epic quest! The route you're taking should get you to the Sublustris Beacon (waypoint 22). If you can get enough Vanadium and Germanium before departure, you could get really close to Beagle point, and if you can get enough for a few J2 jumps you never know! A Sidewinder at Beagle Point would be a sight to see :)

I've been thinking of taking a Viper Mk 4 since Allitnil mentioned it, or something smaller than the Asp, as I think exploring these worlds from low altitude in a fast and agile ship is just as much fun as in SRVs.

How much range do you lose with fitting a 6T SRV bay and 1 SRV? If its just a couple of LYs it may be worth it in the long run?

It would indeed be fantastic to get there, but just getting across 65k would be an accomplishment for the books.

With the SRV bay and the 1C bi-weave shields I would fit as a result, I lose 4.17ly, from 21.47 to 18.30. It might be worth it, but I think I'll stick with it.

Besides, I've done some testing, and as long as someone is in an SRV to discover and shoot the rocks, it's possible to scoop the materials with a ship, so for most of the trip I'm going to be flying with a buddy. Hopefully I'll manage to get enough materials by the time I need them.
 
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