I think this thread was created to promote another contentious argument. Before we have realistic wear on modules (and in 3300 when manufacturing processes are orders of magnitude better than current ones it should take years not weeks, by which time life in a hostile space will have caused damage, doh) can we please have ways to improve our gameplay with computers, you know the things that in 3300 can do so much, apparently not in a ship though (route planner > 1000 ly, travel history, trade computer, auto create functions, planetary auto pilot, SRV auto pilot, planetary navigation computers, etc., etc., etc.) as well as ironing out all the bugs (large and small). Can we also have more ships, more missions, habitable planet landings, more station designs, more planetary base designs, better BGS (and methods to track and record actions, see above), Thargoids, other life forms, ice ring mining (water is a real commodity in outer space, Hydrogen and Oxgygen don't grow on trees...., er.... well you know what I mean). Can we also have bigger player groups, dedicated comms for groups (yes, yes, I know), monetary transfer systems that are not based on chucking stuff out of your cargo hatch. The list is endless and you want a realistic module damage system which, as I have already mentioned (see the first bracketed comment) would be all but pointless, please, please, please stop this nonsense. We all have our ideas of how things should be but, really? That is your suggestion? Really... well nevermind. I do not mean to be rude, I am just flabbergasted at this suggestion given everything else you could have suggested.