Horizons Broken missions - info for players

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I can add one that's only partly broken, in that it can be completed but gives contradictory information.

While leaving a planet I was hailed by a passing NPC who wanted to talk. I dropped on his wake and he offered me a mission to take some data to a nearby station for 1600Cr reward. Once I accepted, the mission appeared in my Transactions tab with a 22500Cr reward, but when handing over the data via the Bulletin Board the reward showed as 8500Cr. And 8500Cr was the payment I received.

EDIT - also, occasionally with the same mission type, after dropping into the wake, the NPC is just stationary and there is no chat, messages or mission info provided. Nothing to do but leave again.
 
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I can add one that's only partly broken, in that it can be completed but gives contradictory information.

While leaving a planet I was hailed by a passing NPC who wanted to talk. I dropped on his wake and he offered me a mission to take some data to a nearby station for 1600Cr reward. Once I accepted, the mission appeared in my Transactions tab with a 22500Cr reward, but when handing over the data via the Bulletin Board the reward showed as 8500Cr. And 8500Cr was the payment I received.

EDIT - also, occasionally with the same mission type, after dropping into the wake, the NPC is just stationary and there is no chat, messages or mission info provided. Nothing to do but leave again.

Yes, I have the feeling that the "hold stuff and wait for POC" and "meet POC to find out who to kill" type missions (basically, any that require you to meet a POC) are broken enough that they should be avoided.
 
- "Cut the Power" Planetary Assault - Destroy Generator attached to a Fuel Pump at Base X
There are no fuel pumps at said station and no POIs nearby.
 
- "Cut the Power" Planetary Assault - Destroy Generator attached to a Fuel Pump at Base X
There are no fuel pumps at said station and no POIs nearby.

Hmmm... I've just had a similar mission to destroy a Defence Generator. I only managed to find the generator by accident, when I drove very close to the wall of a building and a white dot appeared on my radar. Looking up I found it was the generator, on the roof of a building with no way up. After failing to find an angle I could hit it from with the SRV, I eventually went back to my ship and used that to destroy it as I flew past (I had to use Shockmines as it was all I had on board..... a tricky shot and quite spectacular :) )
 
Ammendment:
Data Retrieval and Installation missions may have an issue where they fail before the allotted time remaining is completed (what is shown under transactions).
Pretty sure by a couple of hours minimum.
I have completed these missions before when I did them as soon as I took them but when I was stacking quite a few they ended well before their designated end time.

If anyone wants to just take one of these and take the given mission time against when it fails would probably help a lot.
 
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Yeah, I got a minor migraine following the problems you listed for the SDD mission. But, it seems like you can actually complete the mission, just be wary of where it's telling you to go. Basically, go to where the mission symbol is in the gal map. I wonder though, what happens when the location is a planetary base that you don't have the data (scanned system) to see. Does the mission symbol appear on the system map hovering in space over nothing (where the planet is that you can't see because you have not scanned the system)??

The "hold data for x time" missions to me, based on what you describe and my experience, are broken in the sense that you have no idea how long you will have to wait for the POC. The listed time can be wrong (or it's not, and the POC flies in to the sun trying to meet you), or the meeting time is not listed at all. I would avoid them for now because while technically complete-able, you have NO CLUE how long you will need to wait, and then, he may show up and fly into the sun, or maybe not show up at all. I would consider that #2 on my list.

Thanks for the input.

The hold anything missions are broken in the regard that only a few start off giving a time when a contact will be there (they are fine). Mission text will tell you that you have the data but nothing says that you may have to wait for an hour before the mission updates itself...and if a player is afk for the slightest time then they will miss it and not think to check the transactions tab, which is causing issues.
Simple fix is to let players know they will be contacted and also not need to hang around that system waiting, so even if afk for a short time, they will know to check up on it.
Something like "keep on checking your communications for updates" or "we will contact you" would allow players to get on with other things and when they see it update, then they'll know it's a priority because there is only a small'ish window to get it done.
I haven't failed one since working out that they aren't instant, sometimes you can go do other missions in other systems without penalty.

What I was trying to get across with the SDD thing was the game thought I was holding naughty goods in the system where it told me where the mission was but the map was suggesting elsewhere. The essence of this mission is hold the data, npc's will harrass you.
So it's like, game mission text says I go here, which is wrong, yet I get the interdiction / scan heat in the wrong system. But, even when scanned in the false location and I'm carrying the data...the NPC's didn't detect what I had so it suggests a mis-match of information. I have NPC heat but they didn't realize I was carry the data.
It's like the mission text and interception mechanics are working okay but it broke because the system was wrong. Not all criteria for a successful mission were met, nor the game catching me with data I had because I completed the mission later so I always had it...
It's kinda like taking a kill criminal mission where if you need to reload and go to another system, they will spawn in the system you just went to which is outside the mission. If you kill them, you don't get the mission reward because it's not in the right system. The mission will only complete in the system that the mission designated.

Then I go to where the map says and no heat and easy to complete so I suspect the game is putting anti-mission resources in the wrong place.
If a mission is to complete, all variables need to be met. Like the hostage missions where the hostages aren't mission specific, this bug seems to relate to there being a difference in the location.

I may be wrong and frittered by community consent but I am just flagging what I see.
Merry Christmas!
As this is well meant.
:)
 
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Would it be worth stating that over 80% of missions seem to be incomplete-able by people with large ships? I'm not sure if its relevant but this seems like a broken feature.
 
Hmmm... I've just had a similar mission to destroy a Defence Generator. I only managed to find the generator by accident, when I drove very close to the wall of a building and a white dot appeared on my radar.
The only generator type I did not find a single time was the Fuel Pump Generator. All other generator types exist somewhere inside the target stations. You just have to find the correct one. But due to non existing fuel pumps at all stations I "visited" so far that specific mission type cannot be completed.
 
Well I have just spent the most part of Christmas day, albeit opening pressies and having dinner (happy belated crimbo to ya's all btw) doing a Human Traffic mission
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Target: Binary Driver (mission specific) <----There were millions and millions and millions and millions of Binary Driver's, some Wanted, the rest were Clean.
Number of Hostages: 2
System: HR 913
Planetary base name: Can't remember.
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10 minutes left for the mission to be completed and I get the dreaded "cannot connect to transaction server", oh well, start the game again and lets get this done. Nope, the same again. 4 times I tried to no avail. I thought close down the game and try again...BINGO I was back in, I can do this I thought, it's going to be 1 of them missions that pops up right at the death, but the mission had bloody well disappeared. (2nd time BTW) Seriously a whole day of doing 1 mission, on my todd, no-one to fly around and chat to, determined to see it through, only for it to go pear shaped with 10 minutes to go is a bit of a kick in the teeth TBH. I try not to rant...much...and I really am holding back here, but please FD, sort out these missions. Please.
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Still, it finally gave me a reason to get jiggy with the SRV in the POI's. Whoever it was that posted up the vid of how to work in them little blue numbers needs +1 rep. It's quite fun when you actually know what to do with the radar, how it works and how to locate the little trinkets to make a Planetary Monster Truck. Well, I say know what to do, some of POI's had them terminal jobbies in, and I still cannot scan them no matter what button is bound on either my X55 OR an xbox360 pad. May need a heads up on that, but I can't see what I am doing wrong TBH.
 
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Did two different "retrieve experimental chemicals" from two different places. Tried to hand them in but the cargo was not recognised :(
Also did a recovery of a hostage, only to have the mission disappear before I could hand him over.
 
Did two different "retrieve experimental chemicals" from two different places. Tried to hand them in but the cargo was not recognised :(
Also did a recovery of a hostage, only to have the mission disappear before I could hand him over.

Did you get the right Hostage? if so, jammy sod. I saved loads of them, just none were Mission Specific
 
Missions are more broken now than they've ever been. I've more or less given up trying to figure out how to reproduce random bugs; in many cases the results are so inconsistent as to be not worth reporting, while in other cases there are multiple reports already. The whole single-player experience is a crap shoot unless all you want to do is take basic haulage missions, trade or explore. Still, Powerplay and multiplayer combat is working after a fashion so that's all that matters, right? :rolleyes:
 
(1) Find "Military Plans [mission specific]" floating in a specific system generated plenty of Weak Signals filled with "Military Plans" which would not satisfy the mission. Did have a field day harvesting these and selling them to a Black Market though. It seems that "[mission specific]" does not work for collected items.

(2) Annoyance - Mission to carry some dangerous cargo until contacted by named NPC. No time frame or locations specified. Flew around a bit in the original system, scanned all vessels encountered. Jumped back towards home system. Eventually logged out because it was c.2am. Next day when I logged on the mission was listed as "failed". If you don't specify a time frame or window in the mission, then any hidden timer should only run whilst the player is logged on - some of us cannot play 24/7.

(3) Impossible - Mission to find lost Rare Artwork (description also mentions the Black Box) from a system. No mention of "[mission specific]". However once arrived (empty cargo hold) in the system I am getting intercepted by police almost continually - making any attempt to approach a target futile. Mission is therefore impossible (unless I kill all police in the system?) and cannot even dock. Have to abort the mission to continue the 'game'.


Really - did anyone actually playtest these things? It seems that the only "safe" (working) missions are now simple trade or courier ones. Meanwhile rep deteriorates for incompletable missions.
 
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On the 'meet a POC' missions. I wonder if our POC's are seemingly not showing up because they actually DO show up, but fly into the sun/low wake in an effort to maneuver to meet us.

I say that because I have taken 4 of these missions, usually hanging about 500 LS from the sun getting the names of those warping in. I have never spotted my POC, but I have seen some pop in and low wake near the star before I could scan for their name. Just a theory.

I have failed all 4 due to not seeing the POC, despite being in the indicated system and at the indicated time. Also, sometimes the time to meet them is shown in the initial mission description, but disappears (or is simply not in) the transaction tab description, so write down the meeting time if you try to take one of these.

Reported this in beta. Drop out of SC then rejoin. NPC should spawn.
 
Well I've just wasted about two hours doing a safeguard cargo mission. Time ticked off, went to meet contact.

Final stage "Now go and deliver that cargo to this outpost, in your IMPERIAL CLIPPER."
 
Scan comms works fine so long as you're targeting the right building. (Usually way high, white sphere on top of cylinder)
Pilot rescuing works fine so long as the timer doesn't bug out and fails before actual timer ends :p

Destroy generators, scan data missions also work fine.
Can't say I've tried hostage and the likes though.
 
Also i have found that scooping illegal experimental chemicals and the black box missions do not update either nor can you hand them in.
 
How the heck does someone release a game, make me pay $42+ for it, and have so many broken missions? Don't they have QA testers? I guess us users ARE their QA department -_-

Kinda feels like they ripped me off. Paid $60 for 1.0 and now $42 for Horizons.

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Also i have found that scooping illegal experimental chemicals and the black box missions do not update either nor can you hand them in.

You can sell them to a black market tho. I think those chemicals are the good ones too, I got 132,000 credits for one, once or twice.
 
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Are the POC in supercruise or do I have to check out USS? If I find the POC in SC do I have to interdict or do they interdict me? One other question for planetary mission like lost pilot. When I see the deep blue circle I assume he/she is in that area, like a USS. Do I fly and try to eyeball the "item" or do I land and let my buggy do all the work? Very confusing to me.
 
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