Yeah, I got a minor migraine following the problems you listed for the SDD mission. But, it seems like you can actually complete the mission, just be wary of where it's telling you to go. Basically, go to where the mission symbol is in the gal map. I wonder though, what happens when the location is a planetary base that you don't have the data (scanned system) to see. Does the mission symbol appear on the system map hovering in space over nothing (where the planet is that you can't see because you have not scanned the system)??
The "hold data for x time" missions to me, based on what you describe and my experience, are broken in the sense that you have no idea how long you will have to wait for the POC. The listed time can be wrong (or it's not, and the POC flies in to the sun trying to meet you), or the meeting time is not listed at all. I would avoid them for now because while technically complete-able, you have NO CLUE how long you will need to wait, and then, he may show up and fly into the sun, or maybe not show up at all. I would consider that #2 on my list.
Thanks for the input.
The hold anything missions are broken in the regard that only a few start off giving a time when a contact will be there (they are fine). Mission text will tell you that you have the data but nothing says that you may have to wait for an hour before the mission updates itself...and if a player is afk for the slightest time then they will miss it and not think to check the transactions tab, which is causing issues.
Simple fix is to let players know they will be contacted and also not need to hang around that system waiting, so even if afk for a short time, they will know to check up on it.
Something like "keep on checking your communications for updates" or "we will contact you" would allow players to get on with other things and when they see it update, then they'll know it's a priority because there is only a small'ish window to get it done.
I haven't failed one since working out that they aren't instant, sometimes you can go do other missions in other systems without penalty.
What I was trying to get across with the SDD thing was the game thought I was holding naughty goods in the system where it told me where the mission was but the map was suggesting elsewhere. The essence of this mission is hold the data, npc's will harrass you.
So it's like, game mission text says I go here, which is wrong, yet I get the interdiction / scan heat in the wrong system. But, even when scanned in the false location and I'm carrying the data...the NPC's didn't detect what I had so it suggests a mis-match of information. I have NPC heat but they didn't realize I was carry the data.
It's like the mission text and interception mechanics are working okay but it broke because the system was wrong. Not all criteria for a successful mission were met, nor the game catching me with data I had because I completed the mission later so I always had it...
It's kinda like taking a kill criminal mission where if you need to reload and go to another system, they will spawn in the system you just went to which is outside the mission. If you kill them, you don't get the mission reward because it's not in the right system. The mission will only complete in the system that the mission designated.
Then I go to where the map says and no heat and easy to complete so I suspect the game is putting anti-mission resources in the wrong place.
If a mission is to complete, all variables need to be met. Like the hostage missions where the hostages aren't mission specific, this bug seems to relate to there being a difference in the location.
I may be wrong and frittered by community consent but I am just flagging what I see.
Merry Christmas!
As this is well meant.
