I'll leave Frontier to worry about their sales numbers - they have accurate ones.
As long as they can keep developing the game, and hopefully make a nice living doing it, it doesn't matter to me what Steam says.
I thought E : D released too early and lacked stuff it needed. I thought the DDF described a game of outstanding depth and detail, but many of the mechanics in the actual game were superficial by comparison.
I'm happy with Horizons. As the OP says, it's a solid foundation. There are thousands of details to look at in this game, but there are some fundamentals that underpin it all. You can build interesting missions, tinker with a dynamic market, add persistent characters, improve AI, etc. etc. over time. But with the base game we needed to generate the galaxy we will play in, something to explore and populate. Then a flight model - whatever you're going to do in this galaxy, the basic mechanics have to be solid. We got those, even though a lot of the detail built on top was lacking.
With Horizons, they added a couple of new foundations - generating planet surfaces, and playing outside of your ship. Even in several years time, on a planet with clouds and atmosphere, water, trees and people, the fundamental of generating believable terrain and being able to move around any part of it will still be essential. Everything we'll ever do on planets is built on that. So they had to do it well. I think they did. I don't fly around a flat plane anymore, or random noise turned in to a height map. I fly down to the surface of a planet lined by chasms and pitted by craters, with cliffs and mountains, all running in to each other in varied ways. It's not a theme park - they're not all designed to wow me or to look different - you would build that stuff on top of them. The actual underlying terrain is high quality, and I've seen many a handcrafted game with inferior landscapes.
Right now, we have only in many ways the most "boring" type of planet - with no liquids, atmosphere, volcanoes, life etc. And we're chronically short of things to do on them. But actually creating a planet sized rock to do it all on is the starting point - literally the bedrock all of that will be built on.
As long as they can keep developing the game, and hopefully make a nice living doing it, it doesn't matter to me what Steam says.
I thought E : D released too early and lacked stuff it needed. I thought the DDF described a game of outstanding depth and detail, but many of the mechanics in the actual game were superficial by comparison.
I'm happy with Horizons. As the OP says, it's a solid foundation. There are thousands of details to look at in this game, but there are some fundamentals that underpin it all. You can build interesting missions, tinker with a dynamic market, add persistent characters, improve AI, etc. etc. over time. But with the base game we needed to generate the galaxy we will play in, something to explore and populate. Then a flight model - whatever you're going to do in this galaxy, the basic mechanics have to be solid. We got those, even though a lot of the detail built on top was lacking.
With Horizons, they added a couple of new foundations - generating planet surfaces, and playing outside of your ship. Even in several years time, on a planet with clouds and atmosphere, water, trees and people, the fundamental of generating believable terrain and being able to move around any part of it will still be essential. Everything we'll ever do on planets is built on that. So they had to do it well. I think they did. I don't fly around a flat plane anymore, or random noise turned in to a height map. I fly down to the surface of a planet lined by chasms and pitted by craters, with cliffs and mountains, all running in to each other in varied ways. It's not a theme park - they're not all designed to wow me or to look different - you would build that stuff on top of them. The actual underlying terrain is high quality, and I've seen many a handcrafted game with inferior landscapes.
Right now, we have only in many ways the most "boring" type of planet - with no liquids, atmosphere, volcanoes, life etc. And we're chronically short of things to do on them. But actually creating a planet sized rock to do it all on is the starting point - literally the bedrock all of that will be built on.