I'm happy to wait and see if the content eventually comes and if it does nobody will be happier than be.
Until then, if you enjoy the game as is, please continue to do so and good for you but opinions like mine are not such a tiny minority as to be ignored because future sales and development rely on current content being a success.
You should welcome constructive criticism in that respect.
Well, there's a thing. It takes at least five years to develop all the content that you are talking about. In the meantime that development requires funding. You can, of course, hold off on buying the game until it is further along and starts having the content that you're looking for, but without funds the game may never get there in the first place.
Buying Elite Dangerous is an act of faith. You're buying into a venture, a journey, a piece of gaming history being made, no guarantees implied, your mileage may vary, destination unknown. It is NOT, I repeat, NOT like buying a finished product, all prettily boxed with paper manual and DVD-ROM in glossy cardboard cover, off the shelves at Game Station.
Now I assumed this was kind of obvious, what with a whole Kickstarter and a detailed ten-year development plan involving seasonal expansions and stuff. People buying into Star Citizen certainly seem to have grasped the notion that they are buying into a game
development, which will take a goodly amount of years to yield a finished product, so I like to think that the whole concept is not beyond human understanding.
So why the confusion of expectations around Elite Dangerous? Possibly it's because Frontier released a working base game, and people thought that was it: the finished product that should contain ALL the things. Perhaps Frontier should have hung on to the Beta label. But again, Frontier has always been clear that this is not the whole game, that there are a number of (yes,
paid) expansions to follow. Perhaps it's that Frontier has been less clear about what is placeholder and what is still to be added --such uncertainty can cause anxieties, I suppose. CIG has always been
very detailed about what they intend to include in Star Citizen, and how it will look, and how it will function. And although, in fact,
almost none of that has been realised yet, I guess it reassures people that the 'vision' is intact and on track for realisation (eventually). Perhaps also, Star Citizen is just a game that has not had a chance to disappoint us yet.
Regardless, it is undoubtedly so that Frontier does not master the fine art of marketing that e.g. CIG does. So people are not sure how much of Braben's vision Frontier considers to have realised, and how much it still intends to realise, and how, so a lot of anxiety ensues. To the extent that they totally forget that between CIG and Frontier, it is the
latter who have actually delivered, on schedule, everything that they promised to deliver thus far. Frontier is facing the dual task of not just realising the vision, but also keeping it alive in people's minds in the meantime. In order for people to keep following you on the long and difficult journey, you have to keep holding the vision ahead of them like a shining light, driving them on. It's not enough to say: "But look how far we've come". You also have to keep reminding: "And
this is where we're going".
Perhaps I'm more laid back about it because I remember an era when there was no slick advertising. Games were coded in someone's bedroom, and released on cassette tape with some hand-drawn cover art on the sleeve. Game reviews were some pictures and printed text in C&VG. You bought a lot on faith then. In a way, Frontier's slightly hapless way at marketing their game is kind of reassuring: reminiscent more of enthusiastic computer geeks coding away in their shed than a slick big game publisher cynically releasing yet another derivative game projected to appeal to the largest segment of the gaming market, with scantily clad females and big guns and badass gangster assassins killing their way through pre-fab levels driven by a cut-scene cliché narrative. I'm good with that, personally. I'm down with the somewhat Indie feel about this whole enterprise.
Make no mistake: this is gaming history being made. Elite Dangerous is not just a game. It is you and the whole galaxy. Personally, Braben had me at "Hello".