So the Oculus Rift DK2 works with Elite Dangerous Horizons and Win 10 with the latest drivers? Thanks in advance. I am thinking of buying a DK2... or should I wait for the consumer version?? Hmmmm...
I would wait for consumer version. Will be here within a month or two at max.
HTC Vive April I believe.
Unless you can buy a DK2 very cheaply... or money is no object.
VR in general? Outside of horror titles (which, honestly may be TOO immersive to be fun) it's pretty pedestrian at this time. It will be great, but right now...
VR in Elite Dangerous? Worth every penny of the ~$3,000 I've spent on it.
Having a VR headset, a good set of pedals and a nice HOTAS in CQC, Combat Zones, etc, is incredible. You're not playing a game anymore, you're flying a multi-ton-laser-firing-death-dealing-machine with your head on a swivel, bobbing and weaving in what really feels like a fight for your life. Having all of these toys and exploring is incredible. If I'm on a long-distance exploration route and haven't checked what class the next star is, I feel real and tangible fear dropping out of witch-space and seeing a Neutron star, black hole, high-mass B or O class star in front of me. If I am messing around close to a gas giant, roll into a dive and see the planet come into view closer than I was expecting, my stomach lurches and there is again that real fear that I'm about to die. Not that I'm going to have to pay out insurance in Elite Dangerous, but that I the person am about to be sucked into the gravity well of a gas giant and crushed to death. My conscious mind knows that's not possible in Elite, my subconscious screams "holy crap, pull up now or that thing is going to kill us!"
As soon as a 6DoF motion chair drops to around $10k, I'm going to get one. At that point, and I'm not kidding here, I won't want to play any other video game ever again.
and I'm not kidding here, I won't want to play any other video game ever again.
A question to the folks already using VR with ED.
Ive never tried any VR yet but I hear many of you saying that there is currently a drop in graphics quality with today's technology, how much difference is there between the Rift and a top end monitor in ED?
Also I'm trying to imagine what additional viewing perspective you get with VR in your cockpit. For example in combat I can't understand how much better view I would get because if I turn my head left or right as your enemy goes past surely you will see the cockpit wall ?
I need to try it obviously!
um, 2x studio dock speakers come NOWHERE close to a full HT setup.. the reason for my post was a response to the guy who said he traded a full surround system for headphones. of course a good headset is gonna sound better than two studio dock speakers because there are only two of them..add 3 more and a sub and see what you think. I own a razer kraken 7.1..never use it because I also own a full polk tsx set with a 500w sub. i really dont even need the two buttkicker lfe mini's but they feel neat.And there you are so wrong. Immersion came MASSIVE when I switched from a cheap headset (which already was so much better than my speakers -> 'Studio Dock' btw.) to decent headphones (Teufel 'Aureol Real').
A question to the folks already using VR with ED.
I need to try it obviously!
Ive never tried any VR yet but I hear many of you saying that there is currently a drop in graphics quality with today's technology, how much difference is there between the Rift and a top end monitor in ED?
Also I'm trying to imagine what additional viewing perspective you get with VR in your cockpit. For example in combat I can't understand how much better view I would get because if I turn my head left or right as your enemy goes past surely you will see the cockpit wall ?
A question to the folks already using VR with ED.
Ive never tried any VR yet but I hear many of you saying that there is currently a drop in graphics quality with today's technology, how much difference is there between the Rift and a top end monitor in ED?
Also I'm trying to imagine what additional viewing perspective you get with VR in your cockpit. For example in combat I can't understand how much better view I would get because if I turn my head left or right as your enemy goes past surely you will see the cockpit wall ?
I need to try it obviously!
You raise some good points which I'll get to after I explain where I'm coming from.
I think VR is totally awesome and it can't be compared with a monitor because it is a completely new experience. I only bought Elite because it was well known for having decent VR support. I waited and when I saw that ED:H supported DK2 DirectMode via SteamVR, I pulled the trigger.
Performance wise I already had realistic expections because I come from playing DCS (Digtal Combat Simulator). I have a i7320 16GB | GTX780 3GB combo and it runs just fine for me with HMD quality Max and most other settings quite High. Some settings are bad for VR and I have found that Supersampling is the worst (leave at 1x) and Blur and Shadows are greedy features that can cause me judder in stations. I turn those off.
So what is the experience like. When it is awesome it is awesomer than any monitor. The Galmap is awesome like you would not believe. Instead of lot of little dots for stars you have balls of light that feel like they are floating in the air in front of you - it's brilliant and this is how a Starmap should work. BUT there are problems in the Galmap and the Starmap. They are hard to use in VR right now because the mouse cursor is not made for VR. So you have something awesome ... which could be much better.
So about the cockpits.
I come from DCS and that sim has the most awesome cockpits you will see in VR right now. They are 1:1 recreations of real pits and each one uses about 500k polys and 500MB of textures and some guy spends years getting one just right ... so of course they should look good.
The cockpits in ED do not have the same amount of polish and in VR you really notice this. Elite pits are rated "B" in VR. I think that is fair.
It also looks like Frontier has made the cockpits to be user friendly on a monitor. I think they achieved something good here because I can play ED on a monitor without a headtracker BUT in DCS a headtracker is almost mandatory. However this design choice makes the pits look too big in VR (you will find this is a common complaint from VR players).
So what does looking out of a "B" grade cockpit look like in ED. Amazing. Things which are closer look better but in general everything looks amazing.
To your point about the visibility. I was a little disappointed that not as many of the pits are setup for visual tracking in combat as I expected. Still the Eagle has a full canopy cockpit and perhaps many the other pure fighters have this too. I simply don't have access to expensive ships yet so I can't comment on pits I have not tried.
DCS cockpits look amazing but they haven't optimised the sim for VR at all and I don't think it's any kind of priority for them. I can't run DCS at all on my 680 with VR now. Even on minimum the judder is severe.
Not sure what you mean with the B grade Elite cockpits...
They aren't based on fighter aircraft so there aren't any photographed textures. There aren't the hundreds of switches and dials but look around a typical cockpit in Elite and you notice very nice detail like power and signal cables routed around the frame and lots of details. This contrasts starkly with the over-simplistic cockpits I've seen on Star Citizen.
Cockpits look great on Elite even on the low detail I'm using on my vintage GPU.
I have looked around and the cockpits are OK ... in VR they are a 'B'. Frontier are not shy about ranking things A-E so ... it isn't bad to have a 'B' rated cockpit. As you say, ED runs on a 680 and an Xbox and it has consistent VR performance. There is nothing wrong with 'B'.
It also looks like Frontier has made the cockpits to be user friendly on a monitor. I think they achieved something good here because I can play ED on a monitor without a headtracker BUT in DCS a headtracker is almost mandatory. However this design choice makes the pits look too big in VR (you will find this is a common complaint from VR players).
You have your IPD set up correctly if things look too big. Certainly I've not heard this complaint before.
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That is an 'A' pit in VR. I have a screenshot of a throttle body from an Elite pit and don't think it's ready to be posted next to that. In VR you need to use a lot more polygons. Everywhere where you could have gotten away with a texture in 2D ... you need polys because you can't rely on 2D tricks like using normal maps for detail.