4GB vs 2GB video card

Hi folks, anyone out there using a 4GB (or above) GPU with Horizons, and are you getting the low rez textures glitch? The one that affects bits of the cockpit, the hangar in stations/space ports, and asteroids?
I'm currently using a nvidia 760 2GB and I'm thinking this might be down to not enough video memory.
 
Hi folks, anyone out there using a 4GB (or above) GPU with Horizons, and are you getting the low rez textures glitch? The one that affects bits of the cockpit, the hangar in stations/space ports, and asteroids?
I'm currently using a nvidia 760 2GB and I'm thinking this might be down to not enough video memory.

AFAIK it's dependent on CUDA cores and clock frequency for the Nvidia cards. My laptop with a GT 650m has the issue, but my desktop with a GTX 950, which ISN'T exactly an amazing card, mind you, doesn't have any issues at all.

Both have 2GB DDR5 memory, but the 950 has almost twice the CUDA cores and considerabley higher frequency.
 
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Hi folks, anyone out there using a 4GB (or above) GPU with Horizons, and are you getting the low rez textures glitch? The one that affects bits of the cockpit, the hangar in stations/space ports, and asteroids?
I'm currently using a nvidia 760 2GB and I'm thinking this might be down to not enough video memory.

Had the same thought as you, using a 2GB 680GTX.
 
Hmmm, according to the geforce website the 760 has 1152 Cuda cores, whereas the 950 has 768. If it was a CUDA issue, I shouldn't be getting it...
 
Using a EVGA-gtx760-4gb. Usually it take almost all the memory from the card while playing the game (around 3.5 to 3.8gb memory used) but never saw the glitch you are talking about with that card.
 
Hi folks, anyone out there using a 4GB (or above) GPU with Horizons, and are you getting the low rez textures glitch? The one that affects bits of the cockpit, the hangar in stations/space ports, and asteroids?
I'm currently using a nvidia 760 2GB and I'm thinking this might be down to not enough video memory.

Using a 770 GTX 4GB, (i7-4770/SSD/16gb Ram) and everything runs totally smooth on ultra settings. I used to get some minor freezing in certain asteroid fields, and when passing certain planets, but all that seems to have been fixed, even load times for taking off from stations seem to be way faster now. Btw i dont have Horizons, but I believe non Horizons owners still got the identical fixes/updates, plus all the new missions/new ships/new resources even the landing suite starts to come up as you approach a planet, you just cant actually land on it.

Not sure if its because im running 64bit windows and you can now play Elite in 64bit, but I've noticed a huge performance increase since the last update.
 
Using the MSI R9 280 3GB here, using the OC app runs at 1000mhz, no issues other than the SC low fps bug, and getting 35-45 fps on planets too, most settings on high, all high\ultra for space flight.
Using win 10 too.
 
Gtx 970 here 4gb (well 3.5 and a bit). No texture glitches at 1920x1080/ultra settings.

Horizons frequently uses anywhere from 2.2 to 3.8gb for me along with about 35% gpu usage in space and 100% on surface.
 
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Hi folks, anyone out there using a 4GB (or above) GPU with Horizons, and are you getting the low rez textures glitch? The one that affects bits of the cockpit, the hangar in stations/space ports, and asteroids?
I'm currently using a nvidia 760 2GB and I'm thinking this might be down to not enough video memory.

I swapped my Dad's GTX 760 2gb for a GTX 970 4gb a couple of days ago after crashes and very poor frame rates. He's now running silky smooth throughout the game including Horizons at 60+ FPS on max settings.
 
Sorry for double posting, can't find the edit button.
Using a EVGA-gtx760-4gb. Usually it take almost all the memory from the card while playing the game (around 2.9 to 3.8gb memory used and from 45% to highest 85% gpu used) but never saw the glitch you are talking about with that card.

All graphics setting are set to the highest but these:
Res = 1824x1026 60hz Vertical sync ON.
SHADOW_QUALITY = OFF; //Too much stress on gpu when turned on
AMBIENT OCCLUSION = OFF; //Too much stress on gpu when turned on
SUPERSAMPLING = 1.0;
*Graphic option for planetary landing, last 3 graphic option are set like this:
MEDIUM
-------------------|------
LOW

That's the only way for this card to play the game at a constant 60fps without dropping frame in asteroid field,station or planetary landing/srv planet exploration.

Might be worth saying that i am also using:
Nvidia Driver version: 347.52
i7-3770 8gb Corsair dominator
playing on OCZ ssd drive
Win7 64Bits
Elite Dangerous 64bits
 
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8GB R9 390 here at 1920x1200 ultra settings - all very smooth (rock solid 60fps) except for a wierd gradual fps slow down in SC (that I didnt really notice for quite a while) that seems dependent upon how many objects or perhaps just ships are on the radar. Other than that, I havnt noticed any gfx glitches at all in the actual game.
 
Using a 770 GTX 4GB, (i7-4770/SSD/16gb Ram) and everything runs totally smooth on ultra settings. I used to get some minor freezing in certain asteroid fields, and when passing certain planets, but all that seems to have been fixed, even load times for taking off from stations seem to be way faster now. Btw i dont have Horizons, but I believe non Horizons owners still got the identical fixes/updates, plus all the new missions/new ships/new resources even the landing suite starts to come up as you approach a planet, you just cant actually land on it.

Not sure if its because im running 64bit windows and you can now play Elite in 64bit, but I've noticed a huge performance increase since the last update.

I also still play 1.5 when just RES farming, and yes, it looks like there's a performance boost over 32bit.
 
I usually get around 5GB VRAM usage in Horizons.

2GB is not enough for today's games, even Frontier. My previous GPU, bought early 2013, already had 4GB.
 
2gb r9 270 here.

Recently downgraded from ultra to high preset and the difference is virtually zero visually, but the overall smoothness is much improved. Oddly, loading times seem right down as well.

Pre horizons there was little difference in either. Horizons actually appears to perform significantly worse than dangerous did on my hardware.
 
I doubt if your problems are ram amount related. I run a GTX 750 (non Ti) with only 1 GB of memory on my desktop. No problems whatsoever.
 
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