Not Even A Vulture Anymore...

Vicky the Vulture and her two C3 beams can take out anything in 90 seconds, no having to dock to refill ammo means more dough, plus the harder you punch the more likely a npc or human is going to try and run, the faster you can unload energy into something the better.

Just stay away from a pythons fangs. :D

https://youtu.be/xdpcTp6vGmA

I can keep my finger on the trigger with one C3 and blow away the hull faster with the C3 frag or C3 canon, but yes they do run out of ammo, but kill far faster than the two C3 beams, also overheat far less, I have tried all the combo you can ;)
 
Last edited:
Thanks for all the advice.

Power management is always an issue with the Vulture. Coriolis is a wonderful tool for experimenting with builds and loadouts. The Vulture is a challenge to load properly for heat and power.

As someone with nearly 2,000 hours in game, and *just* a bit more than that in an real aircraft with live weapons, foolishly given to me by the US Government, I have some *very* limited experience at situational awareness. :)

I never lost an airplane. :) Although, I *have* gotten lost in one... :)

As Col Jack Stone once told me, "The airplane is a lousy classroom, and the classroom is an even lousier airplane". Elite fits into the latter category. It's a sim. I don't have the trained physical sensations helping me out as I would in the live airplane, and worse, those physical skills have faded with time.

No airplane for me when the lottery money comes in. :(

I've found that I enjoy smaller ships. I appreciate the advice about moving up to a larger one, but I would not enjoy flying it much. An Asp is as far as I wish to go.

As for the advice about how to handle RES's and CZ's, they are interesting to read, but I gave those up once Wings came out. You need at least a two-ship element to survive in that kind of furball. Also, I have a habit of forgetting to cash out my bounties and combat bonds (old age).

Indeed, one can make money at such locations, a great deal of it. I simply enjoy exploring, with a little *very* light trading as my gameplay style. I have many tens of millions of credits, so money is not really an issue. The goals and missions that depend on combat do not interest me much (even if I was confident of prevailing).

As for docking computers, they can be lifesavers if your canopy has blown. Look up the automated carrier landing system. Thank Elvis canopies can now be fixed.

Again, thanks for the advice and support.
 
Last edited:
Preface:

I got a Steam card as a bonus from work. And-

The Dark Side Has Cookies.

Bought Horizons. Still evaluating, but it is pretty. The flight displays are well though out and done. I have been practicing planetary flight in a Sidewinder, and Adder, because they are cheap to lose. So far, no losses. This part of the game has been well thought out and done. It's a lot like landing at the old starport/planet maps in Traveller.

Main Story:

I've had my Vulture in storage since summer. I bought it sharply discounted, and found it a wonderful ship to fly. As I am primarily an explorer, I parked it during the last half of the year, as I was out sniffing about. As many of you recall, I play in Solo, with NPC's for my opposition. Ten million credits of combat ship was lying around in a docking bay, unused. That's a lot of rebuys for my little ships.

Also, as many may recall, I'm a mad ship collector. Not quite Jay Leno, but thirty ships is a bit much.

Horizons beckoned. I thought I would dust off Vicky The Vulture, and go after my frenemies, the Seppaku System Posse, and see if Vicky was still viable. If she was, I would keep her.

Two hours of terror and frustration later, I had my answer. :(

Low-skill sim pilots like myself are at a grave disadvantage in Horizons. The NPC's, while manageable by the upper end of the skill distribution curve, were shredding me even in the simplest PvE combats.

I was spending ten times the rebuy, to live about 10-20 seconds longer than Orson The Eagle. NPC interdictions are often in teams, and with nasty weapons and tactics. Even humble Nav Beacon encounters were far, far more hazardous for me.

Feel free to laugh at me. One must know one's limitations. It's a lot less hurtful to lose Cr 50,000, than Cr 500,000.

And, the Eagle is still a joy to fly. From now on, those silly impulses to explore Salvageable Wreckage will go to a re-constituted Orson The Eagle (who will, admittedly, die fast).

Now, I have 10 MCr more in cash for rebuys for my other ships, after cashing out Vicky. Many of the discounted modules made their way to other ships, to lower total operational and rebuy costs.

The process of flying about the inhabited galaxy to cash out bookmarks has been assigned to Gladys The Cobra 3, and her 400+ m/s escape speed. Seymour The Adder is the new Dune Buggy ship. Alison the Asp is reserved exclusively to long-range exploring. I'm not risking a 1 MCr rebuy inside inhabited space.

NB: I'ts useless to fit out small ships with more than "D" sensors, and life support. You die just as fast, and you gain jump range, and normal space speed over "C" and "A" rated gear.

Enjoy your youth, oh immortal ones. :(

http://coriolis.io/outfit/vulture/3...bv62525.AwRj4zyA.EwBhwRikti1CIA==?bn=Cerberus

My Vulture load out is recommended. Makes you hard as nails and capable of facing up to Condas no problem.
 
I can keep my finger on the trigger with one C3 and blow away the hull faster with the C3 frag or C3 canon, but yes they do run out of ammo, but kill far faster than the two C3 beams, also overheat far less, I have tried all the combo you can ;)

...Video?
 
Vicky the Vulture and her two C3 beams can take out anything in 90 seconds, no having to dock to refill ammo means more dough, plus the harder you punch the more likely a npc or human is going to try and run, the faster you can unload energy into something the better.

Just stay away from a pythons fangs. :D

https://youtu.be/xdpcTp6vGmA

A Vulture with two C3 beams can NOT take out anything, much less in 90sec. I owned a Vulture with two C3 beams and it worked well BEFORE 1.5. Now, it's insufficient to have only lasers because hulls take a LONG time to destroy. So, I changed to one C3 beam and one C3 PA. This gives much better results. To use the SCB, I merely disable the PA and continue fighting with the beam while recharging the shields. With this configuration, I can take out an Elite Python or Anaconda NPC but it still takes long than 90sec, even for the most skilled pilot. http://coriolis.io/outfit/vulture/2...5d272566.Iw18gDMQ.MwBhCYyqEYxgLDcQ?bn=Vulture
 
Nothing needs to change. You can waste NPC Anacondas while laughing at them in a Cobra. The problem is between keyboard and chair. The game is not broken.
 
OP, if I may, I'd like to give you a little advice.

Try the Imperial Courier. I can't recommend her enough. She only costs about 8mill to fully A-rate, can tank with 500+ shields, has higher dps overall compared to the Vulture, has no power management issues, poses a small target...and if you get into trouble, SHE CAN RUN AWAY.

I can't stress enough how lovely that last bit is.

If the Courier isn't expendable enough for you, go for the Imperial Eagle. Only costs 2-3mill to fully A-rate. She's comparable to the Viper, but trades off a little firepower and durability for better speed and maneuverability. Nothing but a Cobra will be catching you in that bird, and that's only if they have A-rated thrusters.
 
Last edited:
OP, if I may, I'd like to give you a little advice.

Try the Imperial Courier. I can't recommend her enough. She only costs about 8mill to fully A-rate, can tank with 500+ shields, has higher dps overall compared to the Vulture, has no power management issues, poses a small target...and if you get into trouble, SHE CAN RUN AWAY.

I can't stress enough how lovely that last bit is.

The only part I'm going to dispute here is the "higher overall dps than the vulture" bit.

I'm not sure three medium hard points constitutes greater dps potential than two large.

However, I agree that this is a great option for the op as a step up from the other smaller ships. If they are happy to do the rank requirements.
 
The only part I'm going to dispute here is the "higher overall dps than the vulture" bit.

I'm not sure three medium hard points constitutes greater dps potential than two large.

However, I agree that this is a great option for the op as a step up from the other smaller ships. If they are happy to do the rank requirements.

All of the hardpoint sizes have similar DPS, the biggest factor is armour penetration.

According to Coriolis, medium hard points have the same DPS as large hardpoints. It's just the large don't have the damage reduction against large ships.

Three medium has higher DPS than two large in almost every situation. The only time it doesn't is when you're tackling an Anaconda or larger with upgraded bulkheads.

Three medium gimballed pulse lasers have 9 dps , while two large gimballed pulse lasers only have 6.
 
Last edited:
For me, the new NPCs are better. It always was totally ridiculous that you could take down an Anaconda in a viper or Cobra. Before it was like shooting fish in a barrel, now it's a little more like playing poker - what hand have you got? What hand have they got? What can you pull to get away with this? - it ain't space invaders!

Got into the 1985 WSOP by winning a $1,000 satellite. :)
 
really? strange as I can fly in far quicker on manual?

Agree - even with keyboard and mouse and being a n00b. The only time a docking computer helps is when your pad is near the entrance and you overfly it while looking for it due to coming in too fast - its a pain to turn around/reverse.

@OP - If i were you, I might have parked the vulture and got an eagle or viper while you get back into it. Also as Im a n00b, then when fighting large ships I avoid wings (unless the other ships are agro'd and I can take the fiughter escorts down quickly, but forget it if its a full wings of heavies) and for something with lots of guns - I'll let something else agro it first - or just wait until it attacks something - it saves me from being the sole outlet for its fury - ie get some other mug to tank it for you ;p

Im using dual C3 beams on my vulture - pro is that if you are targetting the power unit, then you can disable a ship quicker with them then say using bursts or pulses IMHO (but its not always a huge differnce). The downside is they are hot and power hungy - you will have a lot of gaps so overall they are no better than probably a pair of pulse lasers, however, disabling quickly has the advantage of you not taking any return fire from a large disabled ship thats has load of nasty guns - it then doesnt matter how long it takes to finally kill it and usually by then something else will come along and help (security or whatever it tried to rob).
 
Last edited:
All of the hardpoint sizes have similar DPS, the biggest factor is armour penetration.

According to Coriolis, medium hard points have the same DPS as large hardpoints. It's just the large don't have the damage reduction against large ships.

Three medium has higher DPS than two large in almost every situation. The only time it doesn't is when you're tackling an Anaconda or larger with upgraded bulkheads.

Three medium gimballed pulse lasers have 9 dps , while two large gimballed pulse lasers only have 6.

It's 9 compared to 8, not 6.

Yes, the 3 lasers strip shields faster, which is useful in PvP (something I doubt the op is interested in) but that's not even half the battle against well armoured ships. The mediums will suffer in PvE, particularly against larger ships and much more so in CZs or military strikes.

That said, it's about choice; if the op limits themselves to fighting only small ships then yes, the courier is an excellent choice. I just don't think it's as simple as saying "it's better dps" and that might be a bit misleading.
 
Last edited:
It's 9 compared to 8, not 6.

Yes, the 3 lasers strip shields faster, which is useful in PvP (something I doubt the op is interested in) but that's not even half the battle against well armoured ships. The mediums will suffer in PvE, particularly against larger ships and much more so in CZs or military strikes.

That said, it's about choice. I just don't think it's as simple as saying "it's better dps" and that might be a bit misleading.

@z.Arden Additionally I wouldn't trust the DPS number in coriolis as this is just lifted from the number of dots shown in game outfitting and as such is completely vague as all ED in game stats in outfitting are. The numbers to watch are the MJ figures which give 3 class 2 Gimbled pulse = 2 Class 3 Gimbled pulse (36Mj) which fixed the large are slightly better (44 vs 42 Mj)

Also you have to factor in the larger power distributor for, which significantly increases the damage over time compared to the courier which I always found ran out of juice very fast if using all lasers (as do all C3 PD ships)
 
@z.Arden Additionally I wouldn't trust the DPS number in coriolis as this is just lifted from the number of dots shown in game outfitting and as such is completely vague as all ED in game stats in outfitting are. The numbers to watch are the MJ figures which give 3 class 2 Gimbled pulse = 2 Class 3 Gimbled pulse (36Mj) which fixed the large are slightly better (44 vs 42 Mj)

Also you have to factor in the larger power distributor for, which significantly increases the damage over time compared to the courier which I always found ran out of juice very fast if using all lasers (as do all C3 PD ships)

Yeh I never trust the dps value for these reasons.

You only need to play the game to know the Vulture does better for damage overall, in PvE at least.
 
Last edited:
The Asp is a better all round ship for you.
I have tried most up to Anaconda and currently spend my time in the Asp.
With an A grade spec and Military Hull you will be able to fight or run once shields go down, still has a jump of 22 LY's with 64t cargo.
 
Last edited:
Yeh I never trust the dps value for these reasons.

You only need to play the game to know the Vulture does better for damage overall, in PvE at least.

Hmm. I might have selected turrets by accident.

Either way, the DPS is definitely higher against small and medium targets, which are the majority of what you kill in bounty hunting.

The Vulture does have maneuverability and large ship DPS on it's side, I'll give it that.

I don't know. I suppose I've never been a fan of the Vulture, and have never understood why everyone is so crazy about it. It's rather large for a "small" ship, and sluggish in a straight line. Like a particularly maneuverabile medium ship without the damage resistances. I just don't like ships that doom you the instant your shields are down.
 
A lot of love for the courier on here.
I could never get away with it, I always felt it took to long to point the nose up or down. Am I doing something wrong? I switch FA on/off depending on the situation. Always loved it for the internals and engine noise!
 
Back
Top Bottom