It's not that it's hard to deal with, it just delays you which is mildly annoying. Honestly I was just checking if other people think of this as a problem in gameplay.
Guess not.
Oh yes this is a problem!
It's a pirate, no matter if you scan it or not. The scan should only be to determine the details: faction allegiance and the hight of the bounty. I've had quite a few moments where a pirate was attacking a miner in an RES. I stick around the miners because they atract pirates like flies.
The pirate ship starts shooting the miner and out of reflex I shoot the pirate, but the ship wasn't scanned yet: BOUNTY.
Now, it was only a 300 cr bounty that lasts what.. 10 minutes? But enough for the system security to unleash all hell on me. Anaconadas, vipers, etc etc. It's only a 300 cr bounty! calm your arses down! But no.
But it get's better!
So I was just doing some bounty hunting in an HRES. Good money to be made. I see some pirate - miner fight going on in the distance but was too late to save the miner (damn slow Anaconda). The pirate had about 10% health left and decided it was a good idea to start scanning my Anaconda.
Unfortunately, since the 1.5 of 2.0 update (I don't know whic one causes it but please fix this, FD), NPC's tend ram you a lot. They don't brake in time and fly straight towards you.
So this idiot NPC flies up to me and before I get a chance to scan him, he rams me and explodes!
TO WHICH I GET A 6000 CREDIT BOUNTY THAT LASTS 6 DAYS! For the MURDER of some idiot, unscanned, pirate. It's a pirate, don't care if he's scanned or not. HE crashed into me yet I'm to blame?
Seriously, this game mechanic can sod off.