Pedals... worth it?

I got a good price on a Warthog a while ago and ordered the cheap Saitek pedals (couldn't find anything else in my country at the time). The pedals are prone to some stickiness, but it just feels perfectly natural flying with them.
With twist sticks I always found that I was inadvertently twisting the stick when I didn't mean to. If you're into helicopter sims, maintaining a steady twist on a stick becomes a real chore. It's much easier to use your legs for partial rudder input.
If you're into exploration and heading for a far off object you can sit back in your chair, let go of the controls and simply make small corrections with your feet.
 
...CH Pro Pedals with the toe brakes bound to one axis for yaw. I found this easier than the standard pedal yaw axis.
Did you combine both toe brakes to one axis since these are two separtes (X, Y) axes by default? If so how did you do it?
Thanks in advance!
 
For E:D, I just use the gamepad as the ships are not very agile and so the added precision from a flightstick is not needed for me.

In other spacegames, I use a X-52 Pro without Pedals. As roll is not important in space (only for docking etc.), left/right is mapped to yaw and twisting the stick rolls the craft.
 
I've tried this with the pedals that came with my Logitech G27 (wheel), but... since I modded the springs, the balance between the accelerator/brake/clutch varies so much, that it's really not good at all.

I'd like to try the Saitek pedals. I've looked, but couldn't find any Thrustmaster pedals anywhere (!). Do they make 'em?

Yeah I first tried with a set of G27s and they just didn't work for me. They were un-modded by the travel of the pedals was far to long for what I needed; with the Thrustys 90% of the time I'm using my big-toe to lightly control Yaw :)

Not sure if you meant the thrusty pedals I use, just in case though Argos are knocking them out for £32.00
 
I bit the bullet on a Slaw Device.

View attachment 74390

INCREDIBLE!!!!

Absolutely. Have the cam version myself.
For comparison...
pedals.jpg
 
Did you combine both toe brakes to one axis since these are two separtes (X, Y) axes by default? If so how did you do it?
Thanks in advance!

Toe break can be mapped to lateral thrust +Y -Y, with a full HOTAS you can have 6 DOF no problem. A full helicopter setup will also do great in a space sim :)
 
Did you combine both toe brakes to one axis since these are two separtes (X, Y) axes by default? If so how did you do it?
Thanks in advance!

Here's how I do it with my setup. Just copy it into your CM Script Editor. Note that CMS controls must be installed on your map, the toe brakes need to be unbound to an axis, and the CMS control you'll be using for the control you want is bound to a DX axis.

Code:
%define LeftPedal JS3.A1
%define RightPedal JS3.A2
%define HorizontalThrusters CMS.A4


HorizontalThrusters = 128+RightPedal-LeftPedal;

In the code above, my CH pro pedals are the third controller in Control Manager, and the combined axis is the fourth custom axis I had created. FYI, the first one I'd set up was for my primary throttle (I originally wanted a button to swap between forward only, and full), and the next two allow me to use my Fighterstick's POV hat for quick look functionality. I originally started playing in Alpha, and my CH script has gotten a bit... complex. :)

Seriously, if you're using a CH product, especially, a full CH HOTAS, learn CH's scripting language.
 
Toe break can be mapped to lateral thrust +Y -Y, with a full HOTAS you can have 6 DOF no problem. A full helicopter setup will also do great in a space sim
smile.png
Will this work without any script? Is it enough to reasign the axes to +Y & -Y? Does "centered" or the other checkbox have to be set?

Here's how I do it with my setup. Just copy it into your CM Script Editor. Note that CMS controls must be installed on your map, the toe brakes need to be unbound to an axis, and the CMS control you'll be using for the control you want is bound to a DX axis...

Seriously, if you're using a CH product, especially, a full CH HOTAS, learn CH's scripting language.

Atm using X52 Pro and CH Pro Pedals. But should my X52 Pro stop working I'll think about full CH setup. Got CH control manager installed.
Not too familiar with the CH software but this shouldn't be a big deal. I'm used to programming: ;)
So I start the CH control manager (already got the pedals there) and hit the "CM Script Editor button"? I'll be back should I have more questions. Thanks!
 
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Will this work without any script? Is it enough to reasign the axes to +Y & -Y? Does "centered" or the other checkbox have to be set?



Atm using X52 Pro and CH Pro Pedals. But should my X52 Pro stop working I'll think about full CH setup. Got CH control manager installed.
Not too familiar with the CH software but this shouldn't be a big deal. I'm used to programming: ;)
So I start the CH control manager (already got the pedals there) and hit the "CM Script Editor button"? I'll be back should I have more questions. Thanks!

Yes this is a simple setup as I remember, just assign the toe break to what function you want it to. However I can't check it right now. If I remember right the default setting are R=+Y and F= -Y

So you just remap the settings.
 
Yes this is a simple setup as I remember, just assign the toe break to what function you want it to. However I can't check it right now. If I remember right the default setting are R=+Y and F= -Y

So you just remap the settings.
Thanks again!
smile.png


Quite sure default is:
Yaw: Z-Axis
Left toe: X-Axis
Right toe: Y-Axis
And E: D will accept an anlogue axis for 'up/down thrusters' or 'left/right thrusters' but treat it just like a button.
This will only work if you have one axis for vertical/horizontal hence it's needed to combine both toe brakes as one axis.

If remapping works it's good but fine with me if I need to do it with a script. ;)
 
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I bought the MFG Crosswind earlier this year, but have yet to get out of box until my move is completed.

C4ShuyO.png
 
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Related topic:

How do you guys solve the problems of Newton's third law?

Currently, I use a string :)rolleyes:) between my rudder pedals and my chair to prevent the chair being pushed back. However, this is an ugly and cumbersome hack.
On the long run, I want to build myself a "Staythere" like this:

[video=youtube;2qzGFCye6mU]https://www.youtube.com/watch?v=2qzGFCye6mU[/video]
 
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Related topic:

How do you guys solve the problems of Newton's third law?

Currently, I use a string :)rolleyes:) between my rudder pedals and my chair to prevent the chair being pushed back. However, this is an ugly and cumbersome hack.
On the long run, I want to build myself a "Staythere" like this.
I got me a 80 x 80 cm carpet from IKEA or your local carpet store for ca. 8€. No more being pushed back.
 
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Yes this is a simple setup as I remember, just assign the toe break to what function you want it to. However I can't check it right now. If I remember right the default setting are R=+Y and F= -Y

So you just remap the settings.

Here's how I do it with my setup. Just copy it into your CM Script Editor. Note that CMS controls must be installed on your map, the toe brakes need to be unbound to an axis, and the CMS control you'll be using for the control you want is bound to a DX axis.

Code:
%define LeftPedal JS3.A1
%define RightPedal JS3.A2
%define HorizontalThrusters CMS.A4


HorizontalThrusters = 128+RightPedal-LeftPedal;

In the code above, my CH pro pedals are the third controller in Control Manager, and the combined axis is the fourth custom axis I had created. FYI, the first one I'd set up was for my primary throttle (I originally wanted a button to swap between forward only, and full), and the next two allow me to use my Fighterstick's POV hat for quick look functionality. I originally started playing in Alpha, and my CH script has gotten a bit... complex. :)

Seriously, if you're using a CH product, especially, a full CH HOTAS, learn CH's scripting language.
Happy new year! ;)

Seems I got some trouble setting up the pedals, E: D won't recognize the toe brakes as one axis.
Maybe you can help me out to see what I'm doing wrong:

Try with X/-X:
CH Pro Pedals L.jpgCH Pro Pedals R.jpg

Try with script:
Pedals axis default settings and script added:
CH Pro Pedals Script.jpg

Thanks in advance!
 
Thanks for the response!
It works with seperate axis and I can bind it ingame. But then it works like a button and not as an analogue axis. Hence I want to combine both toe brakes a one axis, X & -X should work, and then bind the combined axis to vertical axis ingame.
Could you make post some images of your setup?
 
I am cross posting this from a small thread I started... Whilst I used this method with some saitek pedals, it should work with any that has two analogue pedals and you are looking to create a single axis.

As I found a solution, thought I would share it here in case others have a problem.

...

Hi there,

For yaw and laterial thrust, I am using the saitek Pro Combat pedals.

Out of the box, yaw is straight forward. getting analogue output from the pedals so that ED could uses it, took some external software. The Combat pedals have two analogue output but ED will only allow you one input.

Using vJoy and UJR, I was able to create a single axis by merging the two, applying it to a virtual joystick and then binding the virtual joystick to ED.

For those interested;

vJoy Device 8
X Axes ticked, 0 buttons, 0 POVs, Enable Effects unticked.

UJR
vJoy Stick ID 8
Axes 1
1 (X) [Rest L] 5 1 Invert (ticked)
Axes 2
1 (X) [Merge] 5 2 Invert (Unticked)

ED failed to see the vJoy input in options as the pedals output was milli-secs quicker, so I used the Bindings options to send the output during setup without pressing the pedals. Worked perfectly and in the .binds file, the text reads;

<LateralThrustRaw>
<Binding Device="vJoy" Key="Joy_XAxis" />
<Inverted Value="1" />
<Deadzone Value="0.00000000" />
</LateralThrustRaw>

I only have vJoy running one virtual device, so do not know how more than one would be registered here.

For the others comment;

In addition to the Worthog, I use Saitek Pro flight combat rudder pedals and a PS3 controller for SRV.
 
CH Pro Pedals user here and love it. Took some time to get used to it. I think you have better control of the stick because you don't twist your hand.
I use yaw axis is for yaw, left/right toe brake for down/up thrusters.


Lightbulb moment :eek:. was wondering what to do with toe brakes.
 
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