TL;DR: Combat ships have rubbish range by design, why?
High end combat ships have terrible range, not just a little low, but almost unworkable. For instance the maximum total range of an A-spec Fer de Lance is 33LY (3x 11LY jumps), about the same as what an exploration ship (Asp, Diamondback or Anaconda) can do in a single jump (with plenty of fuel left for more). The Federal Corvette has a similar problem. These combat ships already have very few internals relative to similar ships of their size and cost.
In addition most routes across occupied space have at least 12-13LY gap in there, resulting in these 11LY ships having to travel much longer circuitous routes.
Why? This is clearly by design - Frontier want egregiously poor range to be a defining characteristic of fighting ships, but what's the thinking behind that?
I think I understand with the Viper. It was an in-system police ship in the original game and it's designed for local law enforcement, not ranging travel. However, the Federal Corvette is the pride of the Federal fleet, piloted by a Rear Admiral, and it's stuck at home. Why?
I'm not saying these ships should have amazing range (though there is a big hole in the ship line up for any kind of long range combat ship) - just not so awful. If the FDL had a 14-15LY jump range and fuel for 6 jumps it would still be no kind of explorer or trader, but at least you could travel to a CG or go on a basic 15LY mission without stopping to refuel. Same again with the FC.
In Elite: Frontier these ships could be fitted with Military Drives, significantly increasing their range, but requiring permits to buy, being significantly more expensive and producing toxic waste on each jump. Is something like that planned?
Jump boost synthesis does not work for these ships - nobody is going to go exploring planet-side for hours in a Federal Corvette to get materials to make a few jumps.
So, why do the devs deliberately make combat ships have such poor range?
High end combat ships have terrible range, not just a little low, but almost unworkable. For instance the maximum total range of an A-spec Fer de Lance is 33LY (3x 11LY jumps), about the same as what an exploration ship (Asp, Diamondback or Anaconda) can do in a single jump (with plenty of fuel left for more). The Federal Corvette has a similar problem. These combat ships already have very few internals relative to similar ships of their size and cost.
In addition most routes across occupied space have at least 12-13LY gap in there, resulting in these 11LY ships having to travel much longer circuitous routes.
Why? This is clearly by design - Frontier want egregiously poor range to be a defining characteristic of fighting ships, but what's the thinking behind that?
I think I understand with the Viper. It was an in-system police ship in the original game and it's designed for local law enforcement, not ranging travel. However, the Federal Corvette is the pride of the Federal fleet, piloted by a Rear Admiral, and it's stuck at home. Why?
I'm not saying these ships should have amazing range (though there is a big hole in the ship line up for any kind of long range combat ship) - just not so awful. If the FDL had a 14-15LY jump range and fuel for 6 jumps it would still be no kind of explorer or trader, but at least you could travel to a CG or go on a basic 15LY mission without stopping to refuel. Same again with the FC.
In Elite: Frontier these ships could be fitted with Military Drives, significantly increasing their range, but requiring permits to buy, being significantly more expensive and producing toxic waste on each jump. Is something like that planned?
Jump boost synthesis does not work for these ships - nobody is going to go exploring planet-side for hours in a Federal Corvette to get materials to make a few jumps.
So, why do the devs deliberately make combat ships have such poor range?