Python Thermal Build Up

I've been using 2 L Beams (Gimbal), 2 M Multicannon (Turret), and 1 L Cannon (Fixed).

The cannon works fine against larger ships, but in general it hasn't been very useful. You need to keep an eye on the ball or it'll never hit. I considered swapping out for a frag to see if its any more fun to use. Yes, this arrangement will overheat quickly due to the dual beams if you don't manage your rate of fire. If you like to lay out a constant barrage of fire, another setup may be better. I maneuver a lot, and fire with intention. The multicannons on turrets are handy though, as while you FAOff and turn about, while keeping the topside facing the target... you'll drop your heat level, face the target, and be ready to fire beams again.
 
its all a balancing act. i can use bursts so i do. if i could use beams id use them instead.. i dont need to use pulse because i can use burst, but id use pulse if i had too. they dont work as well on sheilds though atleast not imo.
 
2 large pulses, 1 large beam. 2 medium multi-cannons.

THe A rated powerplant will help you more than you think.
 
Hello,

I've tried a number of loadouts on my Python. Rails, PACs, triple beams + 2 pulses, etc. However, I kept coming back to 2 C3T Bursts, 1 C3G Burst and 2 C2G Multis. For some reason this setup just fits my fighting style. Until recently. I've noticed since 1.5 hit that the turrets don't seem to track as effectively any more and that I have actaully better combat success with replacing the turrets with gimballs. With all my setups I usually get into heating problems.

With the 3 C3G Beams + 2 C2G pulses, I get into heat problems quite fast. My solution was to put 3 pips to weapons, put the beams on secondary fire and the pulses on primary. My alpha strike is with all weapons. Once the cap drains, I just start firing the pulses. Let the cap build up for the next beam strike. This way, managed to control my heat build up.

With the Bursts + Multi setup. I pretty much do the same. But the heat build up is not that bad.

BTW, Lady Jayne is an A-rated python and the A-rated power plant does make a difference (speaking through experience.)

Have fun, fly safe. o7
 
I run 3 pulse lasers and 2 burst lasers. Everything is A rated at this point, and the only time I encounter any significant heat issues is when I'm interdicted close to a star, or the rare occasion when I drop out at a nav beacon. The Python runs very cool once you've put some cash into it.
 
I keep the 3 bursts with a warrant scanner in one fire group, and once I've completed the scan I swap over to my second fire group which swaps out the KWS for the multi-cannons.

Put your KWS on the same fire button as your bursts, then you can fire and scan at the same time and use your multi's as well
 
Put your KWS on the same fire button as your bursts, then you can fire and scan at the same time and use your multi's as well
Unless you want to scan and not shoot.

As for heat, put a 6A power plant into the Python over the 7C - it makes a signifcant difference to the heat buildup. The efficiency rating shown in Coriolis is heat efficiency. Also switch out beams and bursts for pulse lasers. They're much more heat efficient.
 
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Put your KWS on the same fire button as your bursts, then you can fire and scan at the same time and use your multi's as well

The problem with that, is that you need to keep you finger on the fire button all the time to complete the scan, even if the target is not in your sights, as releasing the trigger resets the scan. So you'll end up draining all the power from your weapons whilst trying to complete the scan.
 
Well 1 day on from my original post and I've tried a couple of other load outs.

The first was using all turret bursts, 3 large and 2 medium. I was surprised to see that this pretty much solved the quick overheat problem and certainly no problem if I toggled 1 large burst off using a second fire group if it did get too close to overheat.

I must use admit I was very surprised by the difference in thermal load between turrets and gimbals of the same weapon type. But what FD give with one hand they take with the other and the damage was much less. I'd say about 30% roughly. Again a surprising amount in my opinion. However the target was pretty much under constant fire which does help with faster turning targets.

So with the reduced thermal load for turrets in mind I went with 2 large burst turrets, 2 medium beam turrets and the large gimballed canon. Again thermal load was ok, it eventually maxed out but after a good amount of constant firing. Capacitor was not too bad either. As others have posted I'm not a big fan of the canon having now tried it.

Im gonna try 2 large beam turrets with 2 medium burst turrets but that will have to wait until I receive my weekly 50 million salary tomorrow from Hudson. It will definitely need the A rated power plant also for this. Maybe try the large frag on the third large point.
 
I ran with 3 large Pulse and 2 Multicannons in my Python. Great for Huge ships in a RES, using all 5 weapons. the smaller ships I just used the pulse. I sold it and bought an FDL. The heat was an issue and swapping out shield boosters for heatsinks seemed to have a great impact on the longevity. i couldn't stay in combat for as long. I think the Python needs more slots and a slightly faster pitch rate. Right now I wouldn't want it for combat.
 
My Python has two large beam lasers plus one large and two medium canon. I get a good long burst in with the beams before the heat hits critical. That is with an A7 power plant.

What power plant are you running at the moment?
 
I ran with 3 large Pulse and 2 Multicannons in my Python. Great for Huge ships in a RES, using all 5 weapons. the smaller ships I just used the pulse. I sold it and bought an FDL. The heat was an issue and swapping out shield boosters for heatsinks seemed to have a great impact on the longevity. i couldn't stay in combat for as long. I think the Python needs more slots and a slightly faster pitch rate. Right now I wouldn't want it for combat.
It really doesnt need more slots, it just needs A-thruster and 1,5 pipes in the engines. Most condas I encounter arent able to put a single shot on me (unless they have turrets)
 
On my A rated Python I use all gimballed pulse weapons, no heat problems ever and they just keep firing, 3 large pulse and 2 med multi cannon is also very effective if you don't mind buying ammo.
 
wep capacitor is just what it says it is.. a capacitor for weapon power storage (a battery)
everything is powered from its respective capasitor, the power plant creates the needed power "when needed", and this power is distributed by the power distributor "how you designate"

Are people saying over heating when hey mean run out of power??
because when you over heat you get a warning about over heating and the overheating weapons will stop firing even if you have power in the capacitor, You can however let it cool down; this is most common to see on a beam laser if you have plenty of power to spare.
the heat build up seems to accumulate also. so if you let it over heat and then the 1st thing you can shoot again you shoot again until it over heats "it will take less time for it to over heat"
it will also warn you about heat. and you can even cause a weapon to malfunction if you do it lots.
Some weapons never over heat though (multi cannons for instance) but the high thermal load weapons can over heat quite easy if you have really good distributor and power plant.

atleast that is how it seems to work from experience, and it does make sense
 
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