Poll : Does anyone enjoy being taken as another player's victim

Are you happy to be another player's victim


  • Total voters
    574
  • Poll closed .
A simple solution would be to police space better. If a player in a large ship interdicts another in a small ship (set the divide accordingly) and the smaller player is not 'wanted', then it wouldn't be unfair for a couple of System Security 'conda's to jump in straight away would it? And obviously, one of the things with big ships that interdict smaller ones is that their FSD takes for ever to cool down! Law enforcement when you need it!
 
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Umm... not trying to be nitpicky, but you were speeding and were involved in the accident = bounty deserved.
I was flying at best 50% and that one flew with full speed in my face, and that's my fault when he has the more agile ship and just doesn't use it's capabilities?
Then again, it doesn't even matter, the player is by default at fault when it comes to collisions with npcs. You can have a Conda parked, when an npc sidey decides to faceplant into you then you're still the murderer, great system, just as broken as the real ones.
 
I was flying at best 50% and that one flew with full speed in my face, and that's my fault when he has the more agile ship and just doesn't use it's capabilities?
Then again, it doesn't even matter, the player is by default at fault when it comes to collisions with npcs. You can have a Conda parked, when an npc sidey decides to faceplant into you then you're still the murderer, great system, just as broken as the real ones.
Interesting. This doesn't reflect my own experiences. When I've been even a single k over the limit, I've incurred the fine (+bounty of the other ship died). When under the limit, it didn't matter if the other ship was also going the speed limit and if my Clipper mangled that sidey it didn't matter one bit.
 
I was flying at best 50% and that one flew with full speed in my face, and that's my fault when he has the more agile ship and just doesn't use it's capabilities?
Then again, it doesn't even matter, the player is by default at fault when it comes to collisions with npcs. You can have a Conda parked, when an npc sidey decides to faceplant into you then you're still the murderer, great system, just as broken as the real ones.

That is not true: if you're not speeding, you're not accountable in ED. You were speeding, so you are accountable. But dont let the truth stop you from ranting, making stuff up about parked condas is cool, too. :) As for flying 'at best 50%': its how fast you're going that matters, not how much you could go faster. "Sure officer, I was going 120mph in the inner city, but I could have gone to 180mph if I wanted! Besides, that kid should have just jumped out of the way, I'm not very agile at 120mph so its not my fault."

Perfect logic. 5/7, would find guilty again. :)
 
You worded it so much better there, then undid it in the reworded poll options!

May I suggest instead:

1- I enjoy aggressive player interaction, even against opponents in more powerful ships.

2- I'm not really bothered.

3- I don't really enjoy it, but I accept it as part of the game.

4- I massively dislike aggressive player interaction from opponents in more powerful ships.

Honestly I still think it could use more options, like "I enjoy engaging other players in hostile interaction, even when they have weaker ships than me", and "I enjoy hostile player interaction, but not against opponents in siggnificantly more powerful ships", just to get a more accurate range of player views, but it's a bit late for that in this thread really.

I'd also like to point out that running is almost never impossible due to high wake not being effected by mass lock.

Firstly, thanks for the first piece of constructive offering. Appreciate that.

Secondly, the 're-wording is reasonably effective. However, it *means* precisely the same as the meaning in my original options. So if your re-wording is acceptable to all the critics, then I'm not really not sure what all the fuss was about?

Thirdly, I'm not really that interested in what the "aggressors" feel. Particularly when such a reaction is provoked as getting an out-of-game million credit bounty, or, quote: "eat or be eaten" appears to be the knee jerk reaction of what I would deduce to be the fans of PKing weaker prey. Or victims. I used the word "victim" in the title for a reason. Not to be controversial, though. Rather to provide distinction. As in said before, I seriously considered using a fifth poll option along the lines of "I'm a player who forces weaker equipped and lower rated players into a corner from which it is either impossible to escape from, or nigh-on impossible, in the hope that they can't escape and I kill them", but I decided against that in favour of just using option 1 as a cover-all. (Despite the fact that we both know that most who voted for option 1 would be voting option 3 if they were new to the game and someone else had just played the over-powered aggressor against them.) You see, I'm really not so biased after all.

Finally, I've been there. Trying to run from a Clipper in an A-rated Cobra. An A-rated Cobra - the fastest ship in the game? Even with constant boost it was impossible to keep at 3km in front. Clipper was mass locking me. Took forever for FSD to spool. During which time one more hit with the big gun would've killed me. I was just lucky. Or the Clipper driver was complacent or toying with his food. I really shouldn't have escaped.

Cheerz
 
Firstly, thanks for the first piece of constructive offering. Appreciate that.

Secondly, the 're-wording is reasonably effective. However, it *means* precisely the same as the meaning in my original options. So if your re-wording is acceptable to all the critics, then I'm not really not sure what all the fuss was about?

Thirdly, I'm not really that interested in what the "aggressors" feel. Particularly when such a reaction is provoked as getting an out-of-game million credit bounty, or, quote: "eat or be eaten" appears to be the knee jerk reaction of what I would deduce to be the fans of PKing weaker prey. Or victims. I used the word "victim" in the title for a reason. Not to be controversial, though. Rather to provide distinction. As in said before, I seriously considered using a fifth poll option along the lines of "I'm a player who forces weaker equipped and lower rated players into a corner from which it is either impossible to escape from, or nigh-on impossible, in the hope that they can't escape and I kill them", but I decided against that in favour of just using option 1 as a cover-all. (Despite the fact that we both know that most who voted for option 1 would be voting option 3 if they were new to the game and someone else had just played the over-powered aggressor against them.) You see, I'm really not so biased after all.

Finally, I've been there. Trying to run from a Clipper in an A-rated Cobra. An A-rated Cobra - the fastest ship in the game? Even with constant boost it was impossible to keep at 3km in front. Clipper was mass locking me. Took forever for FSD to spool. During which time one more hit with the big gun would've killed me. I was just lucky. Or the Clipper driver was complacent or toying with his food. I really shouldn't have escaped.

Cheerz

That's both the blessing and the curse with the CM3; with other ships one becomes accustomed to the high wake strategy. With the cobra one feels safe and can usually just boost and get back to supercruise without ever looking back. Any other ship (just about) and you have to scan the minimap/radar and see what's around you. The Clipper is an excellent pirate ship, but had you known that's what was on your tail you would not have had much trouble (set high wake to preselected system of choice, drop a chafe as they are unlikely to have more than one fixed weapon and boost at them, not away, until the fsd is charged).
 
That is not true: if you're not speeding, you're not accountable in ED. You were speeding, so you are accountable. But dont let the truth stop you from ranting, making stuff up about parked condas is cool, too. :) As for flying 'at best 50%': its how fast you're going that matters, not how much you could go faster. "Sure officer, I was going 120mph in the inner city, but I could have gone to 180mph if I wanted! Besides, that kid should have just jumped out of the way, I'm not very agile at 120mph so its not my fault."

Perfect logic. 5/7, would find guilty again. :)
Granted that the thing with the parked conda was a longer while ago, haven't bothered getting another since then.

Still please be so kind to explain me how I am at fault when I was the one moving slower? It was just a python and I wasn't boosting, yeah 50% means that I probably went 120ish, he still went full speed into me in an eagle, that's definitely faster.
So what makes me the aggressor here? Probably the fact that I'm not a brain dead AI that get's the ship for free cause they keep smacking into others :p
 
Granted that the thing with the parked conda was a longer while ago, haven't bothered getting another since then.

Still please be so kind to explain me how I am at fault when I was the one moving slower? It was just a python and I wasn't boosting, yeah 50% means that I probably went 120ish, he still went full speed into me in an eagle, that's definitely faster.
So what makes me the aggressor here? Probably the fact that I'm not a brain dead AI that get's the ship for free cause they keep smacking into others :p
If you were speeding you were at fault. As for the other guy, I suppose s/he or it should get a fine as well but it does not nullify your own infraction.
 
The fact that palyers can attack me is the sole reason i Play this - i even fly in Zachary Hudson as Aislin Duval just so I am free game for everys Player and Show up as enemy... I still dont get attacked often enough.. even though I choose weak ships to encourgage People further ;)

Like Demons Souls and Dark Souls - People can invade me.. thats where the fun is... nothing, NOTHING is more motivating for me than getting attacked by others... ist the competitive gene.. I am hardcore competitive at everythign in life and especially in games.. I Need Players to be a thread otherwise I am boared! i can tplay singelplayer games anymore... no kick!
 
That is not true: if you're not speeding, you're not accountable in ED. You were speeding, so you are accountable. But dont let the truth stop you from ranting, making stuff up about parked condas is cool, too. :) As for flying 'at best 50%': its how fast you're going that matters, not how much you could go faster. "Sure officer, I was going 120mph in the inner city, but I could have gone to 180mph if I wanted! Besides, that kid should have just jumped out of the way, I'm not very agile at 120mph so its not my fault."

Perfect logic. 5/7, would find guilty again. :)

That works in stations, but you try parking a decent sized ship in a RES and wait for the pants AI to bounce off your shields and explode. You'll be sporting a 5k bounty before you finish saying "what...?"
 
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If you were speeding you were at fault. As for the other guy, I suppose s/he or it should get a fine as well but it does not nullify your own infraction.
Half of a point there, can't check whenever someone who blew up did get a deserved fine or not, even less with these brain dead npcs.
But this isn't about a crash that happened inside a speeding restricted zone like a docking area, it was an asteroid field where there are no speedlimits.

Mhm... difficult thing to test in praxis. Might have to shoot some civilian's engines to get them drifting and then make them crash into me with myself moving below 'speeding' velocity... oh wait, even with broken engines and powerplant do ships still come to a standstill now. Well so much for that then :D
 
pretty pointless poll this one..

may as well have
"i enjoy games"
"i enjoy games only if i can win all the time"
"i like to play alone"
and
"i dont like playing games"

but then at least i would have a option to vote that isnt "for want of a better description" a loaded question because some one got owned.

if you dont like being interdicted then this is not the game for you. and i mean that. because you cant even play in solo without being interdicted.
This is the dumbest poll since some one made the poll
"do you vote on polls?"
with the options
Yes
or
no

then found out 100% of the voters voted yes.
 
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Firstly, thanks for the first piece of constructive offering. Appreciate that.

Secondly, the 're-wording is reasonably effective. However, it *means* precisely the same as the meaning in my original options. So if your re-wording is acceptable to all the critics, then I'm not really not sure what all the fuss was about?

Thirdly, I'm not really that interested in what the "aggressors" feel. Particularly when such a reaction is provoked as getting an out-of-game million credit bounty, or, quote: "eat or be eaten" appears to be the knee jerk reaction of what I would deduce to be the fans of PKing weaker prey. Or victims. I used the word "victim" in the title for a reason. Not to be controversial, though. Rather to provide distinction. As in said before, I seriously considered using a fifth poll option along the lines of "I'm a player who forces weaker equipped and lower rated players into a corner from which it is either impossible to escape from, or nigh-on impossible, in the hope that they can't escape and I kill them", but I decided against that in favour of just using option 1 as a cover-all. (Despite the fact that we both know that most who voted for option 1 would be voting option 3 if they were new to the game and someone else had just played the over-powered aggressor against them.) You see, I'm really not so biased after all.

Finally, I've been there. Trying to run from a Clipper in an A-rated Cobra. An A-rated Cobra - the fastest ship in the game? Even with constant boost it was impossible to keep at 3km in front. Clipper was mass locking me. Took forever for FSD to spool. During which time one more hit with the big gun would've killed me. I was just lucky. Or the Clipper driver was complacent or toying with his food. I really shouldn't have escaped.

Cheerz

My tip, boost away from the aggressor while putting 4 pips to shield, let him chase you, at around 1-2 km distance turn fa off and flip backward, give him/her/it your middle finger and put 4 pips to engine, turn on fa and boost directly to his/her/it direction, with some luck you would boost at max speed at the opposing direction and causing your aggressor unable to follow you due to him boosting at different direction and the distance between you would be greatly increased allowing you to escape mass lock

That, but high waking is the far easier solution
 
Half of a point there, can't check whenever someone who blew up did get a deserved fine or not, even less with these brain dead npcs.
But this isn't about a crash that happened inside a speeding restricted zone like a docking area, it was an asteroid field where there are no speedlimits.

Mhm... difficult thing to test in praxis. Might have to shoot some civilian's engines to get them drifting and then make them crash into me with myself moving below 'speeding' velocity... oh wait, even with broken engines and powerplant do ships still come to a standstill now. Well so much for that then :D

Yeah, fair enough. I meant within vicinity of a dock. At Rez etc is a different deal and I am not sure how it works exactly but I've had a few warrants against me as bumbling NPC decided to assist his/her aggressors by suiciding against my shields/hull. I haven't let it bother me much but I can't blame others for getting miffed.
 
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My tip, boost away from the aggressor while putting 4 pips to shield, let him chase you, at around 1-2 km distance turn fa off and flip backward, give him/her/it your middle finger and put 4 pips to engine, turn on fa and boost directly to his/her/it direction, with some luck you would boost at max speed at the opposing direction and causing your aggressor unable to follow you due to him boosting at different direction and the distance between you would be greatly increased allowing you to escape mass lock

That, but high waking is the far easier solution

I had already boosted straight past him, 4 pips on engines and 2 on shields. Only gained a 2.9 km separation in a high speed tail Chase. Maximum separation was 2.98 km, but yoyoing to as little as 2.8 km. All within weapons range. Escaped with 7% hull. Whatever weapon he had took my 0A boosted A shields down in 2 shots. At that stage turning to face the aggressor who clearly wanted nothing more than a PK was not an option. That choice was death slightly faster than the running away death that surely should have happened. Until this incident happened to me I hadn't really appreciated the speed of the Cobra... and the big surprise was the speed of the Clipper.

Cheerz
 
pretty pointless poll this one..

may as well have
"i enjoy games"
"i enjoy games only if i can win all the time"
"i like to play alone"
and
"i dont like playing games"

but then at least i would have a option to vote that isnt "for want of a better description" a loaded question because some one got owned.

if you dont like being interdicted then this is not the game for you. and i mean that. because you cant even play in solo without being interdicted.
This is the dumbest poll since some one made the poll
"do you vote on polls?"
with the options
Yes
or
no

then found out 100% of the voters voted yes.


Classic straw man. Classic deflection.

I asked if people enjoyed being interdicted by other players in vastly overpowering ships who do nothing but shoot them up.

I didn't ask simply if they enjoyed being interdicted. Now that *would* be a pointless and stupid poll.

Hope this helps you understand the point.

Cheerz
 
No.
you are taking a game mechanic and boiling it down to the worst possible scenario.
Its like making a poll about cars that goes:

Yes i like that people get run over by cars and babies die.

I understand that people get run over by cars and babies die But i don't care about them.

I Really wish that cars couldnt run people over and babies wouldnt die, but i cant change it, because i am to lazy to make a stand.

or

cars should be illigal.


None of the options are valid. And are clearly worded in a way to sway people from voting for any thing other than the option you want them to vote for.
because you have added a self depreciating suffix to the options..

you may as well have put:

"yes i like the system, because im an idiot"
"i don't mind the system, because im an uncaring monster"
"i don't like the system, because I have a brain"
and
"The system needs to be changed! THIS IS THE OPTION YOU SHOULD VOTE FOR IF YOU HATE CANCER"

(obviously this isn't as subtle but it is the same end result as you have achieved now. any one who likes the system has been forced to say they like being killed by vastly over powered ships and actively seek it)
This will reduce the votes for that option "because you dont want people voting for that option"
---

that is not a straw man argument in my case.
it is a valid point that you are using manipulative wording to try and sway the results of the poll to what you want the results to be.
That is you being manipulative. And pointing that out is not a straw-man argument.

as a result i have voted for the option you least wanted people to vote for. "this is ONLY because its obvious it was the option you least wanted me to vote for"
But had you had worded things differently who knows.
 
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Firstly, thanks for the first piece of constructive offering. Appreciate that.

Secondly, the 're-wording is reasonably effective. However, it *means* precisely the same as the meaning in my original options. So if your re-wording is acceptable to all the critics, then I'm not really not sure what all the fuss was about?

I won't try to speak for anyone else, but for me the problem is the being blown up part. Hostile interdiction by a more powerfull ship is a totally different thing from being blown up by one. Any player with competitive tendancies will not enjoy being blown up by anyone, so the wording discourages them from choosing that option, even though many of this type of player actually enjoy the challenge of being the underdog, and therefore do enjoy being attacked by other players in stronger ships.
Thirdly, I'm not really that interested in what the "aggressors" feel. Particularly when such a reaction is provoked as getting an out-of-game million credit bounty, or, quote: "eat or be eaten" appears to be the knee jerk reaction of what I would deduce to be the fans of PKing weaker prey. Or victims. I used the word "victim" in the title for a reason. Not to be controversial, though. Rather to provide distinction. As in said before, I seriously considered using a fifth poll option along the lines of "I'm a player who forces weaker equipped and lower rated players into a corner from which it is either impossible to escape from, or nigh-on impossible, in the hope that they can't escape and I kill them", but I decided against that in favour of just using option 1 as a cover-all. (Despite the fact that we both know that most who voted for option 1 would be voting option 3 if they were new to the game and someone else had just played the over-powered aggressor against them.) You see, I'm really not so biased after all.
I was just thinking it might be interesting to see how many players enjoy being the aggressor, compared to the numbers in other categories.

More importantly, you can't stop those players answering the poll, and without their own option, they are most likely to pick the "in favour" option if they do answer, and that would then skew the results of the poll.
Finally, I've been there. Trying to run from a Clipper in an A-rated Cobra. An A-rated Cobra - the fastest ship in the game? Even with constant boost it was impossible to keep at 3km in front. Clipper was mass locking me. Took forever for FSD to spool. During which time one more hit with the big gun would've killed me. I was just lucky. Or the Clipper driver was complacent or toying with his food. I really shouldn't have escaped.

Cheerz
If you really want to escape, don't bother with supercruise. Boost away, pop Chaff, then target another system and jump. There is nothing they can do to stop you, and you should jump well before they can take your shields down.
 
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I had already boosted straight past him, 4 pips on engines and 2 on shields. Only gained a 2.9 km separation in a high speed tail Chase. Maximum separation was 2.98 km, but yoyoing to as little as 2.8 km. All within weapons range. Escaped with 7% hull. Whatever weapon he had took my 0A boosted A shields down in 2 shots. At that stage turning to face the aggressor who clearly wanted nothing more than a PK was not an option. That choice was death slightly faster than the running away death that surely should have happened. Until this incident happened to me I hadn't really appreciated the speed of the Cobra... and the big surprise was the speed of the Clipper.

Cheerz

If you don't want to be mass-locked, target a different system. Your FSD will charge regardless of the mass-lock.
 
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