Python Thermal Build Up

I run 3 pulse lasers and 2 burst lasers. Everything is A rated at this point, and the only time I encounter any significant heat issues is when I'm interdicted close to a star, or the rare occasion when I drop out at a nav beacon. The Python runs very cool once you've put some cash into it.

Not any more - at least, not with 3 large beams. :(
 
I have a B'ish rated Python at the moment.

I run 2x turret pulses (medium) and 3 x gimbal pulses (large). I get occasional heat warnings when I fire the large weapons for a while, but just easing off for 5 secs does the trick. The two turrets can fire continuously with no thermal impact and rebuilding the WEP bar at the same time so I always have fire outgoing once I begin firing.
 
I got 5 x Beams and it's awesome. As soon as you hit the 95% heat rate, just stay behind your enemy and wait for it to go down under 70% or even 60%. This is also the time the WPN pips need to recharge. I hate to go back to the station to refill your ammo so I go fully Beam'ed and if I have a good instance, I stay for 2 hours making like e.g. 9 Mio. Credits.
 
The problem with that, is that you need to keep you finger on the fire button all the time to complete the scan, even if the target is not in your sights, as releasing the trigger resets the scan. So you'll end up draining all the power from your weapons whilst trying to complete the scan.

Yep, I also have it on another fire group so I can flick to that if they chaff or evade my sights
 
wep capacitor is just what it says it is.. a capacitor for weapon power storage (a battery)
everything is powered from its respective capasitor, the power plant creates the needed power "when needed", and this power is distributed by the power distributor "how you designate"
No, 777Driver is right. The WEP capacitor actually reflects cooling. When there is no "charge" left in the capacitor, look at what it says when you try to fire - in place of ammo, it says "overheat." This suggests that dropping a heatsink might enable you to fire again.
 
wep capacitor is just what it says it is.. a capacitor for weapon power storage (a battery)
everything is powered from its respective capasitor, the power plant creates the needed power "when needed", and this power is distributed by the power distributor "how you designate"

Are people saying over heating when hey mean run out of power??
because when you over heat you get a warning about over heating and the overheating weapons will stop firing even if you have power in the capacitor, You can however let it cool down; this is most common to see on a beam laser if you have plenty of power to spare.
the heat build up seems to accumulate also. so if you let it over heat and then the 1st thing you can shoot again you shoot again until it over heats "it will take less time for it to over heat"
it will also warn you about heat. and you can even cause a weapon to malfunction if you do it lots.
Some weapons never over heat though (multi cannons for instance) but the high thermal load weapons can over heat quite easy if you have really good distributor and power plant.

atleast that is how it seems to work from experience, and it does make sense

No. Since Horizons, with a fully A-rated Python with 2 large beam turrets, 1 large gimballed beam and 2 medium multicannons, during combat I frequently get "Warning: Temperature critical" and sometimes "Taking heat damage", even when I haven't used any SCB's and there is still energy in the weapons capacitor.
 
The WEP capacitor is a cooling system

The cooling system is your power plant, not your wep capacitor. Heat is on the left side of the UI, not the right.



No, 777Driver is right. The WEP capacitor actually reflects cooling. When there is no "charge" left in the capacitor, look at what it says when you try to fire - in place of ammo, it says "overheat." This suggests that dropping a heatsink might enable you to fire again.

WEP, like the other 2, provide power to their designated system. More PIPs into WEP provides faster recharge of the capacitor ( This is probably why people confuse it with cooling..since the recharge works continuously, and not only when you are not firing a weapon ). As far as testing has gone..its the only one of the 3 that is only used for power charge and doesn't have a secondary effect ( damage reduction for shields / ship speed for engines ).

You can "technically" say that WEP capacitor functions as a 'cooling' device, like you can say any battery functions as a 'cooling' device; it's part of their primary function to hold and transfer energy with minimal heat buildup. The logistical expression of a capacitor though...is controlling energy flow / storing energy temporarily. For all intent and purpose..a capacitor is just an electrical magazine.

As for ED gameplay mechanics, you can't continue firing a weapon by dropping a heatsink while at 0 capacity. That would be like saying you can power your computer by just dropping dry ice on top of it. Why would you need a power supply at all? Or electrical wiring.

Forget the potato clock....icecubes is the way to go. Ha. ( Jokes )

I also don't remember my UI saying "overheat" when out of capacitor power.



No. Since Horizons, with a fully A-rated Python with 2 large beam turrets, 1 large gimballed beam and 2 medium multicannons, during combat I frequently get "Warning: Temperature critical" and sometimes "Taking heat damage", even when I haven't used any SCB's and there is still energy in the weapons capacitor.

This has nothing to do with WEP or cooling in general provided by system parts. This has to do with changes to how heat is built up with 1.5 / 2.0. All things that generate heat now provide higher quantities of it ( or at the very least, they just changed the values on weapons / scbs. Engines / Boosting "seem" to be unchanged. )

So before, when you could run beam weapons "indefinitely" in a lot of cases...now build up heat a *lot* faster since the patch. However many pips you have into WEP has no effect on that outcome, and I have seen no tests / indications / evidence to suggest that remaining capacitor power has any effect on heat buildup either. Heat is handled by your power supply, and it's heat rating ( oddly enough ). *IF* it has been changed with 1.5 / 2.0, it went undocumented / unnoticed.



Goemon is a moderator, not an FD employee that works on the game / dev ( As far as I reasonably know ), hence his/her title of "Moderator" and nothing more.

It's also of note that in the same vague comment on WEP "cooling" they indicate not knowing how different interdiction modules affect its function. So not exactly a prime example of someone who knows the gist of things.

I wouldn't take what was said as any actual indication of how the WEP mechanic functions or its relationship to heat build up. It's like reading a statement of " ____ is good " as in indication of how something works.

( No offense to Goemon )
 
wep capacitor is just what it says it is.. a capacitor for weapon power storage (a battery)
everything is powered from its respective capasitor, the power plant creates the needed power "when needed", and this power is distributed by the power distributor "how you designate"

Are people saying over heating when hey mean run out of power??
because when you over heat you get a warning about over heating and the overheating weapons will stop firing even if you have power in the capacitor, You can however let it cool down; this is most common to see on a beam laser if you have plenty of power to spare.


Yes I was talking about the actual overall heat build up in the ship not the weapons capacitor, although with certain thermal weapon combos they kind of coincide with each other. The verbal warning kicks in at 80%.
 
wep capacitor is just what it says it is.. a capacitor for weapon power storage (a battery)
everything is powered from its respective capasitor, the power plant creates the needed power "when needed", and this power is distributed by the power distributor "how you designate"

Are people saying over heating when hey mean run out of power??
because when you over heat you get a warning about over heating and the overheating weapons will stop firing even if you have power in the capacitor, You can however let it cool down; this is most common to see on a beam laser if you have plenty of power to spare.
the heat build up seems to accumulate also. so if you let it over heat and then the 1st thing you can shoot again you shoot again until it over heats "it will take less time for it to over heat"
it will also warn you about heat. and you can even cause a weapon to malfunction if you do it lots.
Some weapons never over heat though (multi cannons for instance) but the high thermal load weapons can over heat quite easy if you have really good distributor and power plant.

atleast that is how it seems to work from experience, and it does make sense
Well, no

"power to weapons is actually not power to weapons, but power to cooling systems of weapons..."
 
Hello OP,

Fellow Python Pilot here, mission/trading for me and it is my surface vehicle deployment ship.
Did not see this as a suggestion (only scanned the middle pages). Rather than the B power plant, have you tried dropping down a class and using the A power plant?
I use a class lower power plant with 3 x class 3gimbled pulse and 2 x gimble pulse. I tend to use the beams to finish off and to hit modules on larger ships which they are very good at.

I believe an A of one lower class is about the same cost as the B - roughly the same power output, and weighs less (more YL), and lowers your operational heat. However you do give up protection of the module, as the B is better than the A for taking hits to the powerplant. As I tend to me mostly PvE in the Python this is the right priorities for me.

Simon
 
The cooling system is your power plant, not your wep capacitor. Heat is on the left side of the UI, not the right.





WEP, like the other 2, provide power to their designated system. More PIPs into WEP provides faster recharge of the capacitor ( This is probably why people confuse it with cooling..since the recharge works continuously, and not only when you are not firing a weapon ). As far as testing has gone..its the only one of the 3 that is only used for power charge and doesn't have a secondary effect ( damage reduction for shields / ship speed for engines ).

You can "technically" say that WEP capacitor functions as a 'cooling' device, like you can say any battery functions as a 'cooling' device; it's part of their primary function to hold and transfer energy with minimal heat buildup. The logistical expression of a capacitor though...is controlling energy flow / storing energy temporarily. For all intent and purpose..a capacitor is just an electrical magazine.

As for ED gameplay mechanics, you can't continue firing a weapon by dropping a heatsink while at 0 capacity. That would be like saying you can power your computer by just dropping dry ice on top of it. Why would you need a power supply at all? Or electrical wiring.

Forget the potato clock....icecubes is the way to go. Ha. ( Jokes )

I also don't remember my UI saying "overheat" when out of capacitor power.





This has nothing to do with WEP or cooling in general provided by system parts. This has to do with changes to how heat is built up with 1.5 / 2.0. All things that generate heat now provide higher quantities of it ( or at the very least, they just changed the values on weapons / scbs. Engines / Boosting "seem" to be unchanged. )

So before, when you could run beam weapons "indefinitely" in a lot of cases...now build up heat a *lot* faster since the patch. However many pips you have into WEP has no effect on that outcome, and I have seen no tests / indications / evidence to suggest that remaining capacitor power has any effect on heat buildup either. Heat is handled by your power supply, and it's heat rating ( oddly enough ). *IF* it has been changed with 1.5 / 2.0, it went undocumented / unnoticed.




Goemon is a moderator, not an FD employee that works on the game / dev ( As far as I reasonably know ), hence his/her title of "Moderator" and nothing more.

It's also of note that in the same vague comment on WEP "cooling" they indicate not knowing how different interdiction modules affect its function. So not exactly a prime example of someone who knows the gist of things.

I wouldn't take what was said as any actual indication of how the WEP mechanic functions or its relationship to heat build up. It's like reading a statement of " ____ is good " as in indication of how something works.

( No offense to Goemon )

Undocumented perhaps, but not unnoticed, hence this thread.
Just BEFORE I noticed the increased heat buildup in my Python, I upgraded the powerplant from B to A. Previously (Pre-Horizons) I frequently ran out of capacitor charge due to running 2 large beam turrets, but I never overheated unless other things were happening as well (e.g. near a star, excessive boosting etc.)
Now, with an A-grade powerplant, I frequently get temperature warnings and even heat damage in combat without being anywhere near a star, without boosting, and without using SCB's.
Heatsinks are indeed a solution to overheating, but I prefer to use them to mitigate the heat generated by SCB's, as that's more drastic.
 
Undocumented perhaps, but not unnoticed, hence this thread.
Just BEFORE I noticed the increased heat buildup in my Python, I upgraded the powerplant from B to A. Previously (Pre-Horizons) I frequently ran out of capacitor charge due to running 2 large beam turrets, but I never overheated unless other things were happening as well (e.g. near a star, excessive boosting etc.)
Now, with an A-grade powerplant, I frequently get temperature warnings and even heat damage in combat without being anywhere near a star, without boosting, and without using SCB's.
Heatsinks are indeed a solution to overheating, but I prefer to use them to mitigate the heat generated by SCB's, as that's more drastic.

The comment was about "heat draw from WEP", not overall heat draw increase ( which I explained in my post that you quoted...so /shrug ). WEP affecting increased heat from weapons is either undocumented and/or unnoticed, not the weapons themselves and scbs creating more heat compared to before the patch.
 
Well, no

"power to weapons is actually not power to weapons, but power to cooling systems of weapons..."

I think that is nonsense and I will continue with that view until a member of the dev team comes along and says yeah that is what we dreamed up just to be really daft.
 
Why is everyone so concerned about a little heat? I use the following configuration: http://coriolis.io/outfit/python/27...w19gDNw0A==.MwBhEYy6Y9wEz3EA?bn=Combat Python. 2 large beam, 1 large PA and 2 med PA. This configuration requires a different combat mentality. Since a Python doesn't have the maneuverability to keep on the tail of a fighter, it doesn't make sense to use a fighter weapon configuration of pulse lasers and multicanons. You should assume that you can't keep on the target's tail all the time. That provides frequent opportunities to charge the cap and cool down so that you can take advantage of weapons that have bigger punch than the weak pulse lasers and multicanons. In a Python, damage per sec is meaningless because you can't stay on the target continually. Burst damage is everything because when the target presents itself, you want the ability to do as much damage in a short time. Thus, beam lasers and PAs are far better suited to a Python. For this configuration, group 1 is beams (pri) and KWS (sec), group 2 is beams (pri) and large PA (sec), group 3 is beams (pri) and all PAs (sec). I use group 1 while scanning, group 2 for fighters after scanning, and group 3 for large ships after scanning. There is nothing more satisfying that seeing all 3 PAs hit the target and see shields drop in a single blow, see hull drop by 20-30% in a single blow! This all hinges on the pilot not panicking at the sound of the heat alarm at 80% because damage doesn't start until above 90%. Even then, damage is tiny until 100% and above. Of course, it goes without saying that PAs aren't for pilots that suck at using fixed weapons.
 
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I think that is nonsense and I will continue with that view until a member of the dev team comes along and says yeah that is what we dreamed up just to be really daft.

Malc, it's not nonsense buddy, it's common knowledge. The weapons capacitor is a cooling system, I fail to why that is nonsense?
 
I think that is nonsense and I will continue with that view until a member of the dev team comes along and says yeah that is what we dreamed up just to be really daft.

Malc, it's not nonsense buddy, it's common knowledge. The weapons capacitor is a cooling system, I fail to why that is nonsense?

The key question is: does it really matter?

My feeling is "no", as it makes no functional difference to the game. ;)

Want some Tarach Tor Spice?
 
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