So why do we need to face a ship to tell who's in it?

Exxagerations in some areas are ok, but limiting today avaiable tech (an screen who shows the rearview/outside view of your ship from cameras mounted on finds/wings? Please, cheap cars today have rearview cams!)

Screens displaying an alternate view from the main window is called PiP (Picture in Picture) and is very resource intensive, even for a small additional "window". The best way to demo it is as follows: Take your current frame-rate. Must be somewhere between 45-60 on decent hardware, yeah? Now halve it. In a ring/asteroid belt? Take another 5-10 frames off. On a planet? Take 15ish off. And of course, given that this is FD we're talking about, you can kiss an additional 10 frames goodbye just because (they can't even get LODs and AA working correctly, if at all, so you expect them to manage PiP HOW?).
 
Not seeing anything about Ships behind you helps keeping the environment toxic, which seems the grand plan for every place.
Hence, I'd call it "working as intended". Don't want Players to find out the contact behind them is Wanted or carries an Interdictor.
Gotta keep it that way or even more people would start complaining that it's not dangerous enough, not that I'd agree with them since the only thing that keeps you from running amok is your savings and your own preference of running amok or not. Meaning the laughable 6k bounty for senseless murder here.
Since it's supposed to be meant toxic and dangerous could one start wondering why there's a penalty to being with? XD
 
So my scanner picks up a ship 100 or so ls away, shows me the direction it's facing, make, model, can even produce a small image of it, showing all sorts of microscopic details as it flies about through supercruise, it's exact facing etc, and yet, until I turn to face it, can't look that ship up on the galactic database to tell who is driving it and what their legal status is ...

#doesnotcompute

Because the logic for a Conda being forced to drag around 160T of sensors is that they are REALLY REALLY REALLY REALLY GOOD sensors.
And the logic for having to face them is that 1000 years in the future no one has ever heard of a rotating radar.
*facepalm*

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I was having trouble imagining just what Another person in a ship would be doing, but this is one damn great idea.

Maybe with Multicrew a large ship like a Corvette, Cutter, or Anaconda can carry something like a sidewinder with A grade sensors and they would link their sensors together. So the sidewinder can basically fly around and server like an AWACS. And maybe it could be controlled by the AI.
Too much to hope for?
 
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Maybe with multicrew we will get the option to let co-pilots scan other ships independently from where our ship is facing... here's to hope! :)
Maybe with Multicrew a large ship like a Corvette, Cutter, or Anaconda can carry something like a sidewinder with A grade sensors and they would link their sensors together. So the sidewinder can basically fly around and server like an AWACS. And maybe it could be controlled by the AI.
Too much to hope for?
There's hoping for too much, like world peace, and then there's you guy's hope : /

I think it's more realistic to assume the co-pilot in our cobra, python, whatever, will be able to target ships in the scan cone independly of our own targeting and not mess that up for the scan to be done, and that'd be it.
Unless turrets will become mannable, then maybe, juuust maybe though.
 
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Scanning a ship for cargo I would agree with when you have to track the target.

But finding out if a ship is wanted has nothing todo with the Scanning process. Its not like your Ship is going to tell another ship you are WANTED that information comes from the Galactic Police.

So as long as you have the target selected it should not matter if you are facing them or not, you are requesting info from a data source.


I would prefer that you could buy a On Board computer with X slots, and then buy modules for these slots.

e.g.

Target Module ( lvl 1 ) - wanted in the current system.
Target Module ( lvl 2 ) - wanted status is surrounding systems.
Target Module ( lvl 3 ) - wanted status check in current ( e.g Federation systems )
Target Module ( lvl 4 ) - wanted status check in all systems.

This would free up the KWS scanner

Other modules as these are just software based and do not require hardware slots.

Docking Module.
Trade Module.
 
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So my scanner picks up a ship 100 or so ls away, shows me the direction it's facing, make, model, can even produce a small image of it, showing all sorts of microscopic details as it flies about through supercruise, it's exact facing etc, and yet, until I turn to face it, can't look that ship up on the galactic database to tell who is driving it and what their legal status is ...

#doesnotcompute

They make "game" out of stupid mechanics instead of making actual game.
 
They make "game" out of stupid mechanics instead of making actual game.

Nice comment :( . So question for you...

Do you want them to not do any of the scanning at all and make you face everything first or to simply scan everything so you don't need to face anything?

Seems like you are simply taking a shot at the game rather than commenting on the topic itself.
 
I don't see why I should fly, aim or shoot at all in this game. I should just select the target I want destroyed and the advanced 3302 AI will sort things out for me in ways better than a mere human brain could handle.
 
I don't see why I should fly, aim or shoot at all in this game. I should just select the target I want destroyed and the advanced 3302 AI will sort things out for me in ways better than a mere human brain could handle.

I'm with you on that one. Or I will be as soon as my AI finishes typing this message to you and navigates me over there. :D
 
So my scanner picks up a ship 100 or so ls away, shows me the direction it's facing, make, model, can even produce a small image of it, showing all sorts of microscopic details as it flies about through supercruise, it's exact facing etc, and yet, until I turn to face it, can't look that ship up on the galactic database to tell who is driving it and what their legal status is ...

#doesnotcompute

The generic information is easily accessible to low fidelity scanners: ship type, heading, range, etc. The image is there for convenience of recognition. It's not an actual image of the vessel.

You need to point your detailed scanners at it to get a specific ID from the ship. Then you get the cross-referenced database info. For your convenience, the detailed scanners are aligned with your crosshairs.

Cheers,

Drew.
 

Jex =TE=

Banned
Makes sense, but as someone else mentioned...gameplay. It makes you work for it if you want to know if that ship sneaking up on you is wanted and ready to kill you or just another guy going the same place you are.

If they want it to be a game play thing, then make it a game. Pointing your ship at something is not gameplay and adds nothing to the game. They could have made you use your scanner console to lock onto the ship and provide a minigame to run your scanner but instead, we just get to point at things. We point at ships, we point at planets but we do nothing except wait.
 
If they want it to be a game play thing, then make it a game. Pointing your ship at something is not gameplay and adds nothing to the game. They could have made you use your scanner console to lock onto the ship and provide a minigame to run your scanner but instead, we just get to point at things. We point at ships, we point at planets but we do nothing except wait.

I pointed a ship at a star once, apparently I was exploring.
 
If they want it to be a game play thing, then make it a game. Pointing your ship at something is not gameplay and adds nothing to the game. They could have made you use your scanner console to lock onto the ship and provide a minigame to run your scanner but instead, we just get to point at things. We point at ships, we point at planets but we do nothing except wait.

I assume you only ever load your ship with turrets and use the docking computer too?

Out of interest, which way do you face when you play tennis?
 
I always assumed that seeing ships in supercruise was a passive scanner thing: ie. you pick up on the massive energy blob that ships are creating to maintain frame shift.

Scanning ships details obviously being the active scanner.
 
Again, some players are pro, some are contra - about this and any other idea. So...

Why wouldn't ships manufacturers simply offer us fixed, gimbaled and turreted scanners? Ofc, if it's not a big deal for FD to implement it.
 
I personally hate having to point the ship at everything, would prefer to set my course. Then use the scanner to check things out, if a ship or something peaks my interest I can then change course
 
Again, some players are pro, some are contra - about this and any other idea. So...

Why wouldn't ships manufacturers simply offer us fixed, gimbaled and turreted scanners? Ofc, if it's not a big deal for FD to implement it.

For the same reasons why they give us pointy ships rather than saucer or spherical ships where our cockpit is inside it and has no need to face in any direction. The ships have fronts because that makes sense. We travel in the direction it points, we see what we are pointing at, other stuff is scanned/discovered without needing to point at it so that we know there is something that might be worth pointing our ship at or quite possibly pointing away from as quickly as possible..
 
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