So a couple of friends and I were talking about smuggling and how to improve it, and we came up with a few ideas i thought i'd run past the people here.
1. First off we all know how sometimes you'll get overheated and the cargo hatch will start pumping the slaves out. But how about a warning first? Our idea was adding a few extra sounds like banging on the hull, maybe even yelling and screaming to indicate what they're experiencing back there. It might be kinda morbid, but smuggling shouldn't be happy and cheerful anyways, especially when dealing with slaves.
EDIT: We have established that the slaves are in cryostasis so this suggestion wouldn't make much sense. However i'm looking for something that would indicate just what a horrible practice this is, since right now there's no real difference in the punishment if you're caught smuggling narcotics or humans, except a much bigger payout. If something was added to make it more risky the worse your cargo was, it might help with the whole Robigo industry, and make it feel like you're doing more than just moving illegal cargo from A to B.
2. Another one had to do with pirate outposts. Right now those places seem to be the safest places to smuggle to, but how about adding some extra kind of risk? Say they see your hull is full of cargo, so they decline your offer but tell you you'll be fired upon by the station if you don't turn them over for free.
3. The last one is regarding the security forces, and the constant "follow me" dudes that stalk you all over the place. Now in real life there's corruption in almost every security force in the world, so in the future it would seem strange that so many systems and people are suddenly all straight arrows. I'd never wanna go with any of the "follow me" dudes since the offers they make are just downright silly (40k for my 4 mill mission that i'm close to dropping off? I'll pass). But if you were intercepted by a security force and they told you to either give them a bribe or they'd scan/shoot you, i would most certainly consider it.
1. First off we all know how sometimes you'll get overheated and the cargo hatch will start pumping the slaves out. But how about a warning first? Our idea was adding a few extra sounds like banging on the hull, maybe even yelling and screaming to indicate what they're experiencing back there. It might be kinda morbid, but smuggling shouldn't be happy and cheerful anyways, especially when dealing with slaves.
EDIT: We have established that the slaves are in cryostasis so this suggestion wouldn't make much sense. However i'm looking for something that would indicate just what a horrible practice this is, since right now there's no real difference in the punishment if you're caught smuggling narcotics or humans, except a much bigger payout. If something was added to make it more risky the worse your cargo was, it might help with the whole Robigo industry, and make it feel like you're doing more than just moving illegal cargo from A to B.
2. Another one had to do with pirate outposts. Right now those places seem to be the safest places to smuggle to, but how about adding some extra kind of risk? Say they see your hull is full of cargo, so they decline your offer but tell you you'll be fired upon by the station if you don't turn them over for free.
3. The last one is regarding the security forces, and the constant "follow me" dudes that stalk you all over the place. Now in real life there's corruption in almost every security force in the world, so in the future it would seem strange that so many systems and people are suddenly all straight arrows. I'd never wanna go with any of the "follow me" dudes since the offers they make are just downright silly (40k for my 4 mill mission that i'm close to dropping off? I'll pass). But if you were intercepted by a security force and they told you to either give them a bribe or they'd scan/shoot you, i would most certainly consider it.
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