Next ships?

Fix the horrible jump range on the corvette, courier, t9 and fdl . then we can talk. Now they are useless bricks that you buy and keep in station. You can also get really drunk and just then feel like taking it for a painstaking journey to find out that enemiest have already left the system.
 
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That being said I would not mind if they did that for all ships to add a little variety. Especially with the multirole ships to allow them to be more specialized in a role.

There's no point at present. Combat is one-dimensional small-ship face-to-face. The entire combat model (and it's not the only thing) needs an overhaul to make more ships worthwhile. Also multirole is designed to not be perfect at any one task; the only exception is 'Anaconda' because it had to be (see above, re: combat model). It's not dubbed "the mighty anaconda" for giggles.

It's not the ships, or more of them, that is really needed at this point; it's a ground-up review of all ships, performance, combat and actual purpose. So that anything new added actually has some sort of value proposition. Missions are in the process of slowly being nerfed into oblivion, the BGS has gone insane since cutter introduction (prices can change in as little as an hour or two) and there are very few reasons to have a specialised anything.

I have no idea what the Panther Clipper will be like. It's supposed to be genuinely huge (perhaps not even able to enter a station?) relatively impervious to small ship fire (queue screaming about balance if it actually is; how will single brosif in a viper be able to beat it? oh the huge manatee!) and able to enact a form of planetary bombardment. The game currently cannot cope with this concept. At all. The ship will be compromised in combat if it's as agile as Cutter, will not bombard jack with the current weapons (class 4 hardpoint needs love; most of the existing weapon types are absent in this slot) and cannot operate as being relatively impervious to small ships, because the entire flight model is built on small ships.

In short, a lot of stuff has been added but there is no actual reason to do anything, missions don't really embrace the plethora of new features added nor are the ships actually designed to operate in any form of combat above pistol duel at dawn. In fact almost all the newly added small ships have the same basic weapon slots. This isn't accidental. This is what "balance" demands have lead to. The same thing in a different skin, because differences are evil for reasons no-one can actually adequately explain.

So i'd far rather Frontier didn't add yet more ship models, until they get a better handle on how larger ships should operate, and invest some time in improving missions to actually utilise player wings, refresh powerplay to make it actually provide something of value; in short - refine what we have, rather than put more in that has very little replay value; it becomes endless grind.

The reason the recently added small ships are underwhelming, is that we expected there to be something new, but not actually accepting anything new. The combat, mission, trading and exploration models basically mean that everything more or less needs to be the same basic formula. Otherwise you end up with a big, non-sensical deviation, or ships that are just entirely compromised for a function they are supposed to be able to do, because one person decided this should be the way a ship work for undefined reasons.

I really like this game. But there are portions of it that are genuinely crying out for some love and improvements. Improve what we have, so that adding more can leverage it.
 
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There's no point at present. Combat is one-dimensional small-ship face-to-face. The entire combat model needs an overhaul to make more ships worthwhile. Also multirole is designed to not be perfect at any one task; the only exception is 'Anaconda' because it had to be (see above, re: combat model). It's not dubbed "the mighty anaconda" for giggles.

It's not the ships, or more of them, that is really needed at this point; it's a ground-up review of all ships, performance, combat and actual purpose. So that anything new added actually has some sort of value proposition. Missions are in the process of slowly being nerfed into oblivion, the BGS has gone insane since cutter introduction, and there are very few reasons to have a specialised anything.

I have no idea what the Panther Clipper will be like. It's supposed to be genuinely huge (perhaps not even able to enter a station) relatively impervious to small ship fire (queue screaming about balance if it actually is) and able to enact a form of planetary bombardment. The game currently cannot cope with this concept. At all. The ship will be compromised in combat if it's as agile as Cutter, will not bombard jack with the current weapons and cannot operate as being relatively impervious to small ships, because the entire model is built on small ships.

In short, a lot of stuff has been added but there is no actual reason to do anything, missions don't really embrace the plethora of new features added nor are the ships actually designed to operate in any form of combat above pistol duel at dawn. So i'd far rather Frontier didn't add yet more ship models, until they get a better handle on how larger ships should operate, and invest some time in improving missions to actually utilise player wings, refresh powerplay to make it actually provide something of value; in short - refine what we have, rather than put more in that has very little replay value.

I really like this game. But there are portions of it that are genuinely crying out for some love.

The Panther Clipper has well known concept art depicting it using a large pad. There will be ships like the Beluga that will be wider than the mail slot that will have to retract its wings according to a live stream some time back. But the larger ships will all fit into the mail slot until we get the 'executive' control ships later.
 
The Panther Clipper has well known concept art depicting it using a large pad. There will be ships like the Beluga that will be wider than the mail slot that will have to retract its wings according to a live stream some time back. But the larger ships will all fit into the mail slot until we get the 'executive' control ships later.

Cool. But I don't think it's wise to make assumptions about ships that are yet to be released. Otherwise you end up with the Cutter reaction; people making assumptions based on flavour text. Just quietly.

- - - - - Additional Content Posted / Auto Merge - - - - -

..so 'one of five' became 'one of.....one'?

Why did you assume you had a choice of which of the five it would be?
 
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Oh don't worry, having been exposed to the sales pitches during beta and gamma I was fully prepared for this sort of shenanigans - and lets face it, a year (plus some!) onwards, a free ship is not exactly a reward

...now, I have to go see about that digital art book, and that nice nigerian prince who said i won the lottery

edit: *cough* went off topic - as far as the original post goes, but rather than new ships, I'd prefer readjusting the existing ships to see a greater spectrum of ships in a given role, at the moment everything is kinda homogenized. I get that it is for 'balance' and all, but there needs to be a bit of progression, a reliant robin shouldn't be capable of remaining competitive with a ferrari, or an m-1 Abrams.
 
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I'd like a small and agile scout ship for planetary surface recon, that can be carried by larger ships (as an alternative to the glass cannon fighters that are planned). Sensor suite for better detection (and identification) of POI, mineral deposits, downward looking camera for surveilling the terrain. Deploy from orbit would be nice, and if it comes with rokit launchers, a platoon of space marines and an underslung SRV that would be nice. But I'll settle for the sensor suite and camera.

The SRV is cute but it's waaaayyy to slow, I really can't be bothered driving around looking for tea anymore.
 
Nope absolutely no offence here - just a smidge of amusement that you think "it's primed" to receive an alteration.
After all the people who programme and control the content this game didn't SPECIFICALLY have a low jump range applied to the Corvette, it was an error, a lapse of judgement, a sleight, an oversight - especially after all the pre release tests, beta trials and so on.

Good job it's "primed" - soon you can be rocking around with a 15ly range, no wait.............. Is 15ly not enough???
Let's call it 50ly and a free Cutter when you get there!

If it doesn't work out just post on here (over and over and over) and it will be magically brought into the game like it always should have been.


What are you rambling on about?
 
Yeah.
New explorer 30kk with 30ly jump and 3C guns with 6 internals and two Utility.
New trader Type-8 with 15ly jump, 3c guns and 200cargo. Still can't land on outposts.
New fighter with two huge hardpoints, two large hardpoints and 5C reactor.

Please, let them fix present ships, then ask for new useless ones.

Why does an explorer need a lot of firepower? And only 6 internals? That is not a very good explorer.
Your type 8 already exists. It is called the Imperial Clipper.
We have enough fighters. We need more exploration ships and weapons that are not terrible.
 
It was confirmed a few livestreams ago that we will be getting passenger missions and ships this expansion. As for some of those big trading ships this looks to be one of those ships that are going to be mail slot max ships.

http://vrfocus.com/archives/20531/new-concept-art-revealed-for-elite-dangerous-horizons/

And yeah the Eagle Mk I would be nice since it was the best of the bunch.

The Mk3 was the best in F:E2 and FFE.
The Mk2 was awful. Yay no brakes (well you could turn around but the autopilot didn't know that).

CMDR CTCParadox
 
Would like to see more unique designs this year rather than variants.. a large exploration ship would be welcome, as would some classic designs such as the Mamba, Gecko, Krait, Boa etc.

I know David Braben said there would be less new ships this year though, which is understandable as they will be designing new SRVs too.
 
Yeah, a large dedicated exploration ship would be welcome.

I mean, I do not care about the price, but anaconda range with ok agility, nice canopy for the view and crap weapons / shields will do :p
 
Frontier have said that larger trade ships would be next - so the Panther LX is not off the table for Horizons.

They have said passenger ships won't be coming in the immediate future, so the Dolphin passenger vessel and Beluga Liner are on hold.

Ship deployable fighters are being added so the Condor and Hunter (Federal and Imperial Fighters) will make the jump from CQC to the main game.

Frontier have also stated that new ships are not a priority right now and their focus is game content.

So my guess is we may see the Panther or a variant trader and the two fighters and that's it for this year for new ships.

But since every man and his ship's cat has been demanding "more content" the last year, this is what Frontier have been told to do by the player-base.
 
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