Well set out points. +Rep.
- Replace the bland CZ in wars by limited conflicts centered upon a number of POI in systems (com arrays, fighter bases, fuel base, and so on). Check the Tug of War topic, it's good.
My big thing is when I jump into a system and no one is there. After a couple minutes traffic starts to pick up in supercruise.
you can tell its generating an instance and its immersion breaking.
My fear is that if FD keeps adding disconnected "Oh look !" shiny stuff, the game will just die out due to a lack of complexity (as in interplay between game mechanics) and lack of depth (as player's RP being used to patch the game holes instead of having the game support player's RP)
I'm starting to get a nervous <fzzt> twitch whenever I read the phrase, "open letter" <fzzt> in a forum thread <fzzt> heading.
I'm starting to get a nervous <fzzt> twitch whenever I read the phrase, "open letter" <fzzt> in a forum thread <fzzt> heading.
I know that feeling, it is almost like posters think that developers will immediately read threads with "an open letter" in above other threads that say the same or similar thing without that tag.
I'm starting to get a nervous <fzzt> twitch whenever I read the phrase, "open letter" <fzzt> in a forum thread <fzzt> heading.
Hell, even battles around the stations of the factions involved would be great. Having to negotiate the battle to dock in sounds awesome!
I mean, if you don't choose a side no one shoots at you anyway, but still.
That has already been added.
NPC traffic should be generated based on the situation of the system (disease outbreaks, war, prosperity etc.) but also scale to the capability of the PC running. If your rig can handle more NPC traffic, make it so!
What worries me most is that their empasis is on adding new things that a minority is interested in (CQC and partly PP) but the backbone of the game is left alone while this is the core that needs a bit - or a lot- of work....
- those NPC's that promise "interesting informations" should tell me what they want and stop stalking me through the next 8 systems
Their propositions should make some sense to begin with. Offering 20k credits to abandon a mission that pays 4 mill is just stupid.
Their propositions should make some sense to begin with. Offering 20k credits to abandon a mission that pays 4 mill is just stupid.