I'm gonna assume he didn't read my previous post.
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Alright. Let's put you in an FGS, or for kicks an orca, and your opponent will be a courier. Let's see how good your railguns are.
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Says who? You? Don't you think that the largest hard points would have turrets if turrets were meant to be the primary armament for the largest ship?
As many people have pointed out, your understanding of the situation is flawed.
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No, it's not. It's replacing those cannons with turret mounted fly swatters and swatting flies. Anyone can look at the numbers (or the game models) and figure this out.
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Once again we have a clear illustration of how broken your understanding your idea of the game is. Shield regen is 4Mj/sec because twin multicannon regeneration is 4 MJ/sec? What an asinine assumption.
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This is cute, but a dogfight doesn't work like this.
Firstly, a clipper needs more like nine or ten seconds or so for a full rotation. I'm assuming you're talking about the blue zone and not a boosted FAOff maneuver. A boosted FAOff maneuver will typically either put you way out of position or give the enemy a free ten seconds of time on target, not practical for a dogfight in the traditional sense.
However, a clipper slides. This is like free FAOff blue zone time without the hassle of managing speed.
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I'd love to see this in practice. I'd love to see the clipper just sits there and laughs as the CIII bottoms out its distributor trying to dent the SCBs. And when the CIII's chaff runs out, it will pop.
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Yep. Explorers aren't a thing. Nope, not a thing at all. #brokenunderstanding
What's your definition of corvette this time?
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I don't disagree with this.
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Oh? I suggest taking your CIII up against a CIV and see who's the last one there. I'd gladly fly a CIV against your CIII. I'll make another video.
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Let me fix that last line for you: "I have no idea how to use large ships". This is what it comes down to, and what you refuse to believe. Turrets aren't broken, they escape your comprehension I guess (perhaps you don't understand English?).
Were you Planning on doing any Arguments or Explanations to this. Or were you just in the Mood to come in and say Nope before Hightailing it ?
Also mate.
1.
Mate
Its nice how you Cut out the Importand Parts *gg*
Then let me ask you Anew.
Which part do you want to Admit.
That Turrets are Weaker than Fixed Mounts.
Or that Large Ships are too unmaneuverable to use non Turreted Guns ?
See I said Turrets are meant as Primary Weapons because Large Ships have Trouble Maneuvering with Small Fighters and get Guns on Target.
And the First Counter I got from you guys. Was no theyre not they are Agile enough to use normal Weapons.
That was an Catch Question Mate.
If you say I am wrong about the Fixed/Gimballed Guns being far Better at Swatting Flies than the Turrets. You are Admitting that Large Ships dont have the Mobility to Keep those Guns on Target which means your also admitting that Turrets are Supposed to be Primary Weapons for those Ships which they are Clearly to Weak For.
If you say I am wrong about them being Primary Weapons you automaticly also need to say that Large Ships are able to keep Guns on Target with Gimballed/Fixed Mounts *gg*
Thats why I said he is Cornering himself there.
No matter which way you Turn it. I.ll be Right in the End.
Because if we Agree that Turrets are only meant to Swat Flies as you say. And thus my Large Ship is Able to have Guns on Target anyways. Turrets become Useless because from the Start my normal Guns will do way more Damage anyways.
If however we Agree that Large Ships need Turrets because they cannot get their Guns on Target properly we also Agree that Turrets are meant as Primary Weapons and are far too Weak for that Currently.
2.
If you didnt notice.
Thats the Problem I am complaining about.
In this Game the Turrets are basicly Useless.
Everything has been Castrated to make it Fighter only.
That includes that Turrets are also not available for Huge Hardpoints.
Which is pretty stupid.
In Reality an Corvette had 1 Large Gun Turret in Front Mount to Deal with Enemy Warships.
Thats why I said that in this Game there is actually no Corvettes.
We have Fighters, Heavy Fighters and Over Heavy Fighters...
Ah and well Transport Ships which have no Combat Capacity to begin with. But thats Fine their Value is not Combat after all.
3.
Except that Flies dont Exist in this Game.
Thanks to the Shield System. An Large Ship has Hardly any Better Shields than an Fighter.
An Cobra has (if we are very very Generous and assume the Clipper kept Light Equipment not increasing its Tonnage too much) 30% less Shield Power than the Clipper.
But Despite its Weaponry being an Entire Class Lower. The Cobra still has 200% Damage Power if its using Fixed and the Clipper is using Turret Weapons.
I posted an Video on this Earlier actually.
Towards the End the Cobra does exactly this Headoin. Both are just Firing at each other. And when Clippers Shields Fall the Cobra is still 50% Shields.
4.
Read my Post Mate.
I said the Values are only Random because they dont Matter.
The Shield Generation can be 10 or 1 per Second.
The Value is the same for both Examples so there was no need to use an Correct Value.
In this Case we simply assumed that his MCs are really perfectly keeping the Shield Regeneration at Check.
If the Shield Regenerates faster the MCs wont Stop it from Regenerating.
At the same Time if its Slower and the MCs will cause additional Damage it would also Regenerate Less before the next Attack.
How you turn it does not matter at all.
Because no matter what you Do.
Unless your need more than 20 Seconds to get the Enemy into your Sights again you will be Better off just using Railguns.
ONE SINGLE HIT from a Class 2 Rail Gun
Means 20 Seconds of Constant Hits by an Class 2 MC Turret
That was the Point Mate.
I could actually be mean here and Point out that the Turret is unlikely to really hit more than 30% when the Enemy is Strafing him. But I didnt want to Embarass him and say that it only works if he Needs about 1 Full Minute to get the Enemy into Sight again.
5.
You really dont see the Catch there do you ?
I used the absolute Top Maneuverability Ratio given to me by them Mate.
I didnt check this Value myself.
They said an Cobra needs 5.15 and an Clipper 5.6 so I went with that Value.
I know very well that an Dogfight works Different and that an Clipper is way less Maneuverable especially when Facing something like a Cobra.
But from the Start I wanted you to say. Nope the Clipper is not Maneuverable enough to Keep Guns on Target thats why he Needs Turrets.
Because that again says Turrets are Main Weapons for which they are Clearly too Weak.
6.
Actually I got a Video of it Posted in this Topic.
But I said that above already right.
7.
An Explorer is less of an Ship Class and more of an Ship Configuration.
Any Ship can be Equipped with Fuel Tanks and Exploration Equipment which will of course hinder its Combat Abilitys.
Even an Transport Can be Equipped as an Explorer. (An Type 6 actually makes an Incredible Explorer thanks to its Big Jump Range and Large Internal Module Space)
The few Ships which are called Explorer are after all Sub Variants of other Ships that are Remodeled to better fit the Explorer Role.
An ASP Explorer is an Refit Transport (and actually an Nice Choice for Solo Play Transport as it got an Nice Cargo Hold and still can Deal with NPC Attacks)
For your Info.
An Corvette is the Smallest Vessel which is called a Warship.
Smaller Vessels are Called Combat Boats or Combat Crafts
Military Navy Vessels Sorted by Size
//Combat Vessels
Attack Boat/Assault Boat
Patrol Boat/Gun Boat
Torpedo Boat
Submarine (Yes an Submarine is actually Considered a Boat rather than a Ship albeit by Modern Day there is actually some Submarines which are really Big, have a Vice Captain and count as Warships rather than Boats)
// Warships
Corvette *** Notice something ? Its in a Different Category.
Frigate
Destroyer
Light Cruiser/Escort Cruiser
Heavy Cruiser/Panzerschiff/Ship of the Line
Battlecruiser/Fast Battleship/Battleship
The Main Different between these Categorys by the Way is the Way they Fight which is also because of their Guns.
Boats mostly got Frontal Weaponry. This Frontal Weaponry is usually Mounted with Limited Firing Arcs to Front.
Now Fixed Weaponry hardly Exists on Boats.
But the way their Firing Arc is Limited to the Front is very Similar to Gimballed Weapons (Attack Boat Guns for example often have less than 180 Degree to the Front)
But when it goes over to Warships.
Even the Corvette is using Turrets.
Usually one Big Turret with an 250-270 Degree Arc
8.
Ehm Mate.
CIII and CIV are the same Class.
Both are Small Sized Vessels and both are basicly Fighters.
If an Heavy Fighter like an Federal Gunship or an Python would Outgun me Front to Front because he is using Fixed/Gimballed Weapons and I am uisng Turrets.
That would not be an Problem.
Because they are Heavy Enough that an Corvette will get Guns on them. And to begin with they are supposed to be Strong against Corvettes so it makes sense that they have High Frontal Damage Output.
But and thats the Problem
In this Game even an Small Vessel. An Fighter like the Cobra is Capable of Outgunning an Corvette unless the Corvette is using Fixed/Gimballed Weapons which however wont get much time on Target
And that should seriously not happen.
For your Info.
The Base Category I am Putting is the Size of the Ship.
Small = Fighter
Medium = Heavy Fighter
Large = Corvette
There are of Course Exceptions.
Transports for example come in all Three Sizes.
The ASP Explorer for example is Medium Size but is more of an Refit Transport than an Fighter
An Clipper for example is Large Pad Size but its somehow more in between a Corvette and an Heavy Fighter as it lacks the Heavy Weaponry of an Corvette but also has way more Mobility than other Corvettes.
Maybe an Super Heavy Fighter.
Feel Free to name your Exceptions. Its not like things are Placed in Stone. I am only going by these so People know what I am talking about.
9.
Mate no Offense.
But you can Shove your Taunts right up your Rear where they came From.
Ah actually take that as Offense if you want *gg*
Right now. In this very Game.
The Turret has absolutely no Role.
Anything it does can be done better by other Weapons.
And the Few Ships where an Turret is doing an Better Job than other Weapons. Are the ones hardly anyone is using in PvP because they are completely underpowered.
Its these Ships Existence which by the way is constantly Denied by others in this Topic.
Claiming Turrets dont need to be more Powerful because every Ship is able to get Frontal Weapons to Bear.
And Mate.
Given you still dont realize what little Game I am playing here.
I.ll Ask you Straight as well.
Are you saying
A.
That Turrets are more useful than Fixed/Gimballed Weapons because Large Ships are getting their Frontal Guns on Target so Seldomly that despite doing only 30% of the Damage the Turrets are Actually doing more Damage than other Guns for that Ship ?
In that Case I am staying with my Opinion that Turrets need to be Stronger because its Idiotic that an Corvette has Less Gunpower than an Fighter.
B.
That Turrets are Useless because Large Ships get enough Time on Target with their Frontal Guns thus making the Low Damage Turrets Irrelevant.
No matter which way you Go.
It always Results in me Being Right about Turrets being too weak and needing an Heavy Buff if they are to be used.