Because of RL and limited time I play less in open and mainly in Mobius these days, thus Open MC will unlikely happen. I'm much inavour of an NPC crew. I really like the idea of a crew. Should they affect the stats of the ship, sure, to some xtend - based on their skill/ranking.
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In principle little buffs, some might be additive.
- Navigator: safe fuel when exploring or jumping. quicker FSD cool down, better thruster efficiency
- Engineer: Better scanners - engineer, scans faster, can handle chaff (still misses 75%), power management
- Soldier: Weapon management, bonus to turrets, gimbaled, accuracy. More damage to fixed (add some balancing here)? less heat buildup.
- Dealer: better buy/sell prices
- Geologist: better scan data e.g. level 4? & POIs / SRV scanner impact. Join in a multicrew SRV aka APC?
- add some ...
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As mentioned elsewhere, the moral/values could add a nice feature. Kill a CMDR in a weak ship, without bounty, crew might say Nope. If low-level lifeforms, then they wouldn't care and are happy to pull the trigger.
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There should be a price tag / salary. Based on skill level. Paid daily or upon released from the crew. If there is no money to pay the could put a bounty on you, or steal a module from the ship, or sabotage it.
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Could we hire imperial slaves and they get better over time and we can sell them for a higher price? Or train Navy NPCs, so we get reputation/ranking gain?
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I know, too much Skyrim and solo play, etc. But I really would like to see some of this Sooner
TM than Soon
TM
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Lets wait and see what we get. A bit more info by FD would still be very welcomed