NPC Co-pilot, an easy win ...

dxm55

Banned
In the dev stream they said a crew of 4 in a python is as strong as 4 pythons. So the ship gets 16x stronger.


ROFLMAO. I'd rather take on a single Python crewed by 4 human players, than 4 Pythons each crewed by a single human player.
I don't know which hat they pulled that rabbit of a comment out of, but seriously.... LMAO.
 
Because of RL and limited time I play less in open and mainly in Mobius these days, thus Open MC will unlikely happen. I'm much inavour of an NPC crew. I really like the idea of a crew. Should they affect the stats of the ship, sure, to some xtend - based on their skill/ranking.
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In principle little buffs, some might be additive.

  • Navigator: safe fuel when exploring or jumping. quicker FSD cool down, better thruster efficiency
  • Engineer: Better scanners - engineer, scans faster, can handle chaff (still misses 75%), power management
  • Soldier: Weapon management, bonus to turrets, gimbaled, accuracy. More damage to fixed (add some balancing here)? less heat buildup.
  • Dealer: better buy/sell prices
  • Geologist: better scan data e.g. level 4? & POIs / SRV scanner impact. Join in a multicrew SRV aka APC?
  • add some ...
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As mentioned elsewhere, the moral/values could add a nice feature. Kill a CMDR in a weak ship, without bounty, crew might say Nope. If low-level lifeforms, then they wouldn't care and are happy to pull the trigger.
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There should be a price tag / salary. Based on skill level. Paid daily or upon released from the crew. If there is no money to pay the could put a bounty on you, or steal a module from the ship, or sabotage it.
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Could we hire imperial slaves and they get better over time and we can sell them for a higher price? Or train Navy NPCs, so we get reputation/ranking gain?
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I know, too much Skyrim and solo play, etc. But I really would like to see some of this SoonerTM than SoonTM
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Lets wait and see what we get. A bit more info by FD would still be very welcomed ;)
 
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Because of RL and limited time I play less in open and mainly in Mobius these days, thus Open MC will unlikely happen. I'm much inavour of an NPC crew. I really like the idea of a crew. Should they affect the stats of the ship, sure, to some xtend - based on their skill/ranking.
.
In principle little buffs, some might be additive.

  • Navigator: safe fuel when exploring or jumping. quicker FSD cool down, better thruster efficiency
  • Engineer: Better scanners - engineer, scans faster, can handle chaff (still misses 75%), power management
  • Soldier: Weapon management, bonus to turrets, gimbaled, accuracy. More damage to fixed (add some balancing here)? less heat buildup.
  • Dealer: better buy/sell prices
  • Geologist: better scan data e.g. level 4? & POIs / SRV scanner impact. Join in a multicrew SRV aka APC?
  • add some ...
.
As mentioned elsewhere, the moral/values could add a nice feature. Kill a CMDR in a weak ship, without bounty, crew might say Nope. If low-level lifeforms, then they wouldn't care and are happy to pull the trigger.
.
There should be a price tag / salary. Based on skill level. Paid daily or upon released from the crew. If there is no money to pay the could put a bounty on you, or steal a module from the ship, or sabotage it.
.
Could we hire imperial slaves and they get better over time and we can sell them for a higher price? Or train Navy NPCs, so we get reputation/ranking gain?
.
I know, too much Skyrim and solo play, etc. But I really would like to see some of this SoonerTM than SoonTM
.
Lets wait and see what we get. A bit more info by FD would still be very welcomed ;)



You may want these "Skyrim" features,but I personally do not.

Do you realize how complex the coding would need to be to include all the NPC variations and features you want?
heck, theres enough for there to be a season on its own.

You guys are asking for additional layers of game play on top of a game that is not even close to what they have promised us.
This is turning into a Star Citizen like wishlist...wanting impossible features that would take years to add to the game..and maybe breaking the pervious game itself in doing so.
Have you considered the balancing issue headaches that will happen from these wished features?

Please let the Devs do their job and fix this game before asking for things that have a potential of breaking said game.
 
You may want these "Skyrim" features,but I personally do not.

Do you realize how complex the coding would need to be to include all the NPC variations and features you want?
heck, theres enough for there to be a season on its own.

You guys are asking for additional layers of game play on top of a game that is not even close to what they have promised us.
This is turning into a Star Citizen like wishlist...wanting impossible features that would take years to add to the game..and maybe breaking the pervious game itself in doing so.
Have you considered the balancing issue headaches that will happen from these wished features?

Please let the Devs do their job and fix this game before asking for things that have a potential of breaking said game.

I really don't get why you argue so much against a feature clearly a lot of people want - and yes, I mean a lot. Just count the different commanders in this thread that support the idea of NPC crew, add them to those in this thread: https://forums.frontier.co.uk/showthread.php?t=222404, and in this: https://forums.frontier.co.uk/showthread.php?t=222977, than remove duplicates and you'll see you end up with a much higher number than "7-8 people".
Would it take away from your enjoyment of the game if other people had this option that you wouldn't be forced to use?

You are right, the game is nowhere near to what was promised, but missing NPC interactions like NPC crews and NPC wings are a major part that is missing! That's why people want it! If you don't believe me, here are the original posts from the DDA:
Of course you can argue "the DDA items where never promised", but then the whole point of "promises" would become void.
 
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I really don't get why you argue so much against a feature clearly a lot of people want -


I argue my point because its my right to as a paying customer.
I dont think that pointing to a small population of forum goers is an accurate way of determing the feelings of the game population.
Unless there is a poll posted on the updater as you log in, we can not say this is a true reprisentation of Elites gamer population.

If I feel this feature is useless to the game,,... my opinion is just as valid as yours or anyone else that posts here, your attempt to quiet me down will not work.
 
I argue my point because its my right to as a paying customer.
I dont think that pointing to a small population of forum goers is an accurate way of determing the feelings of the game population.
Unless there is a poll posted on the updater as you log in, we can not say this is a true reprisentation of Elites gamer population.

If I feel this feature is useless to the game,,... my opinion is just as valid as yours or anyone else that posts here, your attempt to quiet me down will not work.

Yes, of course your opinion is as valid as that of any other forum member. But until we get such a poll in the launcher that you describe that forces everyone to participate the forum and opinions voiced here are the best approximation of a representative survey that you are about to get. The statistical significance of a poll grows with the number of samples included, that's why I argued you should count the number of commanders supporting the idea and those that argue against it. So far I can't see many people like you that think NPC crews would be a bad idea, hence I conclude the majority wants NPC crews.
 
I argue my point because its my right to as a paying customer.
I dont think that pointing to a small population of forum goers is an accurate way of determing the feelings of the game population.
Unless there is a poll posted on the updater as you log in, we can not say this is a true reprisentation of Elites gamer population.

If I feel this feature is useless to the game,,... my opinion is just as valid as yours or anyone else that posts here, your attempt to quiet me down will not work.


Just for 2 minutes...imagine what you see and hear ingame...the NPCs that ask you to follow them..."Oh..youre a hard one to find...please follow my wake" or, "There you are, I have something important to tell you...please follow me as I drop",...seeing these texts over and over as I jump from system to system can be very immersion breaking and downright annoying. Can you for one minute imagine your NPC crew telling you "Capt, landing gear is stowed and ready for destination" and " We are ready for battle capt...what are the orders?", repeated over and over as you fly across space?

I say, let the devs fix the game first...then ask for these type of features.
 
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Just for 2 minutes...imagine what you see and hear ingame...the NPCs that ask you to follow them..."Oh..youre a hard one to find...please follow my wake" or, "There you are, I have something important to tell you...please follow me as I drop",...seeing these texts over and over as I jump from system to system can be very immersion breaking and downright annoying. Can you for one minute imagine your NPC crew telling you "Capt, landing gear is stowed and ready for destination" and " We are ready for battle capt...what are the orders?", repeated over and over as you fly across space?

I say, let the devs fix the game first...then ask for these type of features.

I absolutely agree (with the first part ;)), the current NPC chatter is terrible, not immersive and repeats itself waaay to often. But that's another problem that needs to be solved anyway and shouldn't prevent the inclusion of neat and important new features like NPC crews!

And if I had to compare those two: missing NPCs (in form of crews, wingmen, faces you can see in the bulletin board etc.) are a way more severe problem than boring and repeating comms chatter for me.
 
I absolutely agree (with the first part ;)), the current NPC chatter is terrible, not immersive and repeats itself waaay to often. But that's another problem that needs to be solved anyway and shouldn't prevent the inclusion of neat and important new features like NPC crews!

And if I had to compare those two: missing NPCs (in form of crews, wingmen, faces you can see in the bulletin board etc.) are a way more severe problem than boring and repeating comms chatter for me.



So in essence...if your car is making a funny noise, just turn up the radio or add a better stereo system so you dont need to listen to it?
 
So in essence...if your car is making a funny noise, just turn up the radio or add a better stereo system so you dont need to listen to it?

No, that's not the essence. If you need such an analogy: If my car had no mirrors and windows, I'd prefer adding those over fixing some crackling radio noises.
 
No, that's not the essence. If you need such an analogy: If my car had no mirrors and windows, I'd prefer adding those over fixing some crackling radio noises.


Ok, lets drop the analogies..and get right to the facts...

This game has broken NPCs currently...and you wish for them to add more NPCs?
 
I have faith that with adding the NPC crew members they will fix current NPC issues - all of course pure speculation, but I`m pretty sure FD could pull it off.
 
Ok, lets drop the analogies..and get right to the facts...

This game has broken NPCs currently...and you wish for them to add more NPCs?

IMO their are no NPCs in the game to begin with. Just their ships. That's the main problem I have. I am much more willing and able to accept and ignore limited text messages in the comms than to pretend that the total absence of any visible character - again: apart from the power leaders - in a world of 400 billion stars and supposedly trillions of people is not a problem.

So yes, I want "more" NPCs.
 
I have faith that with adding the NPC crew members they will fix current NPC issues - all of course pure speculation, but I`m pretty sure FD could pull it off.

Ahem...this is Season 2

There is no excuse for NPCs to be in the shape they are in.
Ships fly in circles and crash into asteroids, cops shooting each other...reptitive blabber from others in SC...just no excuse for this, this far into release.

- - - - - Additional Content Posted / Auto Merge - - - - -

IMO their are no NPCs in the game to begin with. Just their ships. That's the main problem I have. I am much more willing and able to accept and ignore limited text messages in the comms than to pretend that the total absence of any visible character - again: apart from the power leaders - in a world of 400 billion stars and supposedly trillions of people is not a problem.

So yes, I want "more" NPCs.


Whether, ship, person, animal or any avatar, NPCs come in all forms...and they are broke in this game.
 
FD will actually have to define their "core customer" at one point in time and develop the game accordingly.
They have the actual usage data to go past forum speculations.

Personally, I could care less about any online link the game has. None of my friends play spacesims (or have the computers to run ED) and my GF thinks it's boring whenever she sees me play.
Now this is just one user.
FD can check how many users actually actively participate in open vs. the solo or private group and abandon the idea that they just have to "build it (whatever feature to encourage more player interaction), and they will come"
If the majority of the players play solo or small group, that's their core gamer right there and further developments should be targeted at that - which does include beefing up the AI (at the risk of alienating the others, so communication is of utmost importance).
If the majority of the players actively play in open, then go ahead with your plans.
Again: communication.
"80% of our players actively use open play, so giving them more features is our priority" -> something I can work with (despite being one of the 20% offline players)
"no comment, we just throw random stuff at you, if you like it or not" -> thanks, let's see what other spacesims have to offer

So much to learn.
 
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Whether, ship, person, animal or any avatar, NPCs come in all forms...and they are broke in this game.

I guess that's where our opinions fundamentally differ, then. For me some ships don't suffice to imitate a living galaxy. The omission of faces on the bulletin boards was the first bad decision, IMHO, even Elite 2 & 3 had those, and they were great! (even if the quality of the graphics wasn't great, just their inclusion added so much atmosphere to the game!)
 
I guess that's where our opinions fundamentally differ, then. For me some ships don't suffice to imitate a living galaxy. The omission of faces on the bulletin boards was the first bad decision, IMHO, even Elite 2 & 3 had those, and they were great! (even if the quality of the graphics wasn't great, just their inclusion added so much atmosphere to the game!)


I can agree with you on that...it would be much nicer to have a face to get missions from.
And I can see the inclusion of NPC in other areas of the game to "enhance" the asthetics.
But I do not agree with any NPC being used to give a player an advantage, in bonuses or game play.
It changes everything including balance to the game if you allow this.
 
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Phew, lets call it a day then :D

I took a few minutes to think about this from your point of view...and I can see and understand how NPCs can add value to the game to many players.
NPCs are essentially what we call pets in other games. Like world of warcraft many years ago,I played a level 60 hunter, when 60 was the cap.
Pets for that class was the item that balanced that class.
And even before that game in Star Wars Galaxies, I was a Master Creature Handler and Also a Master Bio-Engineer.
So, yes, I enjoy having pets(npc's) ingames to help balance a character and even some role play...but those games had NPC companions built into the character build from the start...so they were "balanced" into the character and the game.
I do not see this in the case of Elite Dangerous...NPCs were not designed as a companion character in this game for any style of play...adding them this late could really disturb balance issues...and since guns, lasers, missles, shields and other modules are still a work in progress for balance, adding another item to balance into the game only seems like a nightmarish thing to do.


One proposal that I wouldnt mind is an NPC (pet) ship that you could buy and could tag along on trips for extra storage...and when not in use can store stuff in the starport.
 
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