Asp with turrets for robigo smuggling?

The problems with being scanned despite chaff/heatsink/silent running are well known BUT I read that if you fire on the system authority vessel, APPARENTLY they will stop scan to return fire. Is this true? IF SO, is a 6 turret beam laser setup on my Asp worthwhile? Obviously not trying to kill anything, just to stop the scan! Anyone tried this?
 
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Don't use turrets use gimballed or fixed and you only need one to stop a scan.
check out my video on it.
[video=youtube_share;j4d5KeTzFmM]https://youtu.be/j4d5KeTzFmM[/video]
 
The problems with being scanned despite chaff/heatsink/silent running are well known BUT I read that if you fire on the system authority vessel, APPARENTLY they will stop scan to return fire. Is this true? IF SO, is a 6 turret beam laser setup on my Asp worthwhile? Obviously not trying to kill anything, just to stop the scan! Anyone tried this?


Noooooooooooo! 99.9999999999999999999999% (recuring) of time when you get interdicted the NPC/Pirate/Security is behind you. Asp HP all face forward so will not track the target. If you want to turn and shoot, then Gimballed will be best (Fixed if you have the time and ability).

I have just one class 1 Gimballed Pulse on my Smuggler ASP. Primarily i don't bother turning and firing, i boost boost away until you are out of scanning range. tween 1.5 and 2.0 away, then keep boosting till your FSD is ready then simply jump away!
 
If you kill an NPC that interdicts you as part of a smuggling mission, is that NPC replaced by another? My current plan of action is that when I'm interdicted, I kill the responsible NPC if I'm allowed to do so. This means it's dead if it's either declared wanted or lawless, be it system authority, a pirate or one of these annoying fixers or whatever they are.

Yesterday evening I had a planetary surface delivery mission, and a cop in a Viper jumped in after me while I was in planetary flight mode. I couldn't boost away, and by the time that was clear the scan completed a split second later. So in the future when in planetary flight mode and something comes after me, I'll shoot first and ask questions later.

Which reminds me, what is the minimum distance for a scan to interrupt?

Oh, and one more thing: Did anyone ever try mines to make NPCs cancel their scans when they chase you?
 
At first I tried turrets but they are way too slow to track a target.
I get better results with gimbals and just turning the whole ship around at 50% throttle.
 
If you kill an NPC that interdicts you as part of a smuggling mission, is that NPC replaced by another? My current plan of action is that when I'm interdicted, I kill the responsible NPC if I'm allowed to do so. This means it's dead if it's either declared wanted or lawless, be it system authority, a pirate or one of these annoying fixers or whatever they are.

My strategy for these missions has been to kill pirates that interdict me as long as they are smaller than a Python (I have an A rated Asp with turreted beams and 4 gimballed multicannons). If you kill the pirate, my experience has been that they don't respawn. If you just run from the pirate (or system authority for that matter), they will use their magic FSD instant cooldown switch and immediately appear behind you in SC and interdict you again, and again, and again...until you high wake to another system and come back.
 
If you kill an NPC that interdicts you as part of a smuggling mission, is that NPC replaced by another? My current plan of action is that when I'm interdicted, I kill the responsible NPC if I'm allowed to do so. This means it's dead if it's either declared wanted or lawless, be it system authority, a pirate or one of these annoying fixers or whatever they are.

Yesterday evening I had a planetary surface delivery mission, and a cop in a Viper jumped in after me while I was in planetary flight mode. I couldn't boost away, and by the time that was clear the scan completed a split second later. So in the future when in planetary flight mode and something comes after me, I'll shoot first and ask questions later.

Which reminds me, what is the minimum distance for a scan to interrupt?

Oh, and one more thing: Did anyone ever try mines to make NPCs cancel their scans when they chase you?

I have now put 4 small gimballed pulse lasers on my Asp as I was getting sick of the same NPC harmless eagle interdicting me 5 times during a 10,000ls cruise to a station. They don't interdict after the first time now

Never tried mine, I prefer to make sure I'm gonna hit them
 
I wonder if it's the same with system authority ships.

Btw, here's my current Asp smuggling build: http://coriolis.io/outfit/asp/03A5A...0243012f.Iw18WQ==.IwBj4z1Cg===?bn=Asp Smuggle

I find multi cannons to be a lot more power efficient, allowing me to keep dishing out damage without the weapons capacitor running dry too soon. Ammo has so far not been an issue as there's only ever been five "shootable" interdictions on my way to the first drop off point.

Never tried firing on system authority myself...just don't want the fine and/or wanted status. I definitely agree with you on at least a mix of lasers and multicannons on an Asp...have tried all lasers before and was constantly dealing with overheating issues.
 
I wonder if it's the same with system authority ships.

Btw, here's my current Asp smuggling build: http://coriolis.io/outfit/asp/03A5A...0243012f.Iw18WQ==.IwBj4z1Cg===?bn=Asp Smuggle

I find multi cannons to be a lot more power efficient, allowing me to keep dishing out damage without the weapons capacitor running dry too soon. Ammo has so far not been an issue as there's only ever been five "shootable" interdictions on my way to the first drop off point.

I imagine authority are the same, I try to avoid doing it as much as possible. To the point where I took one down to 5% hull with him telling me 'I can't believe it', then went into SC. The :):):):):):) then met me at the station while his shields were still rebuilding. :eek:

As a side note, I always figured that I wouldn't be able to dock if I was wanted so always avoided a full kill. Seems thats not true so I may not hold back next time
 
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No, the target needs to be hostile for "Fire at Will" to work, and the police won't be hostile while scanning.

Basically, just run, under no circumstances will the police be able to complete a scan on a departing ship that is moving fast, even if they spawn in beside you! Speed is everything, so Class A Thrusters and Power Distributor are your best defense.
 
Just run....there is no point in over complicating smuggling. Time is money and simple is fast. The ONLY time I turn and fight is a persistent small ship in a system and I am trying to reach a station 2km+ out and I know he will just keep popping me, then it's just quicker to fry him and continue on my way. Bigger problems like cops and more dangerous pirates, just jump to a adjacent system and back. Nearly 100% of the time, those pursuers are no longer around.
 
Just run....there is no point in over complicating smuggling. Time is money and simple is fast. The ONLY time I turn and fight is a persistent small ship in a system and I am trying to reach a station 2km+ out and I know he will just keep popping me, then it's just quicker to fry him and continue on my way. Bigger problems like cops and more dangerous pirates, just jump to a adjacent system and back. Nearly 100% of the time, those pursuers are no longer around.

Read these wise words! ;) As an addition, if I have the police on my butt in a delivery system, and there are no apparent pirates, I usually try to fight the interdiction, knowing that if I win, I will be clean for the rest of the run. (I don't carry weapons, so I can't kill annoying pirates)
 
Read these wise words! ;) As an addition, if I have the police on my butt in a delivery system, and there are no apparent pirates, I usually try to fight the interdiction, knowing that if I win, I will be clean for the rest of the run. (I don't carry weapons, so I can't kill annoying pirates)
Not quite. If you can actually reduce the number of your "followers", you get interdicted less. And running is not always an option, like when the NPC is as fast or even faster than you are.
 
Not quite. If you can actually reduce the number of your "followers", you get interdicted less. And running is not always an option, like when the NPC is as fast or even faster than you are.

In my CR 200+ million in runs so far there has only been one pirate that was able to keep up to my Class A ASP and be any kind of real threat (probably a FAS or Gunship). So it's really not an issue to be concerned with.

With respect to "Followers" not sure what that means. Police and Pirate spawns are completely RNG, We've had trips from Robigo to the delivery area (375LY) with zero interdiction attempts and others with six or more, all with 13-16 missions taken. The number of missions aboard has zero impact, other than cluttering-up your notification window!
 
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Thanks for the advice guys. My BIGGEST problem was system authority vessels near the outpost. I will now jump to another system and come back if I see one
 
Just yesterday I had a cop in a Viper that had no trouble keeping up with me. 30mil down the drain.
Does the 30-mil refer to a scan or loss of ship? There should be no reason to ever have a cop shoot at you! ;)

With 388m/s speed, you should be able to outrun any Cop, even if they spawn-in right beside you (seen that a number of times!)

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Thanks for the advice guys. My BIGGEST problem was system authority vessels near the outpost. I will now jump to another system and come back if I see one
That's the ticket! :) Cops at an outpost cannot be evaded, and the chance of you landing and getting away are near-zero. If you have one tailing you in SC, you can be almost guaranteed they will drop-in with you at the outpost.
 
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Just yesterday I had a cop in a Viper that had no trouble keeping up with me. 30mil down the drain.

What were you flying? I (And most other people) can easily outrun ANY NPC Cop ship. I smuggle in an Asp boosting at around 390 or a Cobra boosting around 450! It's all about getting these first 2 boost in the picosecond the Mini interdiction game ends and getting to 1.5 ahead of the Cop. After that it is easy to get right ahead of him for either the 10 sec cool down or the full 40 sec FSD cool down. Unless you are flying a slow pig, there is no rhyme or reason you cannot out run any Cop Scan!
 
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