Right now its a good low cost explorer.
With respect, it's not. The T6 has better jump range, speed, and internals. The only thing the Keelback has over it are weapons which are rarely if ever equipped on exploration runs.
Right now its a good low cost explorer.
You're brazenly going and flying a ship that isn't "best in class" at an activity that doesn't yield the most credits per hour?!?!
What the hell are you doing? You're not supposed to play Elite Dangerous for fun!! Let alone enjoy a ship just because it looks cool!
What madness is this? Playing a game for "fun."
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But we've already been over this. A ship's purpose is to serve as an avatar of the pilot. Included in that is are hundreds of aspects that you'd quickly ignore in the ship's appraisal. A glove is meant to fit on a hand. A glove can be an excellent glove for someone but not fit on someone else. You don't ignore how well a glove fits just because it's 'subjective', by your definition. A glove is a good glove with all that defines 'good' defined by the speaker, and this is as objective (by your definition) as it gets. And see, this is what you're ignoring: At some point you need to realize that when you say that the T6 is objectively a better trader than the keelback, it's because you decided that trading capabilities are determined by cr/hr (or whatever parameters you've decided). With an astounding number of people in the thread not subscribing to that idea, you need to realize that your assessment is not objective, but rather, your subjective assessment.If someone asks "Is __ a good weapon" or "is ____ a good build" I can assure you they are talking about performance. Good is relative to its job. Its job and purpose are usually painfully obvious and do not need stating. Take borderlands. When someone says "Are spread rocket launchers good for brick?" they are asking can you kill well without dying yourself. If someone asks "Is this a good car" They mean is it efficient, safe, reliable, etc. Sure there will be some subjective aspects - like explosions areawesome and blowing up midgets is even awesomer - but that's not what they are asking. They can tell what they like or dislike themselves. Most people don't need or even want others telling them what they like.
I don't think that's a subjective/objective thing. Everything has value. Being able to understand which is more valuable objectively is important. Wearing a suit rather than cheap durable clothing may be a better choice if your job depends on it. It has actual value. But if something only "looks" good, but provides little to no benefit beyond misplaced pride, than it is the wrong choice. As that would be the opinion of either the minority or the easily satisfied. And as a result they would stand to loose nothing from the thing in question getting objectively better at its intended purpose, yet the majority would gain a great deal.
But we've already been over this. A ship's purpose is to serve as an avatar of the pilot. Included in that is are hundreds of aspects that you'd quickly ignore in the ship's appraisal. A glove is meant to fit on a hand. A glove can be an excellent glove for someone but not fit on someone else. You don't ignore how well a glove fits just because it's 'subjective', by your definition. A glove is a good glove with all that defines 'good' defined by the speaker, and this is as objective (by your definition) as it gets. And see, this is what you're ignoring: At some point you need to realize that when you say that the T6 is objectively a better trader than the keelback, it's because you decided that trading capabilities are determined by cr/hr (or whatever parameters you've decided). With an astounding number of people in the thread not subscribing to that idea, you need to realize that your assessment is not objective, but rather, your subjective assessment.
An assessment valuing the ship for its engines is not any more subjectively useless than your assessment.
going with the suit analogy.. let me ask something.. why is a £1200 suit better than a £500 suit? is it more important to the person wearing it, or the people seeing that person wearing it? who are those people? if the suit is fit for purpose, does it have to be the most expensive?
you are totally correct, when you say everything has a value, but, as cost and value are different things, who is to say that what 1 person values, all people should value?
there are those who focus on a meta.. best ship for the role.. best modules in slot.. they see the game as something to compete at, or max out.
but there are also those who play the game, for the simple enjoyment of playing the game, standard meta means nothing, something being fit for purpose and appealing aesthetically becomes the draw, and they fit the game around that.
ultimately everything could be more efficient, tougher, faster, with greater fire power and more cargo space.. but that doesn't equate to better, because better is a subjective scale and sometimes simply means different.
so saying something has no value, just because you cant see it the way others do, is either very short sighted, or simply holding an attitude that if it doesn't suit you and tick all your ideas of what it should be, then it shouldn't be in game, or they should change it. would the latter not be a selfish perspective to take, when we don't all look for the same things?
This was like, so six pages ago.going with the suit analogy.. let me ask something.. why is a £1200 suit better than a £500 suit?
This just in, a ship is built to do combat before built to represent a player. No, sorry, that's absurd. A ship's purpose is to serve as a vessel for a player. All ships have this in common. Ships have more specific aspects to them, which generally follow a theme (such as being combat-oriented).No, a ships purpose is what it does. Combat, trading, exploration, or a combination. It's use as an avatar is secondary and subjective.
There's more to a person's hand than S, M, or L. Some gloves have more material around the back, some have more around the palm, some emphasize the thumb, some cut right into the finger crotch, etc. Not everyone's hands fit into S, M, or L, just like shirts, just like shoes, just like everything else wearable. There is an individual aspect to this. Likewise, 'speed' translating into 'better' has a similar human filter it needs to pass through (illustrated by the 20km/s ship example). This, by definition (yours and mine) makes it subjective.How well a glove fits is objective, not subjective. It is not based in opinion. A person with a "L" sized hand can not wear a "S" sized glove simply because they whish it so.
So then what happens when enough people say that the keelback looks better than the T6 such that it can be considered the average person thinks so? Enough so that the average person begin to define its looks measurably?People in this tread stated they like the way it looks. I am not arguing that. I believe them 100%. I believe people can have opinions and independent thought. But that has nothing to do with how good the ship objectively is, only how much it will or will not be used by some. Cr/hr (and all like things such as cargo/hr) is how you define if a ship is good at trading. Things like being killed will hurt that number, so all aspects such as survivability must be factored.
By your set of parameters defining trader, sure. By someone else's, absolutely not. Don't you see how subjective your objective assessment is?!The way it looks does not effect its effectiveness as a trader.
oh well, excuse me for agreeing with your argument and trying to add my opinion too before i forgot what i wanted to say..This was like, so six pages ago.
oh well, excuse me for agreeing with your argument and trying to add my opinion too before i forgot what i wanted to say..
This was like, so six pages ago.
This just in, a ship is built to do combat before built to represent a player. No, sorry, that's absurd. A ship's purpose is to serve as a vessel for a player. All ships have this in common. Ships have more specific aspects to them, which generally follow a theme (such as being combat-oriented).
There's more to a person's hand than S, M, or L. Some gloves have more material around the back, some have more around the palm, some emphasize the thumb, some cut right into the finger crotch, etc. Not everyone's hands fit into S, M, or L, just like shirts, just like shoes, just like everything else wearable. There is an individual aspect to this. Likewise, 'speed' translating into 'better' has a similar human filter it needs to pass through (illustrated by the 20km/s ship example). This, by definition (yours and mine) makes it subjective.
So then what happens when enough people say that the keelback looks better than the T6 such that it can be considered the average person thinks so? Enough so that the average person begin to define its looks measurably?
"The ship is faster than the keelback, but I don't like it" is no different than "the ship looks better than the T6, but I don't like it" in that they are both subjective. All you can say objectively is that one number is higher than the other, and that is such a minute specific that it loses relevance to ED.
By your set of parameters defining trader, sure. By someone else's, absolutely not. Don't you see how subjective your objective assessment is?!
RP is a big deal, I agree. In fact RP is the driving force in this game imo. Its a sandbox sim. Without RP there is nothing. Liking or disliking your ship is very important to most. However, one person liking something does not mean everyone likes it. Ship A being better than ship B at trading means ship A is better than ship B. It is a fact. That is what makes it objective. You can't rightly argue subjective things. If you dislike something, I can not prove you actually like it (assuming ofc you don't actually like it). That is why subjective opinions have no place in determining how good or bad a ship is to anyone but yourself.this game has a massive RP base, so the ship is kind of a big deal, it enables us to play a character rather than just shooting sh*t for the sake of shooting sh*t. the Elite verse has some brilliant deep canon associated with it, among our ranks there are so many good writers, producing everything from short stories and ships logs to published books. we are clearly playing a different game to you, a game to us that has far more depth, far more meaning. we take what we have and we make it fit, we use this sand box n so many great ways. having a greater selection of ships is awesome, the fact that some ships don't quite fit in some standard niche, or don't represent the 'best' in someones book, just adds more colour and variation to the galaxy we play in.
Not necessarily combat, but it being an avatar is a secondary focus. The ship determines your gameplay, how it looks determines how you look doing it. And I am pretty sure gameplay is the No. 1 focus for you know...games.
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True, but I didn't need to go into all the detail to make my point, and the detail does not invalidate my point. A large hand will have trouble wearing a small glove (assuming they are sized correctly, etc.). And if a glove is tailored to fit your hand perfectly, that's still objective. It objectively fits your hand perfectly. You may hate the way it feels, but that changes nothing about how well it adheres to your shape and size.
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Speed, in general, is better or worse depending on how you use it. Extremely fast or slow speeds are objectively bad. Slow speeds (top) are objectively better at defensive pitching. Fast (top) speed are objectively better at offensively pitching. All objective. To find out if defensive pitching or offensive pitching is better you have to look at something's intended role and gameplay in ED. But that is another discussion.
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Then it is still subjective. It just becomes more important. Just as if most people hate the way something looks it becomes an issue. Doesn't make it objective though. It may be objectively liked or disliked more, and to an extent have more or less "value". Which is fine. If people want to talk about aesthetics being good or bad then they should, but it still has no place in determining its role or objective value at said role. Just how much people do/don't want it.
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Trader's trade goods. Its a pretty agreed upon assessment.
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RP is a big deal, I agree. In fact RP is the driving force in this game imo. Its a sandbox sim. Without RP there is nothing. Liking or disliking your ship is very important to most. However, one person liking something does not mean everyone likes it. Ship A being better than ship B at trading means ship A is better than ship B. It is a fact. That is what makes it objective. You can't rightly argue subjective things. If you dislike something, I can not prove you actually like it (assuming ofc you don't actually like it). That is why subjective opinions have no place in determining how good or bad a ship is to anyone but yourself.
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It seems you somehow missed my point, despite me being very plain and blunt. A ship being objectively better or worse at a job does not make it subjectively better or worse to everyone. Again, I fly an I. Eagle. I like it subjectively. It is objectively a bad ship.
but surely if many players share the same subjective view and enjoy using that ship, then to us it excels at what we wish to use it for. real life may well contain things engineered or designed to be the height of function and/or form, but most things fall far short of such heady status. without actually taking anything away from them. so while ships like the KB may not constitute the best ship in terms of a specific function, for many of us it does constitute a great form factor, on top of that it is able to perform admirably in many different roles, just not as good as some other ships. the KB has great character, and can do whatever job i feel suits it. so it clearly does have a role to play, and as such, can be considered objectively to be better than other ships to those of us who feel that way about it.
as a real life example.. you could find the most amazing potential partner in the world.. but if you aren't attracted to them.. well you know how that is?
now that could be looked at subjectively.. "i just don't like the way x, y or z looks"
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it could be considered objectively.. "because of the way x, y or z looks, i would be unable too a, b or c"
No, it's not. >_>it being an avatar is a secondary focus
You'd think. But like other forms of art, the number one focus is the user experience.And I am pretty sure gameplay is the No. 1 focus for you know...games.
Progress! It fits your hand perfectly. It's a perfect glove, objectively. There's an aspect of the speaker's perspective in this assessment! See last quote.True, but I didn't need to go into all the detail to make my point, and the detail does not invalidate my point. A large hand will have trouble wearing a small glove (assuming they are sized correctly, etc.). And if a glove is tailored to fit your hand perfectly, that's still objective. It objectively fits your hand perfectly. You may hate the way it feels, but that changes nothing about how well it adheres to your shape and size.
I don't agree and neither do you, after saying that the pilot experience is part of the definition of 'trader'.Trader's trade goods. Its a pretty agreed upon assessment.
It is objectively a great ship compared to the sidewinder or hauler.I fly an I. Eagle. I like it subjectively. It is objectively a bad ship.
Sorry for the delay, I was busy for a few days. Anyway lets see what we got.No, it's not. >_>
The ship exists so that we can be in it.
We then take our ships into combat.
Jesus.
You'd think. But like other forms of art, the number one focus is the user experience.
A paintings brush strokes do little more than deliver the feeling. The feeling is important.
The prose of a book does little more than deliver a message. The message is important.
The actors in the movie do little more than deliver the story. The story is important.
The gameplay of a game does little more than deliver the experience. The experience is important.
If a game was about making you feel alone in space, and it just put you in the middle of space completely devoid of gameplay, it technically would objectively (your definition, regarding purpose) be the best game in existence, no?
The gameplay is important, but it's but a facet of the user experience.
Progress! It fits your hand perfectly. It's a perfect glove, objectively. There's an aspect of the speaker's perspective in this assessment! See last quote.
I don't agree and neither do you, after saying that the pilot experience is part of the definition of 'trader'.
It is objectively a great ship compared to the sidewinder or hauler.
But based on your sum of experience, you compare it to things like cobras and vultures and FDLs when assessing its value.
Your perspective is an influence on your assessment of the objective worth of the ship.
Your perspective influences the objective worth of the ship. An objective assessment is influenced by something. The irrefutable suddenly becomes mutable.
So how is that not subjective?
Step three is combat? It exists and therefore so do I. That is literally all we have that anchors us in the game world in any tangible way: a ship. It has nothing to do with looking nice, it's a scope much grander than that. It's an avenue of expression. One of few, unfortunately.The ship exists so that we may play the game and interact with the universe. Otherwise it nothing more than facebook. Step one is existing, step two is looking "nice".
If you were as versed in art as you were in games, you'd say otherwise.Games aren't art in the same sense that paintings are art. With a painting all you have is the way it looks and makes you feel based on that alone. No achievements, interactions, etc.
Gameplay is not the only facet of the user experience. This is absurd. Lighting, narrative, controls, sound, on and on and on and on... A choose your own story is practically devoid of gameplay but are some of the most engaging games you will ever play.It would be the best (being defined here as most popular) game in existence is that's the kind of game most people wanted and no other games did the same. Gameplay isn't simply "a" facet of the user experience, it is "the" facet. Joy, excitement, sorrow, wonder, immersion, etc. all come from the gameplay in a game pretty much devoid of story. And in a game with story it acts as the main supporting aspect to the story. It pulls you in (that and a good score, something I will to my dying day say is one of the most important aspects of any story based RPG, far more important that things like graphics) and keeps you involved.
Aesthetics are no less objective than speed. See below.measurable? And unless what looks good to one person looks good to everyone, its not.
And this is where I'm hung up. You're comparing the IE it to everything that exists in the ever. Many would say that a more reasonable comparison would be its peers or neighbors. Is the CIII an objectively bad ship? No, it's pretty amazing.ASSUMPTIONS! BLARGH
"It has nothing to do with looking nice"Step three is combat? It exists and therefore so do I. That is literally all we have that anchors us in the game world in any tangible way: a ship. It has nothing to do with looking nice, it's a scope much grander than that. It's an avenue of expression. One of few, unfortunately.
If you were as versed in art as you were in games, you'd say otherwise.
Gameplay is not the only facet of the user experience. This is absurd. Lighting, narrative, controls, sound, on and on and on and on... A choose your own story is practically devoid of gameplay but are some of the most engaging games you will ever play.
But none of that matters because the topic isn't is gameplay more important than how you look, or if the aesthetics of you avatar are important or not (it is, but I still argue that it is low on the list). The topic here is: are aesthetics objective and
Aesthetics are no less objective than speed. See below.
And this is where I'm hung up. You're comparing the IE it to everything that exists in the ever. Many would say that a more reasonable comparison would be its peers or neighbors. Is the CIII an objectively bad ship? No, it's pretty amazing.
You see objective as 'measurable'. I see objective as 'true/false'. Your definition of objective bleeds into the definition of trader to be defined as 'tons/hr potential in an optimal and uninterrupted run'. I define trader 'engaged in the act of acquiring/selling cargo'. Your considerations of objective and trader differ than mine, so clearly there's a personal element to it. This is how you've defined subjective in the past, so that's my disconnect with your argument when you say one is objectively better. It's the equivalent of saying "the T6 is a better trader because it has more capacity and more range". Yeah, well, then it objectively has more capacity and more range. If the T6 never makes it to its destination though, then it's not trading squat. This failure of consideration can't just be ignored because it's convenient for your objective measurement. That's absurd.