UAs, Barnacles & More Thread 5 - The Canonn

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Just an idea regarding the increase in glow after shooting with a laser.

There is 1 centre piece and 6 surrounding shell parts to each barnacle.


We should try a full strength class 3 beam laser or mining laser on each part at the same time.


So 7 equipped ships are needed for the test.

(if we are happy doing this type of test/attack)

(it might need more power to charge back up to functionality)

You never know...
It might charge back up and come to life.
We could be saving it.


JUST DONT CROSS THE BEAMS!!! Sorry for the Ghostbusters reference.. :)
 
This isn't particularly related to the current barnacle discussion, but I thought I'd throw this out there.

This is what I'm hearing in the UA sounds, in visual form. I now believe that the purrs are simply random high or low, and that they are regular, and don't contain any hidden code. It's a shame really, because FD has a way to hide more than 1 code (the ship drawing + more) in this sound. The only reason we are hearing "sets" of high and low purrs is due to a volume layer that is also applied to the purrs, which also explains why sometimes the leading purr is quieter than the rest, since it sometimes occurs where the "volume wave" tails-off. The trailing purr is also probably quiet sometimes, but we don't notice because it is often obscured by the honk/wail.
UA sound layers.jpg

As others have suggested in the past, FD would be mad to hide something meaningful in the purrs which are so easily obscured by the honk/wail.

There is probably something similar going on with the barnacles, and though I haven't analyzed them as much, I can't hear any code in any part of their sound.
 
I've just been spending some time on the four planets that barnacles have so far been found checking the resources. I didn't look for the barnacles on this trip, just picked an "off colour" area at random (or in the case of PLEIADES SECTOR JC-U B3-2 2, the reddish coloured half) and here are the results in order that I first found them on each planet.

PLEIADES SECTOR JC-U B3-2 1
PLEIADES SECTOR JC-U B3-2 2
Pleione 11A
Merope 5C
Carbon
Carbon
Carbon
Carbon
Nickel
Nickel
SulphurGermanium
VanadiumIronGermaniumSulphur
Iron
CadmiumPhosphorusManganese
PhosphorousGermaniumNickelArsenic
SulphurVanadiumIron
Nickel
ManganeseSulphur
Iron
ChromiumPhosphorus
Molybdenum
I've highlighed the common materials in blue - Carbon (makes sense), Nickel, Iron and Sulphur. It might be worth spending some more time checking for others that didn't spawn for me this time. Perhaps a combination of these, or all 4 are required for planets to "develop" barnacles.

If anyone else has had Phosphorus spawn at Merope 5C or Germanium spawn at PLEIADES SECTOR JC-U B3-2 1, then that would increase the materials common to all of them.

Before people go all tin foil over prospecting, can I give you a 101. All planets, with the exception of 1 or 2 handcrafted ones follow the 321 rule: 3 common. 2 rare. 1 very rare. All the very common.
In the spreadsheet in my sig, there is a lot if data collected regarding terrain type as it was assumed that craters would be good hunting spots. So far the data doesn't hold up, it seems terrain type is irrelevant. Maybe we don't have sufficient data yet, there is is big spread to choose from, and other factors that have a much bigger effect,but either way; terrain type doesn't matter enough to be bothered with. You can find it all everywhere.
 
I've just been spending some time on the four planets that barnacles have so far been found checking the resources. I didn't look for the barnacles on this trip, just picked an "off colour" area at random (or in the case of PLEIADES SECTOR JC-U B3-2 2, the reddish coloured half) and here are the results in order that I first found them on each planet.

PLEIADES SECTOR JC-U B3-2 1
PLEIADES SECTOR JC-U B3-2 2
Pleione 11A
Merope 5C
Carbon
Carbon
Carbon
Carbon
Nickel
Nickel
SulphurGermanium
VanadiumIronGermaniumSulphur
Iron
CadmiumPhosphorusManganese
PhosphorousGermaniumNickelArsenic
SulphurVanadiumIron
Nickel
ManganeseSulphur
Iron
ChromiumPhosphorus
Molybdenum
I've highlighed the common materials in blue - Carbon (makes sense), Nickel, Iron and Sulphur. It might be worth spending some more time checking for others that didn't spawn for me this time. Perhaps a combination of these, or all 4 are required for planets to "develop" barnacles.

If anyone else has had Phosphorus spawn at Merope 5C or Germanium spawn at PLEIADES SECTOR JC-U B3-2 1, then that would increase the materials common to all of them.








Pretty sure I had Phosphorous at Merope 5C

Ninja'd by Dommarraa! - how's the Distant Worlds Expedition going? Is there a library of photos to monitor?
 
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Just an stupid idea but has someone tried to die as a consequence of wearing an UA near a barnacle? maybe it will be feeded or something :/ try a sidey though, do not waste money!

I'd do it myself but im heading witch's head nebula
 
An evening heading back from Blue flash nebula, was wondering where to investigate next.
Looking at the marking which i am not convinced by earlier, was wondering how i could get nearby nebula to line up with Banards loop which i didnt have much luck getting anywhere near the other day.
While out near the Ring nebula and blue flash, still could see the loop smaller but clearly in the sky. A significant nebula possibly for a species interested in nebulae. maybe not their home but somewhere they would see as a great nebula.
A centre point to mark other nebula positions as a starmap

Back in the Wings trailer they were bringing a UA back from just along the California nebula. Always been strange that, suspecting their origin must be further away but then all the focus was a lot closer to home at the Pleiades nebula.
Looking from their it did seem to be quite a bit closer than i expected. If the ring is the loop, the 3 white patches nebula being on the outside of the loop, at 'centre/left', 'centre/right' and 'far right'.
Not looking at brightest objects or stars, just the Nebulae,as this is what it marks as reference points. Just near where the trailer for wings was is quite close,, spooky i thought since it might mean the first UA was not from the pleiades but further away at some other UA / Barnacle site, maybe their origin and we brought them to the Pleiades.

Wasnt quite a great alignment until i considered the view from NGC 1333 , small planetary nebula along the 2mass galactic highway. Small but lots of nearby planets and shall be taking a vacation to the California Nebula and down the road to 1333. Been there months ago mapping the first part of the highway, didnt scan much around the nebula but going for a drive that way later, ( 3000lyrs to go)

marking.jpgngc1333.jpg
I dont hold much faith in the idea but it lined up too well to dismiss the idea easily.
 
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I tried around with decoding the signal mentioned earlier:

Barnacle 2 (Merope 5 C) 01010011011111 -.-.--..-..... -.-.- is the morse prosign for ATTENTION
Barnacle 4 (Pleiades Sector JC-U b3-2 1) 1010110011001011101000101010100
Barnacle 5 (Pleiades Sector JC-U b3-2 1) 1111010010101010101101010010011110110000110101000

Upon my research about morse code i stumbled over this: http://wa6pzb.blogspot.de/2014/09/arduino-morse-code-decoder.html
It's Barnacle Budd's Morse Code decoder !!! YES YES YES unbelievable

That's why i love ED and FD ... even if i'm on wrong way
 
Barnacles spawn:
1 very rare
2 rare
3 common
and all very common materials

barnacles on the same moon/planet spawn the same materials (have tried a lot but not all)

Merope - 5c (-26.35°/-156.41°/0.18G)
- -----Very Rare
- Yttrium
- -----Rare
- Tungstun
- Mercury
- -----Common
- Arsenic
- Germanium
- Manganese
- -----All Very Common
- Carbon/Sulphur/Phosphor/Nickel/Iron
===============================================
Pleiades Sector JC-U B3-2 - 1 (21.93°/96.98°/0.07G)
Pleiades Sector JC-U B3-2 - 1 (23.16°/94.07°/0.07G)
Pleiades Sector JC-U B3-2 - 1 (21.62°/89.02°/0.07G)
Pleiades Sector JC-U B3-2 - 1 (21.33°/91.98°/0.07G)
- -----Very Rare
- Antimony
- -----Rare
- Niobium
- Molybdenum
- -----Common
- Chromium
- Vanadium
- Manganese
- -----All Very Common
- Carbon/Sulphur/Phosphor/Nickel/Iron
===============================================
Pleiades Sector JC-U B3-2 - 2 (49.9°/102.7°/0.06G)
- -----Very Rare
- Antimony
- -----Rare
- Niobium
- Molybdenum
- -----Common
- Vanadium
- Germanium
- Manganese
- -----All Very Common
- Carbon/Sulphur/Phosphor/Nickel/Iron
===============================================
Pleione - 11A (0.81°/176.56°/0.08G)
- -----Very Rare
- Yttrium
- -----Rare
- Tin
- Mercury
- -----Common
- Arsenic
- Germanium
- Selenium
- -----All Very Common
- Carbon/Sulphur/Phosphor/Nickel/Iron
 
Ok im back staring at the formation of the spires around the central barnacle ... I have not tested this yet to see if they are consistent in placement .. if they are not ... kinda blows the whole thing.
But if they are ... might be worth measuring distances. comparing against something like nebulae placement across the galaxy ...

barnaclemap2.jpg

Working my way back to pleiades ....
 
Now I apologize if this has already been mentioned in the thread, but I am having trouble keeping up with it all. I have seen though, that Barnard's Loop keeps being discounted for some reason.

This screenshot of Barnard's Loop was taken from near the Witch Head Nebula, so I'm not sure if the alignment will be more accurate from Merope (it's obviously in a slightly different position in the screenshot though due to my location, but not significantly so).

f3rCA8r.jpg





Is there any reason the marking on the Barnacle would not represent Barnard's Loop as seen from the point of view of the Barnacle itself?

Sure, it isn't perfect - but 1) this is the most obvious thing we have in the game, and 2) Michael Brookes as essentially told us to look within a nebula.

What am I missing here? Seems to me we are being pointed towards Barnard's Loop...






EDIT:

And as a complete stretch, maybe the "marking" is broken and doesn't align 100%, because it represents faction control, e.g.:

map_8_3.jpg


(I'm sure a map like this exists for Elite with Federation, Empire and Alliance control - but I wasn't able to find one...
 
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Ok im back staring at the formation of the spires around the central barnacle ... I have not tested this yet to see if they are consistent in placement .. if they are not ... kinda blows the whole thing.
But if they are ... might be worth measuring distances. comparing against something like nebulae placement across the galaxy ...


Working my way back to pleiades ....

Reminds me of the Voyager Golden Record.

05fa023bb9.jpg
 

NecoMachina

N
I've just been spending some time on the four planets that barnacles have so far been found checking the resources. I didn't look for the barnacles on this trip, just picked an "off colour" area at random (or in the case of PLEIADES SECTOR JC-U B3-2 2, the reddish coloured half) and here are the results in order that I first found them on each planet.

PLEIADES SECTOR JC-U B3-2 1
PLEIADES SECTOR JC-U B3-2 2
Pleione 11A
Merope 5C
Carbon
Carbon
Carbon
Carbon
Nickel
Nickel
SulphurGermanium
VanadiumIronGermaniumSulphur
Iron
CadmiumPhosphorusManganese
PhosphorousGermaniumNickelArsenic
SulphurVanadiumIron
Nickel
ManganeseSulphur
Iron
ChromiumPhosphorus
Molybdenum
I've highlighed the common materials in blue - Carbon (makes sense), Nickel, Iron and Sulphur. It might be worth spending some more time checking for others that didn't spawn for me this time. Perhaps a combination of these, or all 4 are required for planets to "develop" barnacles.

If anyone else has had Phosphorus spawn at Merope 5C or Germanium spawn at PLEIADES SECTOR JC-U B3-2 1, then that would increase the materials common to all of them.
This is actually good thinking, but the 4 elements you found in common I don't believe are conclusive of anything. Those 4 elements can be found on any planet. There is a theory about elements that can be found on planets here that seems to hold true:
This is still just a theory at present but it seems to hold water.

- The Very Common materials (Carbon, Iron, Nickel, Phosphorus and Sulphur) can all be found on any planet.

- Exactly three out of the Common materials (Arsenic, Chromium, Germanium, Manganese, Selenium, Vanadium, Zinc and Zirconium) can be found on each planet

- Exactly two out of the Rare materials (Cadmium, Mercury, Molybdenum, Niobium, Tin and Tungsten) can be found on each planet.

- Only one of Rare materials (Antimony, Polonium, Ruthenium, Technetium and Yttrium) can be found on each planet.
 
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Is there any reason the marking on the Barnacle would not represent Barnard's Loop as seen from the point of view of the Barnacle itself?

Sure, it isn't perfect - but 1) this is the most obvious thing we have in the game, and 2) Michael Brookes as essentially told us to look within a nebula.

What am I missing here? Seems to me we are being pointed towards Barnard's Loop...


I don't discount the barnard loop theory.... I kind of like it in some ways ... It does sort of look like the symbol ( I still think the negative view of the LMC looks better) - it is made up of several nebulae which could be possible locations ... and it is searchable ... Im just not totally sold on it yet as being the only place to look...

Reminds me of the Voyager Golden Record.


ya kind of what i was hoping from the UAs ...
 
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A bit OT, but I just posted in the suggestions forum.
Make discovered permanent POIs visible on the planet map as planetary stations are. Crash sites, BA's, etc...
Also ask them to add direct navigation to longitude and latitude coordinates per gui entry!
 
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