Lol, with due respect, stop telling others how to play their game.
I will not. However, if you'd like to duel in the black at high noon, I would enjoy a nice row. 1v1 please, name the starsystem. Fifteen paces then draw.
Lol, with due respect, stop telling others how to play their game.
Have you considered that some of us aren't interested anymore into making money or the weak roleplay offered by the game?Did you read his entire post?
Thought not.
He would happily have entered combat had there been some type of premis or reason for said combat.
Sounds like a pretty good reason to enter combat and blow them away to me
Traders get hit like a brick by wings of players in A-Rated PVP ships. Traders get interdicted by wings of PvP players all the time, but they are supposed to 'put up with it' or they should be good enough to avoid it or move to another system just because some PVP players are camping it?
I have been playing for a year, sometimes as a trader, and rarely get PvP interaction at all never mind negative interaction. So if you want to trade in known PvP systems then get wing protection. Otherwise find quieter systems
Have you considered that some of us aren't interested anymore into making money or the weak roleplay offered by the game?
I, like some other commanders, seek PvP, period. I don't target weak ships but regularly engage bigger fish than me or wings of commanders. I want challenge, good fight. I want to kick ass and get my ass kicked.
You really should try it and may realize how fighting NPCs is actually boring.
And even before that, you own a big ship so show her some respect and learn to fly / fight properly.
Yep, that's what I do regularly.Sounds like a pretty good reason to enter combat and blow them away to me
I was suggesting things needed tightening up mechanics wise over a year ago, and what's happened since then? - https://forums.frontier.co.uk/showthread.php?t=101696
* Combat logging needs to be address (penalised)!
* Mindless murder needs to be penalised!
* Piracy needs mechanics to promote/control/reward it!
* Legal PvP mechanics/missions/areas need to be introduced!
IMHO until these are done, things won't improve...
Sounds like a pretty good reason to enter combat and blow them away to me
no insurance for people who interdict a clean / non hostile CMDR?
everything is normal unless they die then they have a 100% rebuy? may make some people think twice. But would probably vastly increase combat logging.
makes no difference to planed pvp as you drop out and wait for the other one to follow.
and kind of works on an insurance side of thing..
"so you broke the law and attacked a fellow cmdr outside of pp and who was clean?? sorry but the insurance has a no pay policy on that"
Play the game the way you want. High-wake to be gone within 10s as soon as you are interdicted, fly away in a straight line, use solo or private group...but combat-log? Dear, no.So it's ok for you to play the game how you want to play it but as soon as someone else plays the game how they wish to play it and their playstyle does not satisfy you, you take issue with it?
I hope not.
Play the game the way you want. High-wake to be gone within 10s as soon as you are interdicted, fly away in a straight line, use solo or private group...but combat-log? Dear, no.
As mentioned, this is subject to shadow-ban (confirmed by Developpers)...t'is just a pity there is no convenient way to report players combat logging (because once they are gone, how am I supposed to remember their name and report them, uh?)
Funny you mention that. Yesterday I was providing protection to the trade folk in a system, making sure those who wished to blockade and kill them on sight would not hurt them. So upon interdicting a Python in my grossly inferior ASP (I haven't used my ASP in months but, well... situation called for an ASP) to do a simple stop and scan, the Python immediately opened fire. I didn't draw my weapons. I never fired a shot, he just yelled "DIE!" and started shooting.
He was not a nice fellow.
So I whipped out my six shooter and ploughed six railgun slugs into his bow. Then another. His shields were down, his armor melting off, his confidence turned to desperation and he ran. Of course, I was slighted. Sticks and stones might break my bones but words, words perturb me.
So I demanded an apology. And chased him across the system and interdicted him a few more times demanding he apologize. To his credit he did not combat log a SINGLE TIME. I couldn't masslock him but I got him near death and he finally made it back to station.
Let me say that again--1v1 scenario... he immediately opened fire... fought back, ran, never combat logged. I respect him. He never apologized, either. That dirty miscreant. I had to hire a station gnome--happened to be a quite fat one with a limp in his gait, to fix my paint.
So I guess I should look at the bright side... the Python's actions helped employ someone in desperate need of credits.
yes, that way they can not pick the cherries and have to go into the risk to intercept a combat outfitted ship as well.
Let me clarify your point. So you are saying that pirates take no risk being a pirate, as it is?
We have all seen what the fuel rats are capable of. Why haven't the bounty hunting PvPers done something similar? Someone is attacked and killed by another player. Call for the Bounty Wolves! Hop onto their IRC channel, give information, and one of the bounty hunters online (or a wing of them) responds.
No need for players to offer rewards. The game will give anyway for the kill of the wanted player. And the main reward will be the chance for some PvP with someone who on the surface seems to be wanting PvP. (unless they are just a filthy ganker who will combat log as soon as anyone with a big ship turns up)