I do not see any difference between a phycho and a pirate. To me they are one and the same.
While I can see a difference, as far as the result on my enjoyment of the game goes, they are truly one and the same. Meeting either of those kinds of players would utterly ruin the experience for me, no matter how "pleasant" the player pirate attempted to make the encounter.
Of course, it doesn't help that I would rather self-destruct in an Anaconda without the credits for the rebuy than let a player pirate take even a single unit of biowaste from me.
-Implement and foster a culture of cooperation that extends not only to crime and punishment but industry as well. NERF solo credit gain potential by as much as as 30%. Incentivize combat players to wing with traders and make sure that the wing profits 130% over the single player for their efforts.
You do know that a full wing has a 15% bonus already, right?
Anyway, I completely disagree. I purchased a game that promised me I would be able to make my own path alone. I don't want to ever feel like I need to group, or like I need the help of other players; that would make this game into something not really worth bothering with for me.
Besides, such a change isn't appropriate for Solo mode. If it were to be implemented there anyway, you would have a (expected and reasonable) complaint storm from those in Solo; if it weren't implemented in Solo, then it would just be one more reason for players to leave Open and go into Solo.
Also, keep in mind that between the halfway point of the kickstart and a month before launch this game also promised an offline mode, so you have a lot of players here that are basically not interested, at all, in dealing with others (and that have been promised that online Solo mode would be just as good for them as the offline mode would have been, apart from the need for an internet connection).
Whilst there are some asinine complaints about being shot at by NPCs no one has ever really offered a decent explanation as to why they take excpetion to be 'killed' by a player and not an NPC.
If you don't inherently feel the difference, then I doubt you could ever truly understand it. For many, myself included, confrontational interactions with other people are intensely distressing, whereas the exact same interaction with a NPC doesn't pose any issues.
Note, though, that consensual PvP isn't a confrontational interaction; it's more like a friendly sparring match. Thus why some of us treat consensual PvP and non-consensual PvP so differently; one is enjoyable and thrilling, the other might be cause enough to leave a game and never come back.
edit: the solo and pg are an object to this.. would you agree? And hell no, I dont want some uber clan like EvE to own the whole game...
Only if your intent is to completely ruin the game for players like me. It would require allowing players that so opt complete immunity from PvP anywhere in the galaxy to have something that could even be presented as a non-laughable alternative for Group and Solo, so unless a PvP flag that is 100% effective everywhere in the galaxy is on the table, I don't think the modes should be.
I'm not interested in interacting with players like you, and never will be.