Just thinking about what people would expect from NPC crew, should it ever arrive. For me, all I'd want is a NPC character model on my ship, that gave be a minor modifier to certain abilities.
So, if I hired an Engineer, then then a 10% increase in Power availability (I'm givin' her all she's got capt'n!) and a 10% decrease in AFM unit usage per % repair.
If I hired a Tactical officer, a 10% increase in shield regen, or a 10% decrease in energy usage when weapons are fired.
If I hired a science officer, Detailed scans take 10% less time, and Blue POI's on planets are 25% more accurate.
If I hired a stripper, then no benefit (pardon the pun), but he/she/it sits there in a really revealing outfit.
Does this sound like it's a major developmental investment? I mean, the character models will be needed to be added for Multi crew anyway.
So, if I hired an Engineer, then then a 10% increase in Power availability (I'm givin' her all she's got capt'n!) and a 10% decrease in AFM unit usage per % repair.
If I hired a Tactical officer, a 10% increase in shield regen, or a 10% decrease in energy usage when weapons are fired.
If I hired a science officer, Detailed scans take 10% less time, and Blue POI's on planets are 25% more accurate.
If I hired a stripper, then no benefit (pardon the pun), but he/she/it sits there in a really revealing outfit.
Does this sound like it's a major developmental investment? I mean, the character models will be needed to be added for Multi crew anyway.