Release Trade Computer Extension Mk.II

I've noticed something similar to that. At some stations after getting docking permission it shows it as just Outpost, but if I check the left hand cockpit panel before asking for docking permission it will show what type of outpost it is. It usually seems to be a Civilian Outpost.

I'm pretty sure they are what used to be called 'Unsanctioned Outpost'. It would appear that FD have given them a simpler name.
 
I'm pretty sure they are what used to be called 'Unsanctioned Outpost'. It would appear that FD have given them a simpler name.

I'd agree with that statement. I just mark them as UNSANCTIONED OUTPOSTS, however they are the ones with pirate symbols, so these ones could probably do with there own category.
 
I'd agree with that statement. I just mark them as UNSANCTIONED OUTPOSTS, however they are the ones with pirate symbols, so these ones could probably do with there own category.

I just thought since we have these, and some of them are multiples, I though it might be a good idea to update the list of available, as I've seen a couple now with some new designs.
Type
CIVILIAN OUTPOST
COMMERCIAL OUTPOST
CORIOLIS STARPORT A
CORIOLIS STARPORT B
INDUSTRIAL OUTPOST
MILITARY OUTPOST
OCELLUS STARPORT
ORBIS STARPORT A
ORBIS STARPORT B
ORBIS STARPORT C
PLANETARY PORT
SCIENTIFIC OUTPOST
UNSANCTIONED OUTPOST

Now if FD have changed Unsanctioned Outpost to just Outpost, that would make sense, as in this picture the Pirate images are at the top of this station in the picture.
As a know what Unsanctioned looks like, and it does look similar, what about a picture update then.

Can anyone determine the last time they saw an Unsanctioned Outpost.
 
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I've got an unhandled exception on a completely new installation of TCE. I was attempting to add a new Star to the database and got this error. This was the very first thing I tried to do with the new install.
The Database is the completely clean initial db.

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.


************** Exception Text **************
System.Runtime.InteropServices.ExternalException (0x800401D0): Requested Clipboard operation did not succeed.
   at System.Windows.Forms.Clipboard.ThrowIfFailed(Int32 hr)
   at System.Windows.Forms.Clipboard.SetDataObject(Object data, Boolean copy, Int32 retryTimes, Int32 retryDelay)
   at System.Windows.Forms.Clipboard.SetText(String text, TextDataFormat format)
   at System.Windows.Forms.Clipboard.SetText(String text)
   at Trade_Computer_Extension.Panel_DB_Stars.BTN_Add_Click(Object sender, EventArgs e) in C:\Users\Hellfire\Documents\Visual Studio 2010\Projects\Trade Computer Extension\Trade Computer Extension\Panel_DB_Stars.vb:line 221
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Label.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1063.1 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Trade Computer Extension MK.II
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/TCE/Trade%20Computer%20Extension%20MK.II.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.SQLite
    Assembly Version: 1.0.99.0
    Win32 Version: 1.0.99.0
    CodeBase: file:///C:/TCE/System.Data.SQLite.DLL
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Transactions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.EnterpriseServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------


************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.


For example:


<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

It's some other application is using Clipboard. Find out the application monitoring Clipboard and kill the process. You are using google chrome at the same time?
 
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It's some other application is using Clipboard. Find out the application monitoring Clipboard and kill the process. You are using google chrome at the same time?

Yes, I'm using Chrome at the same time. I'll have to play around and see if Chrome is the culprit, or something else is.
Thanks!
 
Yes, I'm using Chrome at the same time. I'll have to play around and see if Chrome is the culprit, or something else is.
Thanks!

I don't think it will be Chrome. I have both Firefox & Chrome open when playing ED and using TCE and don't have any problems.
 
there's an error in modifying a stored location.
had a type 'point of interest' in kelin samba, planetside, with notes.
changed the poi later to 'resource extraction'.
when saved it gets confused:

shows wrong even in flight log, see:

the highlighted entry should be a planet in kelin samba.

Hm, can you tell me exactly, what you have changed, because the both selected entries at your screenshot are completely different in star system, sector id, date of creation, etc.
I need a little more info's (PM as you wish).
Also, to recreate the issue, please send me your database before the change and after.

Can you change it again to the right star system?

Thanks


another one:
when filtering via star system name, then clicking through the 'types', you'll get this:

details:
************** Ausnahmetext **************
System.Data.SyntaxErrorException: Syntaxfehler: Fehlender Operand nach dem Operator 'Star'.
bei System.Data.ExpressionParser.Parse()
bei System.Data.DataExpression..ctor(DataTable table, String expression, Type type)
bei System.Data.DataView.set_RowFilter(String value)
bei Trade_Computer_Extension.Panel_Navigation.Filter_Locations() in C:\Users\Hellfire\Documents\Visual Studio 2010\Projects\Trade Computer Extension\Trade Computer Extension\Panel_Navigation.vb:Zeile 5402.
bei Trade_Computer_Extension.Panel_Navigation.SL_FTR_Type_Click(Object sender, EventArgs e) in C:\Users\Hellfire\Documents\Visual Studio 2010\Projects\Trade Computer Extension\Trade Computer Extension\Panel_Navigation.vb:Zeile 5549.
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.Label.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

The error is found and solved by the next release.
 
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Hm, can you tell me exactly, what you have changed, because the both selected entries at your screenshot are completely different in star system, sector id, date of creation, etc.
I need a little more info's (PM as you wish).
Also, to recreate the issue, please send me your database before the change and after.

Can you change it again to the right star system?

Thanks

hi eventure,
will do when i'm home, but i think it happens every time you change the type of POI, at least afterwards, when you've changed position.
as you can see in the first shot, visits/last visit is empty, and the '8' in notes field definately is no note written by me.
i assume either the current position is somehow taken into account when altering these entries or it's not referring to the correct columns.
easy to try, when you have a stored position in a test-db and alter it(the type) while being somewhere else, is it correct after saving/restarting TCE? if yes, it's clearly my DB. will send a link in approx. an hour.

oh, and a debatable suggestion for a future release:
you dismissed the 'types of resources' for mining, which makes sense, too much micromanagement.
but, afaik, we DO have some other sort of resources that indeed seem to be fixed to the location:
materials. it's not really proven i think, but highly possible that you will find the same mats on the same location again.
so, in case of mats hunting/farming (which i would sort into resource extraction, hence the modifications) it could
be nice to:
- mark found mats via a list
and
- be able to search for nearest material x depending on pos., like shipyard/outfitting.

this would contribute to the upcoming crafting, too.
anyone agrees with this?
 
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hi eventure,
will do when i'm home, but i think it happens every time you change the type of POI, at least afterwards, when you've changed position.
as you can see in the first shot, visits/last visit is empty, and the '8' in notes field definately is no note written by me.
i assume either the current position is somehow taken into account when altering these entries or it's not referring to the correct columns.
easy to try, when you have a stored position in a test-db and alter it(the type) while being somewhere else, is it correct after saving/restarting TCE? if yes, it's clearly my DB. will send a link in approx. an hour.

Will check it. Reviewing the stored locations routines, I found sadly some issues, in case of importing a Mk.I and Mk.II database. The number in the notes field is such an bug. All reworked so imports should be now correct.

oh, and a debatable suggestion for a future release:
you dismissed the 'types of resources' for mining, which makes sense, too much micromanagement.
but, afaik, we DO have some other sort of resources that indeed seem to be fixed to the location:
materials. it's not really proven i think, but highly possible that you will find the same mats on the same location again.
so, in case of mats hunting/farming (which i would sort into resource extraction, hence the modifications) it could
be nice to:
- mark found mats via a list
and
- be able to search for nearest material x depending on pos., like shipyard/outfitting.

this would contribute to the upcoming crafting, too.
anyone agrees with this?

Agree, but I will wait till crafting is fully present in the game. For now, you have to add the mats to your note section for the resource extraction site.
 
Will check it. Reviewing the stored locations routines, I found sadly some issues, in case of importing a Mk.I and Mk.II database. The number in the notes field is such an bug. All reworked so imports should be now correct.

ah, okay, but does this explain the corrupted modifing aswell?
 
oh, and a debatable suggestion for a future release:
you dismissed the 'types of resources' for mining, which makes sense, too much micromanagement.
but, afaik, we DO have some other sort of resources that indeed seem to be fixed to the location:
materials. it's not really proven i think, but highly possible that you will find the same mats on the same location again.
so, in case of mats hunting/farming (which i would sort into resource extraction, hence the modifications) it could
be nice to:
- mark found mats via a list
and
- be able to search for nearest material x depending on pos., like shipyard/outfitting.

this would contribute to the upcoming crafting, too.
anyone agrees with this?

I have a question. What are MATS? Searching forums doesn't help. except it's something to do with exploration and planetary landings?
 
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ah, okay, but does this explain the corrupted modifing aswell?

Not clearly sure about that. I will make some testing first. I think, reimporting the old Mk.I with the V1.0 release is my suggestion, because there are some issues you all have found and could produce irrational results.
When releasing the V1.0 this weekend, all user with database issues should note, if their databases are a V1.0 import or not.
 
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I have a question. What are MATS? Searching forums doesn't help. except it's something to do with exploration and planetary landings?

materials for synthesis, horizon-explicit. not only for exploration, you can craft ammo, srv repair / refuel and much more.
 
Ah OK, now I know what MATS means, I know about crafting, I've got a +25% FSD distance.


sorry, thought it would be clear. that's what i'm doing atm. searching nice planets, keeping track of which materials i find.
exactly for that reason, when i'll go out exploring again i wanna bring as much fsd boosts as i can.
and i want to find at least one of everything, got 20 out of 25 different mats by now.

edit: and exactly for finding them when i need them, a search function would be handy, therefore my suggestion... ;-)
 
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sorry, thought it would be clear. that's what i'm doing atm. searching nice planets, keeping track of which materials i find.
exactly for that reason, when i'll go out exploring again i wanna bring as much fsd boosts as i can.
and i want to find at least one of everything, got 20 out of 25 different mats by now.

I can understand why that'd be great especially if you want to get somewhere specific quickly and then explore that area.

Bloody gamers always making there own terminology but not providing a definition directory to find out. I had to go to Google to find out what YOLO meant recently. YOLO :D
 
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I can understand why that'd be great especially if you want to get somewhere specific quickly and then explore that area.

Bloody gamers always making there own terminology but not providing a definition directory to find out. I had to go to Google to find out what YOLO meant recently. YOLO :D

woah, dude, that's so 2015...
:D
sorry, couldn't resist. repped.
now back to topic, please, everyone, before the man himself gets mad about us...
;)


edit:
too bad i can't rep you again...

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