Distant Worlds - A journey beyond the Abyss

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I may yet have another go. I was just beyond waypoint 2, so about 6,000 LY from my last save at Pratchett's Disc.

It'd mean several hours of hard-charging, but it's certainly do-able.

Well, i crashed at waypoint 3, 24 hours taking a bit breath, decided to continue and now en route to waypoint 5. Skipped waypoint 4 since i wouldnt have made there in time.

Best decision so far as we are really at the beginning of the journey. But that was my "free pass", next crash and im out permanently.

Most impressive, CMDR's. I will remember your stamina and hard resolve for when I get into trouble and the going gets tough, that the tough got going. Never give up, never surrender.
 
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Some pictures from CL PISMIS 13 (The pink asp and the black synth asp are the same asp. I popped back to the bubble inbetween taking the pictures).

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3/4 of the way to 4. Power distributor is acting up because Alt+tab is a little      . But it' okay cause I have those field kits.

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Are there any private groups that will accept random CMDRs that are making the trip to at least Sag a*?
 
Some pictures from CL PISMIS 13 (The pink asp and the black synth asp are the same asp. I popped back to the bubble inbetween taking the pictures).


Great shots, CMDR! Looking forward to joining you at waypoint 5 (unless you moved on to and landed on Beagle Point).
 
To those unfortunate CMDRs who found themselves back in the bubble... I crashed my ASP for a stupid mistake in NGC (WP 05)... 8,009Ly back. Was super p.i.s.s.e.d. at myself. Swore for a few minutes. Then I undocked and went back out at once. Rushed. And I caught up 8000Ly in two evenings.

And I am so glad I didn't give up ; even if had to sacrifice two evenings cause I work during the day. So, don't give up.

o7
 
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Right on, Commander. Did you do *any* star scanning on the way back out or was this strictly fuel & go, go go?

To those unfortunate CMDRs who found themselves back in the bubble... I crashed my ASP for a stupid mistake in NGC (WP 05)... 8,009Ly back. Was super p.i.s.s.e.d. at myself. Swore for a few minutes. Then I undocked and went back out at once. Rushed. And I caught up 8000Ly in two evenings.

And I am so glad I didn't give up ; even if had to sacrifice two evenings cause I work during the day. So, don't give up.

o7
 
To those unfortunate CMDRs who found themselves back in the bubble... I crashed my ASP for a stupid mistake in NGC (WP 05)... 8,009Ly back. Was super p.i.s.s.e.d. at myself. Swore for a few minutes. Then I undocked and went back out at once. Rushed. And I caught up 8000Ly in two evenings.

And I am so glad I didn't give up ; even if had to sacrifice two evenings cause I work during the day. So, don't give up.

o7

I share your pain, I made it to the first waypoint last night in an attempt to catch up and decided to land on a planet to gather materials. I did'nt relise it was 1.5 g until my ship crashed into the planet leaving me with 30% hull. So, I travelled back to the bubble and started again. Getting close to NGC 6857 now so hope to see you all there soon!
 
I landed an Anaconda with 5D thrusters on that 9.7g world without issues by gliding her slowly down like an airplane. I didn't experience any significant issues like you described - I did abort the glide early (not by design, but it worked out well) so that gave the thrusters more than enough time to break my fall. I don't like the shimmy / roll method you described because it doesn't give you a lot of control over the rate of altitude loss, it has you moving all over the place potentially placing the ship on an non-landable spot, and places the ship at angles you may not have time to correct if you overcompensate. It's kind of a mess and after landing my Anaconda down there I can safely say you can do it without all those shenanigans. As for the drop being "mere" 6m, you're dropping several hundred tons of ship, magnified by those 9.7g's. Drop that from 6m at just 1g in real life and see what happens :) Once you've glided close to the planet surface, just ease her down by very quickly toggling flight assist on and off. If you're fast the thrusters will be off for a fraction of a second. Repeat until safely down - I lost less than a full ring of shielding on my Conda. You could do the analog control bit but I find the toggle on / off method safer at high G's - it's harder to make a mistake that way.

As for takeoff, 5D's will get an Anaconda off that planet alone, no need for main drive or boost if you're happy just holding up thrust for a looong time. I wasn't so I used a combination of thrusters, main drive and boosts to get sufficiently high up to high wake out to a system low on the horizon. You just can't pitch up a lot or you start losing altitude, which is why I chose a system down on the horizon to high wake to.

In my opinion, a plane landing works best even with an Anaconda, and on high G worlds. Maybe the Cutter would change my mind, but that will have to wait until I return from DW.

But seriously, it's not rocket science. Except, of course, it kind of is :)

The FA on/off method doesn't work for me on that planet as my fps is only 15 close to the surface. Too much input lag and thus speed racks up too quickly with that method to safely land.
I find nose slightly down harder to control as the ship fights to go back to level, probably also worsened by that 15 fps. However a slight roll to the side is still very easy to control. Engage the side thrusters a bit and the meters tick down slowly. It's pretty much the same as gliding down forwards, except I'm not fighting the ship trying to level itself.

I landed fine 3 times like that on that 9.77g world, not even a touch on the shields. The one botched one was me not finding a flat enough spot. I couldn't put the nose down far enough to align perfectly with the slope as the ship would start to speed up forwards. I thought I could touch down the back first and slowly bring down the front yet the game took over at that point and slammed it down instead.

You don't need to hold vertical a long time for take off. Speed up to 100 m/s, power up aft engines and smoothly rotate to vertical, kill vertical thrusters while passing 45 degrees. That worked every time, into super cruise in 30 seconds or less. The one failure on take off I had was gaining height on vertical thrusters and losing analog input at 10km, send me down at 300 m/s in mere seconds.
 
Now here is how I would do a safe takeoff from a high G planet. Make sure you have fa on, put your analouge thrusters to max up lift. When you get a bit up retrackt you landing gear and put 4 pips to engine 2 to shields. Now just let it go straight up untill you are over 25 km! from here you dont have to align with the escape vector but can go straight and enter orbital cruise. Dont turn off your vertical thrusters! Just start going full speed forward aswell and activate supercruise. You will now have to pull up a bit since you have vertical thrusters going up aswell so you are not actually going straight forward. Just pull up pretty fast and off you go out in to space! congratulations you are now safly back out in space:)

A few more dont's: do not click away from your elite window! This is extra tempting if you have 2 screens waiting for it to get over 25km if you do your thrusters will stop and you will fall, comet, inferno, you get the idea:)

Yep I did that. Clicked to another window 10km up, game lost controller input for a mere second, result 300 m/s down, inferno.
So now I wait until I have 100 m/s vertical velocity, full aft engines, rotate, kill vertical while passing 45 (works fine with digital input this way, FA countering doesn't do much harm at 45 degrees), complete rotation to 90 degrees, enter super cruise, all in 30 seconds or less. No chance of input failure, distractions, etc. You do lose a bit of speed, which is why I wait until I have 100 m/s upwards velocity. On lesser G you can already rotate at 50 m/s without trouble. At 9.0g 50 m/s still worked, yet 100 m/s feels a bit more comfortable.
 
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I'm currently prospecting all the planets there! Just got two 9B and 9BA still to do. Mengy did Planet 4 (which is 2.8G).

4: Chromium, **Vanadium**, Zinc, Molybdenum, Tungsten, Tellurium
5A: **Vanadium**, **Cadmium**, Zirconium, Chromium, Tin, Technetium
5B: **Niobium**, **Vanadium**, **Cadmium**, Manganese, Zirconium, Antimony
6: **Niobium**, Zinc,Chromium, Zirconium,Tungsten, Ruthenium
8A: Vanadium, Zirconium, Chromium, **Niobium**, Mercury, Ruthenium
8B: **Niobium**, Manganese, Zirconium, Chromium, Tin
8BA: Zirconium, Chromium, Zinc, **Niobium**, **Cadmium**, Ruthenium
8C: Manganese, Zinc, **Vanadium**, Tin, Antimony, **Niobium**
9A: Manganese, Chromium, **Vanadium**, **Cadmium**, Tungsten, **Polonium**

For completeness:

9B: **Vanadium**, Zirconium, **Arsenic**, Tin, Tungsten, Ruthenium
9BA: Chromium, Selenium, **Arsenic**, Tungsten, Molybendium, Tellurium
 
The 'Hollow Veil' waypoint, is that a made-up name? I can't find it on the galaxy map. The map in the OP shows BLEAE AEWSY near to 'Hollow Veil'. I did find a Bleae Aewsy-named nebula on the galaxy map. Is that the Hollow Veil?
 
Hey, commanders! Today I reached the Beagle point. Now I'll wait you here. Now I'm searching craft materials. Maybe later I'll travel to system, that is further from Sol. Fly safe!
 
The 'Hollow Veil' waypoint, is that a made-up name? I can't find it on the galaxy map. The map in the OP shows BLEAE AEWSY near to 'Hollow Veil'. I did find a Bleae Aewsy-named nebula on the galaxy map. Is that the Hollow Veil?

I think it's Blaa Hypai, the nebula next to it. That's where I went.
 
The controller failure scenario had me reassigning keys yesterday so the number pad comes back into use as an emergency pitch/roll/thrust pad. I've kicked out the joystick lead a few times and it would be an awful way to die.

Thanks for the tip.
 
Those of you describing landing "like a plane" by nosing down shallowly to descend: How do you ensure you find a suitable terrain spot to land in? Do you just drag along the ground until your ship clicks into one like a lego?
 
You can safely hover above the ground. With the landing gear down simply fly level with the ground in any direction until the indicator turns blue. Then backup and nose down back to that spot, repeat if necessary. Or turn first (yaw only) if there is a hill behind you. Do not use vertical thrust to gain height for hills, only slightly raise the nose (too much and you'll start moving backwards to the ground)

Aim for a flat spot to begin with.
 
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